xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGOpacityEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGOpacityEffect.h"
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
12*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
13*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
16*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
17*c8dee2aaSAndroid Build Coastguard Worker 
OpacityEffect(sk_sp<RenderNode> child,float opacity)18*c8dee2aaSAndroid Build Coastguard Worker OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity)
19*c8dee2aaSAndroid Build Coastguard Worker     : INHERITED(std::move(child))
20*c8dee2aaSAndroid Build Coastguard Worker     , fOpacity(opacity) {}
21*c8dee2aaSAndroid Build Coastguard Worker 
onRender(SkCanvas * canvas,const RenderContext * ctx) const22*c8dee2aaSAndroid Build Coastguard Worker void OpacityEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
23*c8dee2aaSAndroid Build Coastguard Worker     // opacity <= 0 disables rendering
24*c8dee2aaSAndroid Build Coastguard Worker     if (fOpacity <= 0)
25*c8dee2aaSAndroid Build Coastguard Worker         return;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     // opacity >= 1 has no effect
28*c8dee2aaSAndroid Build Coastguard Worker     if (fOpacity >= 1) {
29*c8dee2aaSAndroid Build Coastguard Worker         this->INHERITED::onRender(canvas, ctx);
30*c8dee2aaSAndroid Build Coastguard Worker         return;
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     const auto local_context = ScopedRenderContext(canvas, ctx).modulateOpacity(fOpacity);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onRender(canvas, local_context);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
onNodeAt(const SkPoint & p) const38*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const {
39*c8dee2aaSAndroid Build Coastguard Worker     return (fOpacity > 0) ? this->INHERITED::onNodeAt(p) : nullptr;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)42*c8dee2aaSAndroid Build Coastguard Worker SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
43*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     // opacity <= 0 disables rendering AND revalidation for the sub-DAG
46*c8dee2aaSAndroid Build Coastguard Worker     return fOpacity > 0 ? this->INHERITED::onRevalidate(ic, ctm) : SkRect::MakeEmpty();
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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