xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGFeFlood.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFeFlood.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkImageFilter;
17*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFilterContext;
18*c8dee2aaSAndroid Build Coastguard Worker 
resolveFloodColor(const SkSVGRenderContext & ctx) const19*c8dee2aaSAndroid Build Coastguard Worker SkColor SkSVGFeFlood::resolveFloodColor(const SkSVGRenderContext& ctx) const {
20*c8dee2aaSAndroid Build Coastguard Worker     const auto floodColor = this->getFloodColor();
21*c8dee2aaSAndroid Build Coastguard Worker     const auto floodOpacity = this->getFloodOpacity();
22*c8dee2aaSAndroid Build Coastguard Worker     // Uninherited presentation attributes should have a concrete value by now.
23*c8dee2aaSAndroid Build Coastguard Worker     if (!floodColor.isValue() || !floodOpacity.isValue()) {
24*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGF("unhandled: flood-color or flood-opacity has no value\n");
25*c8dee2aaSAndroid Build Coastguard Worker         return SK_ColorBLACK;
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     const SkColor color = ctx.resolveSvgColor(*floodColor);
29*c8dee2aaSAndroid Build Coastguard Worker     return SkColorSetA(color, SkScalarRoundToInt(*floodOpacity * 255));
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
onMakeImageFilter(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFeFlood::onMakeImageFilter(const SkSVGRenderContext& ctx,
33*c8dee2aaSAndroid Build Coastguard Worker                                                      const SkSVGFilterContext& fctx) const {
34*c8dee2aaSAndroid Build Coastguard Worker     return SkImageFilters::Shader(SkShaders::Color(resolveFloodColor(ctx)),
35*c8dee2aaSAndroid Build Coastguard Worker                                   this->resolveFilterSubregion(ctx, fctx));
36*c8dee2aaSAndroid Build Coastguard Worker }
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