xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGLinearGradient.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGLinearGradient.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
17*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
18*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
19*c8dee2aaSAndroid Build Coastguard Worker 
SkSVGLinearGradient()20*c8dee2aaSAndroid Build Coastguard Worker SkSVGLinearGradient::SkSVGLinearGradient() : INHERITED(SkSVGTag::kLinearGradient) {}
21*c8dee2aaSAndroid Build Coastguard Worker 
parseAndSetAttribute(const char * name,const char * value)22*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGLinearGradient::parseAndSetAttribute(const char* name, const char* value) {
23*c8dee2aaSAndroid Build Coastguard Worker     return INHERITED::parseAndSetAttribute(name, value) ||
24*c8dee2aaSAndroid Build Coastguard Worker            this->setX1(SkSVGAttributeParser::parse<SkSVGLength>("x1", name, value)) ||
25*c8dee2aaSAndroid Build Coastguard Worker            this->setY1(SkSVGAttributeParser::parse<SkSVGLength>("y1", name, value)) ||
26*c8dee2aaSAndroid Build Coastguard Worker            this->setX2(SkSVGAttributeParser::parse<SkSVGLength>("x2", name, value)) ||
27*c8dee2aaSAndroid Build Coastguard Worker            this->setY2(SkSVGAttributeParser::parse<SkSVGLength>("y2", name, value));
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
onMakeShader(const SkSVGRenderContext & ctx,const SkColor4f * colors,const SkScalar * pos,int count,SkTileMode tm,const SkMatrix & localMatrix) const30*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkSVGLinearGradient::onMakeShader(const SkSVGRenderContext& ctx,
31*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkColor4f* colors, const SkScalar* pos,
32*c8dee2aaSAndroid Build Coastguard Worker                                                   int count, SkTileMode tm,
33*c8dee2aaSAndroid Build Coastguard Worker                                                   const SkMatrix& localMatrix) const {
34*c8dee2aaSAndroid Build Coastguard Worker     const SkSVGLengthContext lctx =
35*c8dee2aaSAndroid Build Coastguard Worker             this->getGradientUnits().type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox
36*c8dee2aaSAndroid Build Coastguard Worker                     ? SkSVGLengthContext({1, 1})
37*c8dee2aaSAndroid Build Coastguard Worker                     : ctx.lengthContext();
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     const auto x1 = lctx.resolve(fX1, SkSVGLengthContext::LengthType::kHorizontal);
40*c8dee2aaSAndroid Build Coastguard Worker     const auto y1 = lctx.resolve(fY1, SkSVGLengthContext::LengthType::kVertical);
41*c8dee2aaSAndroid Build Coastguard Worker     const auto x2 = lctx.resolve(fX2, SkSVGLengthContext::LengthType::kHorizontal);
42*c8dee2aaSAndroid Build Coastguard Worker     const auto y2 = lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint pts[2] = { {x1, y1}, {x2, y2}};
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, pos, count, tm, 0, &localMatrix);
47*c8dee2aaSAndroid Build Coastguard Worker }
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