xref: /aosp_15_r20/external/skia/modules/skottie/src/text/TextAdapter.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkottieTextAdapter_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkottieTextAdapter_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/TextShaper.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/animator/Animator.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/Font.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/TextAnimator.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/TextValue.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGTransform.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
25*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
26*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class SkFontMgr;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker namespace skjson {
31*c8dee2aaSAndroid Build Coastguard Worker class ObjectValue;
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
34*c8dee2aaSAndroid Build Coastguard Worker class Logger;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
37*c8dee2aaSAndroid Build Coastguard Worker class Group;
38*c8dee2aaSAndroid Build Coastguard Worker class RenderNode;
39*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sksg
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker namespace SkShapers { class Factory; }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
44*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
45*c8dee2aaSAndroid Build Coastguard Worker class AnimationBuilder;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker class TextAdapter final : public AnimatablePropertyContainer {
48*c8dee2aaSAndroid Build Coastguard Worker public:
49*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<TextAdapter> Make(const skjson::ObjectValue&,
50*c8dee2aaSAndroid Build Coastguard Worker                                    const AnimationBuilder*,
51*c8dee2aaSAndroid Build Coastguard Worker                                    sk_sp<SkFontMgr>,
52*c8dee2aaSAndroid Build Coastguard Worker                                    sk_sp<CustomFont::GlyphCompMapper>,
53*c8dee2aaSAndroid Build Coastguard Worker                                    sk_sp<Logger>,
54*c8dee2aaSAndroid Build Coastguard Worker                                    sk_sp<::SkShapers::Factory>);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     ~TextAdapter() override;
57*c8dee2aaSAndroid Build Coastguard Worker 
node()58*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<sksg::Group>& node() const { return fRoot; }
59*c8dee2aaSAndroid Build Coastguard Worker 
getText()60*c8dee2aaSAndroid Build Coastguard Worker     const TextValue& getText() const { return fText.fCurrentValue; }
61*c8dee2aaSAndroid Build Coastguard Worker     void setText(const TextValue&);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker protected:
64*c8dee2aaSAndroid Build Coastguard Worker     void onSync() override;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker private:
67*c8dee2aaSAndroid Build Coastguard Worker     class GlyphDecoratorNode;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     enum class AnchorPointGrouping : uint8_t {
70*c8dee2aaSAndroid Build Coastguard Worker         kCharacter,
71*c8dee2aaSAndroid Build Coastguard Worker         kWord,
72*c8dee2aaSAndroid Build Coastguard Worker         kLine,
73*c8dee2aaSAndroid Build Coastguard Worker         kAll,
74*c8dee2aaSAndroid Build Coastguard Worker     };
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     TextAdapter(sk_sp<SkFontMgr>,
77*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<CustomFont::GlyphCompMapper>,
78*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<Logger>,
79*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<SkShapers::Factory>,
80*c8dee2aaSAndroid Build Coastguard Worker                 AnchorPointGrouping);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     struct FragmentRec {
83*c8dee2aaSAndroid Build Coastguard Worker         SkPoint                      fOrigin; // fragment position
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         const Shaper::ShapedGlyphs*  fGlyphs = nullptr;
86*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<sksg::Matrix<SkM44>>   fMatrixNode;
87*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<sksg::Color>           fFillColorNode,
88*c8dee2aaSAndroid Build Coastguard Worker                                      fStrokeColorNode;
89*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<sksg::BlurImageFilter> fBlur;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         float                        fAdvance, // used for transform anchor point calculations
92*c8dee2aaSAndroid Build Coastguard Worker                                      fAscent;  // ^
93*c8dee2aaSAndroid Build Coastguard Worker     };
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     void reshape();
96*c8dee2aaSAndroid Build Coastguard Worker     void addFragment(Shaper::Fragment&, sksg::Group* container);
97*c8dee2aaSAndroid Build Coastguard Worker     void buildDomainMaps(const Shaper::Result&);
98*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<sksg::RenderNode>> buildGlyphCompNodes(Shaper::ShapedGlyphs&) const;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     void pushPropsToFragment(const TextAnimator::ResolvedProps&, const FragmentRec&,
101*c8dee2aaSAndroid Build Coastguard Worker                              const SkV2& frag_offset, const SkV2& grouping_alignment,
102*c8dee2aaSAndroid Build Coastguard Worker                              const TextAnimator::DomainSpan*) const;
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     SkV2 fragmentAnchorPoint(const FragmentRec&, const SkV2&,
105*c8dee2aaSAndroid Build Coastguard Worker                              const TextAnimator::DomainSpan*) const;
106*c8dee2aaSAndroid Build Coastguard Worker     uint32_t shaperFlags() const;
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     SkM44 fragmentMatrix(const TextAnimator::ResolvedProps&, const FragmentRec&, const SkV2&) const;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<sksg::Group>                 fRoot;
111*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<SkFontMgr>                   fFontMgr;
112*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<CustomFont::GlyphCompMapper> fCustomGlyphMapper;
113*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Logger>                            fLogger;
114*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShapers::Factory>                fShapingFactory;
115*c8dee2aaSAndroid Build Coastguard Worker     const AnchorPointGrouping                fAnchorPointGrouping;
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<TextAnimator>>         fAnimators;
118*c8dee2aaSAndroid Build Coastguard Worker     std::vector<FragmentRec>                 fFragments;
119*c8dee2aaSAndroid Build Coastguard Worker     TextAnimator::DomainMaps                 fMaps;
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     // Helps detect external value changes.
122*c8dee2aaSAndroid Build Coastguard Worker     struct TextValueTracker {
123*c8dee2aaSAndroid Build Coastguard Worker         TextValue fCurrentValue;
124*c8dee2aaSAndroid Build Coastguard Worker 
hasChangedTextValueTracker125*c8dee2aaSAndroid Build Coastguard Worker         bool hasChanged() const {
126*c8dee2aaSAndroid Build Coastguard Worker             if (fCurrentValue != fPrevValue) {
127*c8dee2aaSAndroid Build Coastguard Worker                 fPrevValue = fCurrentValue;
128*c8dee2aaSAndroid Build Coastguard Worker                 return true;
129*c8dee2aaSAndroid Build Coastguard Worker             }
130*c8dee2aaSAndroid Build Coastguard Worker             return false;
131*c8dee2aaSAndroid Build Coastguard Worker         }
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker         const TextValue* operator->() const { return &fCurrentValue; }
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker     private:
136*c8dee2aaSAndroid Build Coastguard Worker         mutable TextValue fPrevValue;
137*c8dee2aaSAndroid Build Coastguard Worker     };
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker     TextValueTracker          fText;
140*c8dee2aaSAndroid Build Coastguard Worker     Vec2Value                 fGroupingAlignment = {0,0};
141*c8dee2aaSAndroid Build Coastguard Worker     float                     fTextShapingScale  = 1;     // size adjustment from auto-scaling
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     // Optional text path.
144*c8dee2aaSAndroid Build Coastguard Worker     struct PathInfo;
145*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<PathInfo> fPathInfo;
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     bool                      fHasBlurAnimator         : 1,
148*c8dee2aaSAndroid Build Coastguard Worker                               fRequiresAnchorPoint     : 1,
149*c8dee2aaSAndroid Build Coastguard Worker                               fRequiresLineAdjustments : 1;
150*c8dee2aaSAndroid Build Coastguard Worker };
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
153*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker #endif // SkottieTextAdapter_DEFINED
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