1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGOpacityEffect_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGOpacityEffect_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGEffectNode.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 24*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker /** 27*c8dee2aaSAndroid Build Coastguard Worker * Concrete Effect node, applying opacity to its descendants. 28*c8dee2aaSAndroid Build Coastguard Worker * 29*c8dee2aaSAndroid Build Coastguard Worker */ 30*c8dee2aaSAndroid Build Coastguard Worker class OpacityEffect final : public EffectNode { 31*c8dee2aaSAndroid Build Coastguard Worker public: 32*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) { 33*c8dee2aaSAndroid Build Coastguard Worker return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker SG_ATTRIBUTE(Opacity, float, fOpacity) 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker protected: 39*c8dee2aaSAndroid Build Coastguard Worker OpacityEffect(sk_sp<RenderNode>, float); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas*, const RenderContext*) const override; 42*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker private: 47*c8dee2aaSAndroid Build Coastguard Worker float fOpacity; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = EffectNode; 50*c8dee2aaSAndroid Build Coastguard Worker }; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGOpacityEffect_DEFINED 55