xref: /aosp_15_r20/external/skia/modules/sksg/include/SkSGGradient.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSGGradient_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSGGradient_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker /**
26*c8dee2aaSAndroid Build Coastguard Worker  * Gradient base class.
27*c8dee2aaSAndroid Build Coastguard Worker  */
28*c8dee2aaSAndroid Build Coastguard Worker class Gradient : public Shader {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker     struct ColorStop {
31*c8dee2aaSAndroid Build Coastguard Worker         SkScalar  fPosition;
32*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f fColor;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker         bool operator==(const ColorStop& other) const {
35*c8dee2aaSAndroid Build Coastguard Worker             return fPosition == other.fPosition && fColor == other.fColor;
36*c8dee2aaSAndroid Build Coastguard Worker         }
37*c8dee2aaSAndroid Build Coastguard Worker     };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(ColorStops, std::vector<ColorStop>, fColorStops)
40*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(TileMode  , SkTileMode            , fTileMode  )
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker protected:
43*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> onRevalidateShader() final;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<SkShader> onMakeShader(const std::vector<SkColor4f>& colors,
46*c8dee2aaSAndroid Build Coastguard Worker                                          const std::vector<SkScalar >& positions) const = 0;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker protected:
49*c8dee2aaSAndroid Build Coastguard Worker     Gradient() = default;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker private:
52*c8dee2aaSAndroid Build Coastguard Worker     std::vector<ColorStop> fColorStops;
53*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode             fTileMode = SkTileMode::kClamp;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Shader;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker class LinearGradient final : public Gradient {
59*c8dee2aaSAndroid Build Coastguard Worker public:
Make()60*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<LinearGradient> Make() {
61*c8dee2aaSAndroid Build Coastguard Worker         return sk_sp<LinearGradient>(new LinearGradient());
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StartPoint, SkPoint, fStartPoint)
65*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(EndPoint  , SkPoint, fEndPoint  )
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker protected:
68*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> onMakeShader(const std::vector<SkColor4f>&,
69*c8dee2aaSAndroid Build Coastguard Worker                                  const std::vector<SkScalar >&) const override;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker private:
72*c8dee2aaSAndroid Build Coastguard Worker     LinearGradient() = default;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     SkPoint fStartPoint = SkPoint::Make(0, 0),
75*c8dee2aaSAndroid Build Coastguard Worker             fEndPoint   = SkPoint::Make(0, 0);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Gradient;
78*c8dee2aaSAndroid Build Coastguard Worker };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker class RadialGradient final : public Gradient {
81*c8dee2aaSAndroid Build Coastguard Worker public:
Make()82*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<RadialGradient> Make() {
83*c8dee2aaSAndroid Build Coastguard Worker         return sk_sp<RadialGradient>(new RadialGradient());
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StartCenter, SkPoint , fStartCenter)
87*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(EndCenter  , SkPoint , fEndCenter  )
88*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(StartRadius, SkScalar, fStartRadius)
89*c8dee2aaSAndroid Build Coastguard Worker     SG_ATTRIBUTE(EndRadius  , SkScalar, fEndRadius  )
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker protected:
92*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> onMakeShader(const std::vector<SkColor4f>&,
93*c8dee2aaSAndroid Build Coastguard Worker                                  const std::vector<SkScalar >&) const override;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker private:
96*c8dee2aaSAndroid Build Coastguard Worker     RadialGradient() = default;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     SkPoint  fStartCenter = SkPoint::Make(0, 0),
99*c8dee2aaSAndroid Build Coastguard Worker              fEndCenter   = SkPoint::Make(0, 0);
100*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fStartRadius = 0,
101*c8dee2aaSAndroid Build Coastguard Worker              fEndRadius   = 0;
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = Gradient;
104*c8dee2aaSAndroid Build Coastguard Worker };
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker #endif // SkSGGradient_DEFINED
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