1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFe.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttribute.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttributeParser.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFilterContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
16*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
17*c8dee2aaSAndroid Build Coastguard Worker
makeImageFilter(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const18*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> SkSVGFe::makeImageFilter(const SkSVGRenderContext& ctx,
19*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx) const {
20*c8dee2aaSAndroid Build Coastguard Worker return this->onMakeImageFilter(ctx, fctx);
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker
resolveBoundaries(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const23*c8dee2aaSAndroid Build Coastguard Worker SkRect SkSVGFe::resolveBoundaries(const SkSVGRenderContext& ctx,
24*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx) const {
25*c8dee2aaSAndroid Build Coastguard Worker const auto x = fX.isValid() ? *fX : SkSVGLength(0, SkSVGLength::Unit::kPercentage);
26*c8dee2aaSAndroid Build Coastguard Worker const auto y = fY.isValid() ? *fY : SkSVGLength(0, SkSVGLength::Unit::kPercentage);
27*c8dee2aaSAndroid Build Coastguard Worker const auto w = fWidth.isValid() ? *fWidth : SkSVGLength(100, SkSVGLength::Unit::kPercentage);
28*c8dee2aaSAndroid Build Coastguard Worker const auto h = fHeight.isValid() ? *fHeight : SkSVGLength(100, SkSVGLength::Unit::kPercentage);
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker return ctx.resolveOBBRect(x, y, w, h, fctx.primitiveUnits());
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
AnyIsStandardInput(const SkSVGFilterContext & fctx,const std::vector<SkSVGFeInputType> & inputs)33*c8dee2aaSAndroid Build Coastguard Worker static bool AnyIsStandardInput(const SkSVGFilterContext& fctx,
34*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkSVGFeInputType>& inputs) {
35*c8dee2aaSAndroid Build Coastguard Worker for (const auto& in : inputs) {
36*c8dee2aaSAndroid Build Coastguard Worker switch (in.type()) {
37*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kFilterPrimitiveReference:
38*c8dee2aaSAndroid Build Coastguard Worker break;
39*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kSourceGraphic:
40*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kSourceAlpha:
41*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kBackgroundImage:
42*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kBackgroundAlpha:
43*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kFillPaint:
44*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kStrokePaint:
45*c8dee2aaSAndroid Build Coastguard Worker return true;
46*c8dee2aaSAndroid Build Coastguard Worker case SkSVGFeInputType::Type::kUnspecified:
47*c8dee2aaSAndroid Build Coastguard Worker // Unspecified means previous result (which may be SourceGraphic).
48*c8dee2aaSAndroid Build Coastguard Worker if (fctx.previousResultIsSourceGraphic()) {
49*c8dee2aaSAndroid Build Coastguard Worker return true;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker break;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker return false;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
resolveFilterSubregion(const SkSVGRenderContext & ctx,const SkSVGFilterContext & fctx) const58*c8dee2aaSAndroid Build Coastguard Worker SkRect SkSVGFe::resolveFilterSubregion(const SkSVGRenderContext& ctx,
59*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext& fctx) const {
60*c8dee2aaSAndroid Build Coastguard Worker // From https://www.w3.org/TR/SVG11/filters.html#FilterPrimitiveSubRegion,
61*c8dee2aaSAndroid Build Coastguard Worker // the default filter effect subregion is equal to the union of the subregions defined
62*c8dee2aaSAndroid Build Coastguard Worker // for all "referenced nodes" (filter effect inputs). If there are no inputs, the
63*c8dee2aaSAndroid Build Coastguard Worker // default subregion is equal to the filter effects region
64*c8dee2aaSAndroid Build Coastguard Worker // (https://www.w3.org/TR/SVG11/filters.html#FilterEffectsRegion).
65*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkSVGFeInputType> inputs = this->getInputs();
66*c8dee2aaSAndroid Build Coastguard Worker SkRect defaultSubregion;
67*c8dee2aaSAndroid Build Coastguard Worker if (inputs.empty() || AnyIsStandardInput(fctx, inputs)) {
68*c8dee2aaSAndroid Build Coastguard Worker defaultSubregion = fctx.filterEffectsRegion();
69*c8dee2aaSAndroid Build Coastguard Worker } else {
70*c8dee2aaSAndroid Build Coastguard Worker defaultSubregion = fctx.filterPrimitiveSubregion(inputs[0]);
71*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 1; i < inputs.size(); i++) {
72*c8dee2aaSAndroid Build Coastguard Worker defaultSubregion.join(fctx.filterPrimitiveSubregion(inputs[i]));
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker // Next resolve the rect specified by the x, y, width, height attributes on this filter effect.
77*c8dee2aaSAndroid Build Coastguard Worker // If those attributes were given, they override the corresponding attribute of the default
78*c8dee2aaSAndroid Build Coastguard Worker // filter effect subregion calculated above.
