xref: /aosp_15_r20/external/skia/modules/skottie/utils/SkottieUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkottieUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkottieUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/ExternalLayer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/SkottieProperty.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
17*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
18*c8dee2aaSAndroid Build Coastguard Worker #include <string>
19*c8dee2aaSAndroid Build Coastguard Worker #include <unordered_map>
20*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker struct SkSize;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
25*c8dee2aaSAndroid Build Coastguard Worker class MarkerObserver;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace skresources {
29*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skottie_utils {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker /**
35*c8dee2aaSAndroid Build Coastguard Worker  * CustomPropertyManager implements a property management scheme where color/opacity/transform
36*c8dee2aaSAndroid Build Coastguard Worker  * attributes are grouped and manipulated by name (one-to-many mapping).
37*c8dee2aaSAndroid Build Coastguard Worker  *
38*c8dee2aaSAndroid Build Coastguard Worker  *   - setters apply the value to all properties in a named group
39*c8dee2aaSAndroid Build Coastguard Worker  *
40*c8dee2aaSAndroid Build Coastguard Worker  *   - getters return all the managed property groups, and the first value within each of them
41*c8dee2aaSAndroid Build Coastguard Worker  *     (unchecked assumption: all properties within the same group have the same value)
42*c8dee2aaSAndroid Build Coastguard Worker  *
43*c8dee2aaSAndroid Build Coastguard Worker  * Attach to an Animation::Builder using the utility methods below to intercept properties and
44*c8dee2aaSAndroid Build Coastguard Worker  * markers at build time.
45*c8dee2aaSAndroid Build Coastguard Worker  */
46*c8dee2aaSAndroid Build Coastguard Worker class CustomPropertyManager final {
47*c8dee2aaSAndroid Build Coastguard Worker public:
48*c8dee2aaSAndroid Build Coastguard Worker     enum class Mode {
49*c8dee2aaSAndroid Build Coastguard Worker         kCollapseProperties,   // keys ignore the ancestor chain and are
50*c8dee2aaSAndroid Build Coastguard Worker                                // grouped based on the local node name
51*c8dee2aaSAndroid Build Coastguard Worker         kNamespacedProperties, // keys include the ancestor node names (no grouping)
52*c8dee2aaSAndroid Build Coastguard Worker     };
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     explicit CustomPropertyManager(Mode = Mode::kNamespacedProperties,
55*c8dee2aaSAndroid Build Coastguard Worker                                    const char* prefix = nullptr);
56*c8dee2aaSAndroid Build Coastguard Worker     ~CustomPropertyManager();
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     using PropKey = std::string;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     std::vector<PropKey> getColorProps() const;
61*c8dee2aaSAndroid Build Coastguard Worker     skottie::ColorPropertyValue getColor(const PropKey&) const;
62*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<skottie::ColorPropertyHandle> getColorHandle(const PropKey&, size_t) const;
63*c8dee2aaSAndroid Build Coastguard Worker     bool setColor(const PropKey&, const skottie::ColorPropertyValue&);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     std::vector<PropKey> getOpacityProps() const;
66*c8dee2aaSAndroid Build Coastguard Worker     skottie::OpacityPropertyValue getOpacity(const PropKey&) const;
67*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<skottie::OpacityPropertyHandle> getOpacityHandle(const PropKey&, size_t) const;
68*c8dee2aaSAndroid Build Coastguard Worker     bool setOpacity(const PropKey&, const skottie::OpacityPropertyValue&);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     std::vector<PropKey> getTransformProps() const;
71*c8dee2aaSAndroid Build Coastguard Worker     skottie::TransformPropertyValue getTransform(const PropKey&) const;
72*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<skottie::TransformPropertyHandle> getTransformHandle(const PropKey&,
73*c8dee2aaSAndroid Build Coastguard Worker                                                                          size_t) const;
74*c8dee2aaSAndroid Build Coastguard Worker     bool setTransform(const PropKey&, const skottie::TransformPropertyValue&);
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     std::vector<PropKey> getTextProps() const;
77*c8dee2aaSAndroid Build Coastguard Worker     skottie::TextPropertyValue getText(const PropKey&) const;
78*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<skottie::TextPropertyHandle> getTextHandle(const PropKey&, size_t index) const;
79*c8dee2aaSAndroid Build Coastguard Worker     bool setText(const PropKey&, const skottie::TextPropertyValue&);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     struct MarkerInfo {
82*c8dee2aaSAndroid Build Coastguard Worker         std::string name;
83*c8dee2aaSAndroid Build Coastguard Worker         float       t0, t1;
84*c8dee2aaSAndroid Build Coastguard Worker     };
markers()85*c8dee2aaSAndroid Build Coastguard Worker     const std::vector<MarkerInfo>& markers() const { return fMarkers; }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     // Returns a property observer to be attached to an animation builder.
