1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 10*c8dee2aaSAndroid Build Coastguard Worker name = "srcs", 11*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 12*c8dee2aaSAndroid Build Coastguard Worker "SkSGClipEffect.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "SkSGColorFilter.cpp", 14*c8dee2aaSAndroid Build Coastguard Worker "SkSGDraw.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker "SkSGEffectNode.cpp", 16*c8dee2aaSAndroid Build Coastguard Worker "SkSGGeometryEffect.cpp", 17*c8dee2aaSAndroid Build Coastguard Worker "SkSGGeometryNode.cpp", 18*c8dee2aaSAndroid Build Coastguard Worker "SkSGGradient.cpp", 19*c8dee2aaSAndroid Build Coastguard Worker "SkSGGroup.cpp", 20*c8dee2aaSAndroid Build Coastguard Worker "SkSGImage.cpp", 21*c8dee2aaSAndroid Build Coastguard Worker "SkSGInvalidationController.cpp", 22*c8dee2aaSAndroid Build Coastguard Worker "SkSGMaskEffect.cpp", 23*c8dee2aaSAndroid Build Coastguard Worker "SkSGMerge.cpp", 24*c8dee2aaSAndroid Build Coastguard Worker "SkSGNode.cpp", 25*c8dee2aaSAndroid Build Coastguard Worker "SkSGNodePriv.h", 26*c8dee2aaSAndroid Build Coastguard Worker "SkSGOpacityEffect.cpp", 27*c8dee2aaSAndroid Build Coastguard Worker "SkSGPaint.cpp", 28*c8dee2aaSAndroid Build Coastguard Worker "SkSGPath.cpp", 29*c8dee2aaSAndroid Build Coastguard Worker "SkSGPlane.cpp", 30*c8dee2aaSAndroid Build Coastguard Worker "SkSGRect.cpp", 31*c8dee2aaSAndroid Build Coastguard Worker "SkSGRenderEffect.cpp", 32*c8dee2aaSAndroid Build Coastguard Worker "SkSGRenderNode.cpp", 33*c8dee2aaSAndroid Build Coastguard Worker "SkSGScene.cpp", 34*c8dee2aaSAndroid Build Coastguard Worker "SkSGText.cpp", 35*c8dee2aaSAndroid Build Coastguard Worker "SkSGTransform.cpp", 36*c8dee2aaSAndroid Build Coastguard Worker "SkSGTransformPriv.h", # TODO(kjlubick) remove this (in favor of private_hdrs) after G3 37*c8dee2aaSAndroid Build Coastguard Worker ], 38*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//modules/sksg:__pkg__"], 39*c8dee2aaSAndroid Build Coastguard Worker) 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 42*c8dee2aaSAndroid Build Coastguard Worker name = "private_hdrs", 43*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 44*c8dee2aaSAndroid Build Coastguard Worker "SkSGTransformPriv.h", 45*c8dee2aaSAndroid Build Coastguard Worker ], 46*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//modules/sksg:__pkg__"], 47*c8dee2aaSAndroid Build Coastguard Worker) 48