xref: /aosp_15_r20/external/skia/modules/skresources/src/SkAnimCodecPlayer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkAnimCodecPlayer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkAnimCodecPlayer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/codec/SkCodec.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
17*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
18*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkAnimCodecPlayer {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     SkAnimCodecPlayer(std::unique_ptr<SkCodec> codec);
25*c8dee2aaSAndroid Build Coastguard Worker     ~SkAnimCodecPlayer();
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     /**
28*c8dee2aaSAndroid Build Coastguard Worker      *  Returns the current frame of the animation. This defaults to the first frame for
29*c8dee2aaSAndroid Build Coastguard Worker      *  animated codecs (i.e. msec = 0). Calling this multiple times (without calling seek())
30*c8dee2aaSAndroid Build Coastguard Worker      *  will always return the same image object (or null if there was an error).
31*c8dee2aaSAndroid Build Coastguard Worker      */
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> getFrame();
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     /**
35*c8dee2aaSAndroid Build Coastguard Worker      *  Return the size of the image(s) that will be returned by getFrame().
36*c8dee2aaSAndroid Build Coastguard Worker      */
37*c8dee2aaSAndroid Build Coastguard Worker     SkISize dimensions() const;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     /**
40*c8dee2aaSAndroid Build Coastguard Worker      *  Returns the total duration of the animation in milliseconds. Returns 0 for a single-frame
41*c8dee2aaSAndroid Build Coastguard Worker      *  image.
42*c8dee2aaSAndroid Build Coastguard Worker      */
duration()43*c8dee2aaSAndroid Build Coastguard Worker     uint32_t duration() const { return fTotalDuration; }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     /**
46*c8dee2aaSAndroid Build Coastguard Worker      *  Finds the closest frame associated with the time code (in milliseconds) and sets that
47*c8dee2aaSAndroid Build Coastguard Worker      *  to be the current frame (call getFrame() to retrieve that image).
48*c8dee2aaSAndroid Build Coastguard Worker      *  Returns true iff this call to seek() changed the "current frame" for the animation.
49*c8dee2aaSAndroid Build Coastguard Worker      *  Thus if seek() returns false, then getFrame() will return the same image as it did
50*c8dee2aaSAndroid Build Coastguard Worker      *  before this call to seek().
51*c8dee2aaSAndroid Build Coastguard Worker      */
52*c8dee2aaSAndroid Build Coastguard Worker     bool seek(uint32_t msec);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker private:
56*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkCodec>        fCodec;
57*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo                     fImageInfo;
58*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkCodec::FrameInfo> fFrameInfos;
59*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<SkImage> >    fImages;
60*c8dee2aaSAndroid Build Coastguard Worker     int                             fCurrIndex = 0;
61*c8dee2aaSAndroid Build Coastguard Worker     uint32_t                        fTotalDuration;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> getFrameAt(int index);
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker #endif
67*c8dee2aaSAndroid Build Coastguard Worker 
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