1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGOpacityEffect.h"
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
12*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
13*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
16*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
17*c8dee2aaSAndroid Build Coastguard Worker
OpacityEffect(sk_sp<RenderNode> child,float opacity)18*c8dee2aaSAndroid Build Coastguard Worker OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity)
19*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(std::move(child))
20*c8dee2aaSAndroid Build Coastguard Worker , fOpacity(opacity) {}
21*c8dee2aaSAndroid Build Coastguard Worker
onRender(SkCanvas * canvas,const RenderContext * ctx) const22*c8dee2aaSAndroid Build Coastguard Worker void OpacityEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
23*c8dee2aaSAndroid Build Coastguard Worker // opacity <= 0 disables rendering
24*c8dee2aaSAndroid Build Coastguard Worker if (fOpacity <= 0)
25*c8dee2aaSAndroid Build Coastguard Worker return;
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker // opacity >= 1 has no effect
28*c8dee2aaSAndroid Build Coastguard Worker if (fOpacity >= 1) {
29*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onRender(canvas, ctx);
30*c8dee2aaSAndroid Build Coastguard Worker return;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker const auto local_context = ScopedRenderContext(canvas, ctx).modulateOpacity(fOpacity);
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onRender(canvas, local_context);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
onNodeAt(const SkPoint & p) const38*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const {
39*c8dee2aaSAndroid Build Coastguard Worker return (fOpacity > 0) ? this->INHERITED::onNodeAt(p) : nullptr;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)42*c8dee2aaSAndroid Build Coastguard Worker SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
43*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->hasInval());
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker // opacity <= 0 disables rendering AND revalidation for the sub-DAG
46*c8dee2aaSAndroid Build Coastguard Worker return fOpacity > 0 ? this->INHERITED::onRevalidate(ic, ctm) : SkRect::MakeEmpty();
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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