1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSVGFeLighting_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSVGFeLighting_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFe.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGTypes.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class SkImageFilter; 23*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFeDistantLight; 24*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFePointLight; 25*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFeSpotLight; 26*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFilterContext; 27*c8dee2aaSAndroid Build Coastguard Worker class SkSVGRenderContext; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker class SK_API SkSVGFeLighting : public SkSVGFe { 30*c8dee2aaSAndroid Build Coastguard Worker public: 31*c8dee2aaSAndroid Build Coastguard Worker struct KernelUnitLength { 32*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType fDx; 33*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType fDy; 34*c8dee2aaSAndroid Build Coastguard Worker }; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(SurfaceScale, SkSVGNumberType, 1) SVG_OPTIONAL_ATTR(KernelUnitLength,KernelUnitLength)37*c8dee2aaSAndroid Build Coastguard Worker SVG_OPTIONAL_ATTR(KernelUnitLength, KernelUnitLength) 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker protected: 40*c8dee2aaSAndroid Build Coastguard Worker explicit SkSVGFeLighting(SkSVGTag t) : INHERITED(t) {} 41*c8dee2aaSAndroid Build Coastguard Worker getInputs()42*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkSVGFeInputType> getInputs() const final { return {this->getIn()}; } 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker bool parseAndSetAttribute(const char*, const char*) override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> onMakeImageFilter(const SkSVGRenderContext&, 47*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&) const final; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<SkImageFilter> makeDistantLight(const SkSVGRenderContext&, 50*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 51*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeDistantLight*) const = 0; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<SkImageFilter> makePointLight(const SkSVGRenderContext&, 54*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 55*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFePointLight*) const = 0; 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<SkImageFilter> makeSpotLight(const SkSVGRenderContext&, 58*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 59*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeSpotLight*) const = 0; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker SkColor resolveLightingColor(const SkSVGRenderContext&) const; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker SkPoint3 resolveXYZ(const SkSVGRenderContext&, 64*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 65*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType, 66*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType, 67*c8dee2aaSAndroid Build Coastguard Worker SkSVGNumberType) const; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker private: 70*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkSVGFe; 71*c8dee2aaSAndroid Build Coastguard Worker }; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFeSpecularLighting final : public SkSVGFeLighting { 74*c8dee2aaSAndroid Build Coastguard Worker public: Make()75*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSVGFeSpecularLighting> Make() { 76*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<SkSVGFeSpecularLighting>(new SkSVGFeSpecularLighting()); 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(SpecularConstant, SkSVGNumberType, 1) 80*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(SpecularExponent, SkSVGNumberType, 1) 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker protected: 83*c8dee2aaSAndroid Build Coastguard Worker bool parseAndSetAttribute(const char*, const char*) override; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> makeDistantLight(const SkSVGRenderContext&, 86*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 87*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeDistantLight*) const final; 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> makePointLight(const SkSVGRenderContext&, 90*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 91*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFePointLight*) const final; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> makeSpotLight(const SkSVGRenderContext&, 94*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 95*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeSpotLight*) const final; 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker private: SkSVGFeSpecularLighting()98*c8dee2aaSAndroid Build Coastguard Worker SkSVGFeSpecularLighting() : INHERITED(SkSVGTag::kFeSpecularLighting) {} 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkSVGFeLighting; 101*c8dee2aaSAndroid Build Coastguard Worker }; 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker class SkSVGFeDiffuseLighting final : public SkSVGFeLighting { 104*c8dee2aaSAndroid Build Coastguard Worker public: Make()105*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkSVGFeDiffuseLighting> Make() { 106*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<SkSVGFeDiffuseLighting>(new SkSVGFeDiffuseLighting()); 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker 109*c8dee2aaSAndroid Build Coastguard Worker SVG_ATTR(DiffuseConstant, SkSVGNumberType, 1) 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker protected: 112*c8dee2aaSAndroid Build Coastguard Worker bool parseAndSetAttribute(const char*, const char*) override; 113*c8dee2aaSAndroid Build Coastguard Worker 114*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> makeDistantLight(const SkSVGRenderContext&, 115*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 116*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeDistantLight*) const final; 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> makePointLight(const SkSVGRenderContext&, 119*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 120*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFePointLight*) const final; 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> makeSpotLight(const SkSVGRenderContext&, 123*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilterContext&, 124*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFeSpotLight*) const final; 125*c8dee2aaSAndroid Build Coastguard Worker 126*c8dee2aaSAndroid Build Coastguard Worker private: SkSVGFeDiffuseLighting()127*c8dee2aaSAndroid Build Coastguard Worker SkSVGFeDiffuseLighting() : INHERITED(SkSVGTag::kFeDiffuseLighting) {} 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkSVGFeLighting; 130*c8dee2aaSAndroid Build Coastguard Worker }; 131*c8dee2aaSAndroid Build Coastguard Worker 132*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSVGFeLighting_DEFINED 133