1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSVGLinearGradient_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSVGLinearGradient_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGGradient.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGTypes.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 20*c8dee2aaSAndroid Build Coastguard Worker class SkSVGRenderContext; 21*c8dee2aaSAndroid Build Coastguard Worker class SkShader; 22*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class SK_API SkSVGLinearGradient final : public SkSVGGradient { 25*c8dee2aaSAndroid Build Coastguard Worker public: Make()26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSVGLinearGradient> Make() { 27*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<SkSVGLinearGradient>(new SkSVGLinearGradient()); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(X1, SkSVGLength, SkSVGLength(0 , SkSVGLength::Unit::kPercentage)) 31*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(Y1, SkSVGLength, SkSVGLength(0 , SkSVGLength::Unit::kPercentage)) 32*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(X2, SkSVGLength, SkSVGLength(100, SkSVGLength::Unit::kPercentage)) 33*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(Y2, SkSVGLength, SkSVGLength(0 , SkSVGLength::Unit::kPercentage)) 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker protected: 36*c8dee2aaSAndroid Build Coastguard Worker bool parseAndSetAttribute(const char*, const char*) override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> onMakeShader(const SkSVGRenderContext&, 39*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f*, const SkScalar*, int count, 40*c8dee2aaSAndroid Build Coastguard Worker SkTileMode, const SkMatrix&) const override; 41*c8dee2aaSAndroid Build Coastguard Worker private: 42*c8dee2aaSAndroid Build Coastguard Worker SkSVGLinearGradient(); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkSVGGradient; 45*c8dee2aaSAndroid Build Coastguard Worker }; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSVGLinearGradient_DEFINED 48