xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGRadialGradient.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRadialGradient.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
18*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
19*c8dee2aaSAndroid Build Coastguard Worker 
SkSVGRadialGradient()20*c8dee2aaSAndroid Build Coastguard Worker SkSVGRadialGradient::SkSVGRadialGradient() : INHERITED(SkSVGTag::kRadialGradient) {}
21*c8dee2aaSAndroid Build Coastguard Worker 
parseAndSetAttribute(const char * name,const char * value)22*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGRadialGradient::parseAndSetAttribute(const char* name, const char* value) {
23*c8dee2aaSAndroid Build Coastguard Worker     return INHERITED::parseAndSetAttribute(name, value) ||
24*c8dee2aaSAndroid Build Coastguard Worker            this->setCx(SkSVGAttributeParser::parse<SkSVGLength>("cx", name, value)) ||
25*c8dee2aaSAndroid Build Coastguard Worker            this->setCy(SkSVGAttributeParser::parse<SkSVGLength>("cy", name, value)) ||
26*c8dee2aaSAndroid Build Coastguard Worker            this->setR(SkSVGAttributeParser::parse<SkSVGLength>("r", name, value)) ||
27*c8dee2aaSAndroid Build Coastguard Worker            this->setFx(SkSVGAttributeParser::parse<SkSVGLength>("fx", name, value)) ||
28*c8dee2aaSAndroid Build Coastguard Worker            this->setFy(SkSVGAttributeParser::parse<SkSVGLength>("fy", name, value));
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
onMakeShader(const SkSVGRenderContext & ctx,const SkColor4f * colors,const SkScalar * pos,int count,SkTileMode tm,const SkMatrix & m) const31*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkSVGRadialGradient::onMakeShader(const SkSVGRenderContext& ctx,
32*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkColor4f* colors, const SkScalar* pos,
33*c8dee2aaSAndroid Build Coastguard Worker                                                   int count, SkTileMode tm,
34*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkMatrix& m) const {
35*c8dee2aaSAndroid Build Coastguard Worker     const SkSVGLengthContext lctx =
36*c8dee2aaSAndroid Build Coastguard Worker             this->getGradientUnits().type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox
37*c8dee2aaSAndroid Build Coastguard Worker                     ? SkSVGLengthContext({1, 1})
38*c8dee2aaSAndroid Build Coastguard Worker                     : ctx.lengthContext();
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     const auto      r = lctx.resolve(fR , SkSVGLengthContext::LengthType::kOther);
41*c8dee2aaSAndroid Build Coastguard Worker     const auto center = SkPoint::Make(
42*c8dee2aaSAndroid Build Coastguard Worker             lctx.resolve(fCx, SkSVGLengthContext::LengthType::kHorizontal),
43*c8dee2aaSAndroid Build Coastguard Worker             lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical));
44*c8dee2aaSAndroid Build Coastguard Worker     const auto  focal = SkPoint::Make(
45*c8dee2aaSAndroid Build Coastguard Worker         fFx.isValid() ? lctx.resolve(*fFx, SkSVGLengthContext::LengthType::kHorizontal)
46*c8dee2aaSAndroid Build Coastguard Worker                       : center.x(),
47*c8dee2aaSAndroid Build Coastguard Worker         fFy.isValid() ? lctx.resolve(*fFy, SkSVGLengthContext::LengthType::kVertical)
48*c8dee2aaSAndroid Build Coastguard Worker                       : center.y());
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     if (r == 0) {
51*c8dee2aaSAndroid Build Coastguard Worker         const auto last_color = count > 0 ? colors[count - 1] : SkColors::kBlack;
52*c8dee2aaSAndroid Build Coastguard Worker         return SkShaders::Color(last_color, nullptr);
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     return center == focal
56*c8dee2aaSAndroid Build Coastguard Worker         ? SkGradientShader::MakeRadial(center, r, colors, nullptr, pos, count, tm, 0, &m)
57*c8dee2aaSAndroid Build Coastguard Worker         : SkGradientShader::MakeTwoPointConical(focal, 0, center, r, colors, nullptr, pos,
58*c8dee2aaSAndroid Build Coastguard Worker                                                 count, tm, 0, &m);
59*c8dee2aaSAndroid Build Coastguard Worker }
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