88*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skottie::PropertyObserver> getPropertyObserver() const;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     // Returns a marker observer to be attached to an animation builder.
91*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skottie::MarkerObserver> getMarkerObserver() const;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker private:
94*c8dee2aaSAndroid Build Coastguard Worker     class PropertyInterceptor;
95*c8dee2aaSAndroid Build Coastguard Worker     class MarkerInterceptor;
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     std::string acceptKey(const char*, const char*) const;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
100*c8dee2aaSAndroid Build Coastguard Worker     using PropGroup = std::vector<std::unique_ptr<T>>;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
103*c8dee2aaSAndroid Build Coastguard Worker     using PropMap = std::unordered_map<PropKey, PropGroup<T>>;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
106*c8dee2aaSAndroid Build Coastguard Worker     std::vector<PropKey> getProps(const PropMap<T>& container) const;
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     template <typename V, typename T>
109*c8dee2aaSAndroid Build Coastguard Worker     V get(const PropKey&, const PropMap<T>& container) const;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
112*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<T> getHandle(const PropKey&, size_t, const PropMap<T>& container) const;
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     template <typename V, typename T>
115*c8dee2aaSAndroid Build Coastguard Worker     bool set(const PropKey&, const V&, const PropMap<T>& container);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     const Mode                                fMode;
118*c8dee2aaSAndroid Build Coastguard Worker     const SkString                            fPrefix;
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<PropertyInterceptor>                fPropertyInterceptor;
121*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<MarkerInterceptor>                  fMarkerInterceptor;
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     PropMap<skottie::ColorPropertyHandle>     fColorMap;
124*c8dee2aaSAndroid Build Coastguard Worker     PropMap<skottie::OpacityPropertyHandle>   fOpacityMap;
125*c8dee2aaSAndroid Build Coastguard Worker     PropMap<skottie::TransformPropertyHandle> fTransformMap;
126*c8dee2aaSAndroid Build Coastguard Worker     PropMap<skottie::TextPropertyHandle>      fTextMap;
127*c8dee2aaSAndroid Build Coastguard Worker     std::vector<MarkerInfo>                   fMarkers;
128*c8dee2aaSAndroid Build Coastguard Worker     std::string                               fCurrentNode;
129*c8dee2aaSAndroid Build Coastguard Worker };
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker /**
132*c8dee2aaSAndroid Build Coastguard Worker  * A sample PrecompInterceptor implementation.
133*c8dee2aaSAndroid Build Coastguard Worker  *
134*c8dee2aaSAndroid Build Coastguard Worker  * Attempts to substitute all precomp layers matching the given pattern (name prefix)
135*c8dee2aaSAndroid Build Coastguard Worker  * with external Lottie animations.
136*c8dee2aaSAndroid Build Coastguard Worker  */
137*c8dee2aaSAndroid Build Coastguard Worker class ExternalAnimationPrecompInterceptor final : public skottie::PrecompInterceptor {
138*c8dee2aaSAndroid Build Coastguard Worker public:
139*c8dee2aaSAndroid Build Coastguard Worker     ExternalAnimationPrecompInterceptor(sk_sp<skresources::ResourceProvider>, const char prefix[]);
140*c8dee2aaSAndroid Build Coastguard Worker     ~ExternalAnimationPrecompInterceptor() override;
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker private:
143*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skottie::ExternalLayer> onLoadPrecomp(const char[], const char[], const SkSize&) override;
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<skresources::ResourceProvider> fResourceProvider;
146*c8dee2aaSAndroid Build Coastguard Worker     const SkString                             fPrefix;
147*c8dee2aaSAndroid Build Coastguard Worker };
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie_utils
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker #endif // SkottieUtils_DEFINED
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