xref: /aosp_15_r20/external/skia/modules/skottie/src/effects/GlowStyles.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkColorMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Adapter.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
27*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
28*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace  {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class GlowAdapter final : public DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter> {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker     enum Type {
37*c8dee2aaSAndroid Build Coastguard Worker         kOuterGlow,
38*c8dee2aaSAndroid Build Coastguard Worker         kInnerGlow,
39*c8dee2aaSAndroid Build Coastguard Worker     };
40*c8dee2aaSAndroid Build Coastguard Worker 
GlowAdapter(const skjson::ObjectValue & jstyle,const AnimationBuilder & abuilder,Type type)41*c8dee2aaSAndroid Build Coastguard Worker     GlowAdapter(const skjson::ObjectValue& jstyle, const AnimationBuilder& abuilder, Type type)
42*c8dee2aaSAndroid Build Coastguard Worker         : fType(type) {
43*c8dee2aaSAndroid Build Coastguard Worker         this->bind(abuilder, jstyle["c" ], fColor);
44*c8dee2aaSAndroid Build Coastguard Worker         this->bind(abuilder, jstyle["o" ], fOpacity);
45*c8dee2aaSAndroid Build Coastguard Worker         this->bind(abuilder, jstyle["s" ], fSize);
46*c8dee2aaSAndroid Build Coastguard Worker         this->bind(abuilder, jstyle["sr"], fInnerSource);
47*c8dee2aaSAndroid Build Coastguard Worker         this->bind(abuilder, jstyle["ch"], fChoke);
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()51*c8dee2aaSAndroid Build Coastguard Worker     void onSync() override {
52*c8dee2aaSAndroid Build Coastguard Worker         const auto sigma = fSize * kBlurSizeToSigma,
53*c8dee2aaSAndroid Build Coastguard Worker                  opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f),
54*c8dee2aaSAndroid Build Coastguard Worker                    choke = SkTPin(fChoke   / 100, 0.0f, 1.0f);
55*c8dee2aaSAndroid Build Coastguard Worker         const auto color = static_cast<SkColor4f>(fColor);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         // Select the source alpha channel.
58*c8dee2aaSAndroid Build Coastguard Worker         SkColorMatrix mask_cm{
59*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0, 0, 0,
60*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0, 0, 0,
61*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0, 0, 0,
62*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0, 1, 0
63*c8dee2aaSAndroid Build Coastguard Worker         };
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         // Inner glows with an edge source use the alpha inverse.
66*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kInnerGlow && SkScalarRoundToInt(fInnerSource) == kEdge) {
67*c8dee2aaSAndroid Build Coastguard Worker             mask_cm.preConcat({
68*c8dee2aaSAndroid Build Coastguard Worker                 1, 0, 0, 0, 0,
69*c8dee2aaSAndroid Build Coastguard Worker                 0, 1, 0, 0, 0,
70*c8dee2aaSAndroid Build Coastguard Worker                 0, 0, 1, 0, 0,
71*c8dee2aaSAndroid Build Coastguard Worker                 0, 0, 0,-1, 1
72*c8dee2aaSAndroid Build Coastguard Worker             });
73*c8dee2aaSAndroid Build Coastguard Worker         }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         // Add glow color and opacity.
76*c8dee2aaSAndroid Build Coastguard Worker         const SkColorMatrix color_cm {
77*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0,                  0, color.fR,
78*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0,                  0, color.fG,
79*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0,                  0, color.fB,
80*c8dee2aaSAndroid Build Coastguard Worker             0, 0, 0, opacity * color.fA,        0
81*c8dee2aaSAndroid Build Coastguard Worker         };
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         // Alpha choke only applies when a blur is in use.
84*c8dee2aaSAndroid Build Coastguard Worker         const auto requires_alpha_choke = (sigma > 0 && choke > 0);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker         if (!requires_alpha_choke) {
87*c8dee2aaSAndroid Build Coastguard Worker             // We can fold the colorization step with the initial source alpha.
88*c8dee2aaSAndroid Build Coastguard Worker             mask_cm.postConcat(color_cm);
89*c8dee2aaSAndroid Build Coastguard Worker         }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(mask_cm), nullptr);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker         if (sigma > 0) {
94*c8dee2aaSAndroid Build Coastguard Worker             f = SkImageFilters::Blur(sigma, sigma, std::move(f));
95*c8dee2aaSAndroid Build Coastguard Worker         }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker         if (requires_alpha_choke) {
98*c8dee2aaSAndroid Build Coastguard Worker             // Choke/spread semantics (applied to the blur result):
99*c8dee2aaSAndroid Build Coastguard Worker             //
100*c8dee2aaSAndroid Build Coastguard Worker             //     0  -> no effect
101*c8dee2aaSAndroid Build Coastguard Worker             //     1  -> all non-transparent values turn opaque (the blur "spreads" all the way)
102*c8dee2aaSAndroid Build Coastguard Worker             // (0..1) -> some form of gradual/nonlinear transition between the two.