79*c8dee2aaSAndroid Build Coastguard Worker const SkRect boundaries = this->resolveBoundaries(ctx, fctx);
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker // Compute and return the fully resolved subregion.
82*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeXYWH(fX.isValid() ? boundaries.fLeft : defaultSubregion.fLeft,
83*c8dee2aaSAndroid Build Coastguard Worker fY.isValid() ? boundaries.fTop : defaultSubregion.fTop,
84*c8dee2aaSAndroid Build Coastguard Worker fWidth.isValid() ? boundaries.width() : defaultSubregion.width(),
85*c8dee2aaSAndroid Build Coastguard Worker fHeight.isValid() ? boundaries.height() : defaultSubregion.height());
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
resolveColorspace(const SkSVGRenderContext & ctx,const SkSVGFilterContext &) const88*c8dee2aaSAndroid Build Coastguard Worker SkSVGColorspace SkSVGFe::resolveColorspace(const SkSVGRenderContext& ctx,
89*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&) const {
90*c8dee2aaSAndroid Build Coastguard Worker constexpr SkSVGColorspace kDefaultCS = SkSVGColorspace::kSRGB;
91*c8dee2aaSAndroid Build Coastguard Worker const SkSVGColorspace cs = *ctx.presentationContext().fInherited.fColorInterpolationFilters;
92*c8dee2aaSAndroid Build Coastguard Worker return cs == SkSVGColorspace::kAuto ? kDefaultCS : cs;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
applyProperties(SkSVGRenderContext * ctx) const95*c8dee2aaSAndroid Build Coastguard Worker void SkSVGFe::applyProperties(SkSVGRenderContext* ctx) const { this->onPrepareToRender(ctx); }
96*c8dee2aaSAndroid Build Coastguard Worker
parseAndSetAttribute(const char * name,const char * value)97*c8dee2aaSAndroid Build Coastguard Worker bool SkSVGFe::parseAndSetAttribute(const char* name, const char* value) {
98*c8dee2aaSAndroid Build Coastguard Worker return INHERITED::parseAndSetAttribute(name, value) ||
99*c8dee2aaSAndroid Build Coastguard Worker this->setIn(SkSVGAttributeParser::parse<SkSVGFeInputType>("in", name, value)) ||
100*c8dee2aaSAndroid Build Coastguard Worker this->setResult(SkSVGAttributeParser::parse<SkSVGStringType>("result", name, value)) ||
101*c8dee2aaSAndroid Build Coastguard Worker this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", name, value)) ||
102*c8dee2aaSAndroid Build Coastguard Worker this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", name, value)) ||
103*c8dee2aaSAndroid Build Coastguard Worker this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", name, value)) ||
104*c8dee2aaSAndroid Build Coastguard Worker this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", name, value));
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
parse(SkSVGFeInputType * type)107*c8dee2aaSAndroid Build Coastguard Worker template <> bool SkSVGAttributeParser::parse(SkSVGFeInputType* type) {
108*c8dee2aaSAndroid Build Coastguard Worker static constexpr std::tuple<const char*, SkSVGFeInputType::Type> gTypeMap[] = {
109*c8dee2aaSAndroid Build Coastguard Worker {"SourceGraphic", SkSVGFeInputType::Type::kSourceGraphic},
110*c8dee2aaSAndroid Build Coastguard Worker {"SourceAlpha", SkSVGFeInputType::Type::kSourceAlpha},
111*c8dee2aaSAndroid Build Coastguard Worker {"BackgroundImage", SkSVGFeInputType::Type::kBackgroundImage},
112*c8dee2aaSAndroid Build Coastguard Worker {"BackgroundAlpha", SkSVGFeInputType::Type::kBackgroundAlpha},
113*c8dee2aaSAndroid Build Coastguard Worker {"FillPaint", SkSVGFeInputType::Type::kFillPaint},
114*c8dee2aaSAndroid Build Coastguard Worker {"StrokePaint", SkSVGFeInputType::Type::kStrokePaint},
115*c8dee2aaSAndroid Build Coastguard Worker };
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker SkSVGStringType resultId;
118*c8dee2aaSAndroid Build Coastguard Worker SkSVGFeInputType::Type t;
119*c8dee2aaSAndroid Build Coastguard Worker bool parsedValue = false;
120*c8dee2aaSAndroid Build Coastguard Worker if (this->parseEnumMap(gTypeMap, &t)) {
121*c8dee2aaSAndroid Build Coastguard Worker *type = SkSVGFeInputType(t);
122*c8dee2aaSAndroid Build Coastguard Worker parsedValue = true;
123*c8dee2aaSAndroid Build Coastguard Worker } else if (parse(&resultId)) {
124*c8dee2aaSAndroid Build Coastguard Worker *type = SkSVGFeInputType(resultId);
125*c8dee2aaSAndroid Build Coastguard Worker parsedValue = true;
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker return parsedValue && this->parseEOSToken();
129*c8dee2aaSAndroid Build Coastguard Worker }
130