1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkColorMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Adapter.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
27*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
28*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker namespace {
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker class GlowAdapter final : public DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter> {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker enum Type {
37*c8dee2aaSAndroid Build Coastguard Worker kOuterGlow,
38*c8dee2aaSAndroid Build Coastguard Worker kInnerGlow,
39*c8dee2aaSAndroid Build Coastguard Worker };
40*c8dee2aaSAndroid Build Coastguard Worker
GlowAdapter(const skjson::ObjectValue & jstyle,const AnimationBuilder & abuilder,Type type)41*c8dee2aaSAndroid Build Coastguard Worker GlowAdapter(const skjson::ObjectValue& jstyle, const AnimationBuilder& abuilder, Type type)
42*c8dee2aaSAndroid Build Coastguard Worker : fType(type) {
43*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["c" ], fColor);
44*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["o" ], fOpacity);
45*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["s" ], fSize);
46*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["sr"], fInnerSource);
47*c8dee2aaSAndroid Build Coastguard Worker this->bind(abuilder, jstyle["ch"], fChoke);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()51*c8dee2aaSAndroid Build Coastguard Worker void onSync() override {
52*c8dee2aaSAndroid Build Coastguard Worker const auto sigma = fSize * kBlurSizeToSigma,
53*c8dee2aaSAndroid Build Coastguard Worker opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f),
54*c8dee2aaSAndroid Build Coastguard Worker choke = SkTPin(fChoke / 100, 0.0f, 1.0f);
55*c8dee2aaSAndroid Build Coastguard Worker const auto color = static_cast<SkColor4f>(fColor);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker // Select the source alpha channel.
58*c8dee2aaSAndroid Build Coastguard Worker SkColorMatrix mask_cm{
59*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, 0,
60*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, 0,
61*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, 0,
62*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 1, 0
63*c8dee2aaSAndroid Build Coastguard Worker };
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker // Inner glows with an edge source use the alpha inverse.
66*c8dee2aaSAndroid Build Coastguard Worker if (fType == Type::kInnerGlow && SkScalarRoundToInt(fInnerSource) == kEdge) {
67*c8dee2aaSAndroid Build Coastguard Worker mask_cm.preConcat({
68*c8dee2aaSAndroid Build Coastguard Worker 1, 0, 0, 0, 0,
69*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 0, 0, 0,
70*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 1, 0, 0,
71*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0,-1, 1
72*c8dee2aaSAndroid Build Coastguard Worker });
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker // Add glow color and opacity.
76*c8dee2aaSAndroid Build Coastguard Worker const SkColorMatrix color_cm {
77*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, color.fR,
78*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, color.fG,
79*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, 0, color.fB,
80*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, opacity * color.fA, 0
81*c8dee2aaSAndroid Build Coastguard Worker };
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker // Alpha choke only applies when a blur is in use.
84*c8dee2aaSAndroid Build Coastguard Worker const auto requires_alpha_choke = (sigma > 0 && choke > 0);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker if (!requires_alpha_choke) {
87*c8dee2aaSAndroid Build Coastguard Worker // We can fold the colorization step with the initial source alpha.
88*c8dee2aaSAndroid Build Coastguard Worker mask_cm.postConcat(color_cm);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(mask_cm), nullptr);
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker if (sigma > 0) {
94*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::Blur(sigma, sigma, std::move(f));
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker if (requires_alpha_choke) {
98*c8dee2aaSAndroid Build Coastguard Worker // Choke/spread semantics (applied to the blur result):
99*c8dee2aaSAndroid Build Coastguard Worker //
100*c8dee2aaSAndroid Build Coastguard Worker // 0 -> no effect
101*c8dee2aaSAndroid Build Coastguard Worker // 1 -> all non-transparent values turn opaque (the blur "spreads" all the way)
102*c8dee2aaSAndroid Build Coastguard Worker // (0..1) -> some form of gradual/nonlinear transition between the two.
103*c8dee2aaSAndroid Build Coastguard Worker //
104*c8dee2aaSAndroid Build Coastguard Worker // One way to emulate this effect is by upscaling the blur alpha by 1 / (1 - choke):
105*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kMaxAlphaScale = 1e6f,
106*c8dee2aaSAndroid Build Coastguard Worker kChokeGamma = 0.2f;
107*c8dee2aaSAndroid Build Coastguard Worker const auto alpha_scale =
108*c8dee2aaSAndroid Build Coastguard Worker std::min(sk_ieee_float_divide(1, 1 - std::pow(choke, kChokeGamma)), kMaxAlphaScale);
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker SkColorMatrix choke_cm(1, 0, 0, 0, 0,
111*c8dee2aaSAndroid Build Coastguard Worker 0, 1, 0, 0, 0,
112*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 1, 0, 0,
113*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 0, alpha_scale, 0);
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(choke_cm), std::move(f));
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker // Colorization is deferred until after alpha choke. It also must be applied as a
118*c8dee2aaSAndroid Build Coastguard Worker // separate color filter to ensure the choke scale above is clamped.
119*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(color_cm), std::move(f));
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> source;
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker if (fType == Type::kInnerGlow) {
125*c8dee2aaSAndroid Build Coastguard Worker // Inner glows draw on top of, and are masked with, the source.
126*c8dee2aaSAndroid Build Coastguard Worker f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f));
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker std::swap(source, f);
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker this->node()->setImageFilter(SkImageFilters::Merge(std::move(f),
132*c8dee2aaSAndroid Build Coastguard Worker std::move(source)));
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker enum InnerSource {
136*c8dee2aaSAndroid Build Coastguard Worker kEdge = 1,
137*c8dee2aaSAndroid Build Coastguard Worker kCenter = 2,
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker const Type fType;
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker ColorValue fColor;
143*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fOpacity = 100, // percentage
144*c8dee2aaSAndroid Build Coastguard Worker fSize = 0,
145*c8dee2aaSAndroid Build Coastguard Worker fChoke = 0,
146*c8dee2aaSAndroid Build Coastguard Worker fInnerSource = kEdge;
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter>;
149*c8dee2aaSAndroid Build Coastguard Worker };
150*c8dee2aaSAndroid Build Coastguard Worker
make_glow_effect(const skjson::ObjectValue & jstyle,const AnimationBuilder & abuilder,sk_sp<sksg::RenderNode> layer,GlowAdapter::Type type)151*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<sksg::RenderNode> make_glow_effect(const skjson::ObjectValue& jstyle,
152*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder& abuilder,
153*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer,
154*c8dee2aaSAndroid Build Coastguard Worker GlowAdapter::Type type) {
155*c8dee2aaSAndroid Build Coastguard Worker auto filter_node = abuilder.attachDiscardableAdapter<GlowAdapter>(jstyle, abuilder, type);
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node));
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker } // namespace
161*c8dee2aaSAndroid Build Coastguard Worker
attachOuterGlowStyle(const skjson::ObjectValue & jstyle,sk_sp<sksg::RenderNode> layer) const162*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachOuterGlowStyle(const skjson::ObjectValue& jstyle,
163*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
164*c8dee2aaSAndroid Build Coastguard Worker return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kOuterGlow);
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker
attachInnerGlowStyle(const skjson::ObjectValue & jstyle,sk_sp<sksg::RenderNode> layer) const167*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachInnerGlowStyle(const skjson::ObjectValue& jstyle,
168*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
169*c8dee2aaSAndroid Build Coastguard Worker return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kInnerGlow);
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
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