1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGradient.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
18*c8dee2aaSAndroid Build Coastguard Worker
onRevalidateShader()19*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> Gradient::onRevalidateShader() {
20*c8dee2aaSAndroid Build Coastguard Worker if (fColorStops.empty()) {
21*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkColor4f> colors;
25*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkScalar> positions;
26*c8dee2aaSAndroid Build Coastguard Worker colors.reserve(fColorStops.size());
27*c8dee2aaSAndroid Build Coastguard Worker positions.reserve(fColorStops.size());
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker SkScalar position = 0;
30*c8dee2aaSAndroid Build Coastguard Worker for (const auto& stop : fColorStops) {
31*c8dee2aaSAndroid Build Coastguard Worker colors.push_back(stop.fColor);
32*c8dee2aaSAndroid Build Coastguard Worker position = SkTPin(stop.fPosition, position, 1.0f);
33*c8dee2aaSAndroid Build Coastguard Worker positions.push_back(position);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker // TODO: detect even stop distributions, pass null for positions.
37*c8dee2aaSAndroid Build Coastguard Worker return this->onMakeShader(colors, positions);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
onMakeShader(const std::vector<SkColor4f> & colors,const std::vector<SkScalar> & positions) const40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> LinearGradient::onMakeShader(const std::vector<SkColor4f>& colors,
41*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkScalar >& positions) const {
42*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(colors.size() == positions.size());
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pts[] = { fStartPoint, fEndPoint };
45*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeLinear(pts, colors.data(), nullptr, positions.data(),
46*c8dee2aaSAndroid Build Coastguard Worker SkToInt(colors.size()), this->getTileMode());
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
onMakeShader(const std::vector<SkColor4f> & colors,const std::vector<SkScalar> & positions) const49*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> RadialGradient::onMakeShader(const std::vector<SkColor4f>& colors,
50*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkScalar >& positions) const {
51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(colors.size() == positions.size());
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker return (fStartRadius <= 0 && fStartCenter == fEndCenter)
54*c8dee2aaSAndroid Build Coastguard Worker ? SkGradientShader::MakeRadial(fEndCenter, fEndRadius,
55*c8dee2aaSAndroid Build Coastguard Worker colors.data(), nullptr, positions.data(),
56*c8dee2aaSAndroid Build Coastguard Worker SkToInt(colors.size()), this->getTileMode())
57*c8dee2aaSAndroid Build Coastguard Worker : SkGradientShader::MakeTwoPointConical(fStartCenter, fStartRadius,
58*c8dee2aaSAndroid Build Coastguard Worker fEndCenter, fEndRadius,
59*c8dee2aaSAndroid Build Coastguard Worker colors.data(), nullptr, positions.data(),
60*c8dee2aaSAndroid Build Coastguard Worker SkToInt(colors.size()), this->getTileMode());
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker } //namespace sksg
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