103*c8dee2aaSAndroid Build Coastguard Worker             //
104*c8dee2aaSAndroid Build Coastguard Worker             // One way to emulate this effect is by upscaling the blur alpha by 1 / (1 - choke):
105*c8dee2aaSAndroid Build Coastguard Worker             static constexpr float kMaxAlphaScale = 1e6f,
106*c8dee2aaSAndroid Build Coastguard Worker                                    kChokeGamma    = 0.2f;
107*c8dee2aaSAndroid Build Coastguard Worker             const auto alpha_scale =
108*c8dee2aaSAndroid Build Coastguard Worker                 std::min(sk_ieee_float_divide(1, 1 - std::pow(choke, kChokeGamma)), kMaxAlphaScale);
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker             SkColorMatrix choke_cm(1, 0, 0,           0, 0,
111*c8dee2aaSAndroid Build Coastguard Worker                                    0, 1, 0,           0, 0,
112*c8dee2aaSAndroid Build Coastguard Worker                                    0, 0, 1,           0, 0,
113*c8dee2aaSAndroid Build Coastguard Worker                                    0, 0, 0, alpha_scale, 0);
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker             f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(choke_cm), std::move(f));
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker             // Colorization is deferred until after alpha choke.  It also must be applied as a
118*c8dee2aaSAndroid Build Coastguard Worker             // separate color filter to ensure the choke scale above is clamped.
119*c8dee2aaSAndroid Build Coastguard Worker             f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(color_cm), std::move(f));
120*c8dee2aaSAndroid Build Coastguard Worker         }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImageFilter> source;
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker         if (fType == Type::kInnerGlow) {
125*c8dee2aaSAndroid Build Coastguard Worker             // Inner glows draw on top of, and are masked with, the source.
126*c8dee2aaSAndroid Build Coastguard Worker             f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f));
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker             std::swap(source, f);
129*c8dee2aaSAndroid Build Coastguard Worker         }
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker         this->node()->setImageFilter(SkImageFilters::Merge(std::move(f),
132*c8dee2aaSAndroid Build Coastguard Worker                                                            std::move(source)));
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker     enum InnerSource {
136*c8dee2aaSAndroid Build Coastguard Worker         kEdge   = 1,
137*c8dee2aaSAndroid Build Coastguard Worker         kCenter = 2,
138*c8dee2aaSAndroid Build Coastguard Worker     };
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     const Type fType;
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     ColorValue  fColor;
143*c8dee2aaSAndroid Build Coastguard Worker     ScalarValue fOpacity  = 100, // percentage
144*c8dee2aaSAndroid Build Coastguard Worker                 fSize     =   0,
145*c8dee2aaSAndroid Build Coastguard Worker                 fChoke    =   0,
146*c8dee2aaSAndroid Build Coastguard Worker              fInnerSource = kEdge;
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter>;
149*c8dee2aaSAndroid Build Coastguard Worker };
150*c8dee2aaSAndroid Build Coastguard Worker 
make_glow_effect(const skjson::ObjectValue & jstyle,const AnimationBuilder & abuilder,sk_sp<sksg::RenderNode> layer,GlowAdapter::Type type)151*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<sksg::RenderNode> make_glow_effect(const skjson::ObjectValue& jstyle,
152*c8dee2aaSAndroid Build Coastguard Worker                                                 const AnimationBuilder& abuilder,
153*c8dee2aaSAndroid Build Coastguard Worker                                                 sk_sp<sksg::RenderNode> layer,
154*c8dee2aaSAndroid Build Coastguard Worker                                                 GlowAdapter::Type type) {
155*c8dee2aaSAndroid Build Coastguard Worker     auto filter_node = abuilder.attachDiscardableAdapter<GlowAdapter>(jstyle, abuilder, type);
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker     return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node));
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker } // namespace
161*c8dee2aaSAndroid Build Coastguard Worker 
attachOuterGlowStyle(const skjson::ObjectValue & jstyle,sk_sp<sksg::RenderNode> layer) const162*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachOuterGlowStyle(const skjson::ObjectValue& jstyle,
163*c8dee2aaSAndroid Build Coastguard Worker                                                             sk_sp<sksg::RenderNode> layer) const {
164*c8dee2aaSAndroid Build Coastguard Worker     return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kOuterGlow);
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker 
attachInnerGlowStyle(const skjson::ObjectValue & jstyle,sk_sp<sksg::RenderNode> layer) const167*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachInnerGlowStyle(const skjson::ObjectValue& jstyle,
168*c8dee2aaSAndroid Build Coastguard Worker                                                             sk_sp<sksg::RenderNode> layer) const {
169*c8dee2aaSAndroid Build Coastguard Worker     return make_glow_effect(jstyle, *fBuilder, std::move(layer), GlowAdapter::Type::kInnerGlow);
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
173