1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/Skottie.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/SkottieProperty.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieJson.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
20*c8dee2aaSAndroid Build Coastguard Worker #include <iterator>
21*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
25*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
26*c8dee2aaSAndroid Build Coastguard Worker
EffectBuilder(const AnimationBuilder * abuilder,const SkSize & layer_size,CompositionBuilder * cbuilder)27*c8dee2aaSAndroid Build Coastguard Worker EffectBuilder::EffectBuilder(const AnimationBuilder* abuilder,
28*c8dee2aaSAndroid Build Coastguard Worker const SkSize& layer_size,
29*c8dee2aaSAndroid Build Coastguard Worker CompositionBuilder* cbuilder)
30*c8dee2aaSAndroid Build Coastguard Worker : fBuilder(abuilder)
31*c8dee2aaSAndroid Build Coastguard Worker , fCompBuilder(cbuilder)
32*c8dee2aaSAndroid Build Coastguard Worker , fLayerSize(layer_size) {}
33*c8dee2aaSAndroid Build Coastguard Worker
findBuilder(const skjson::ObjectValue & jeffect) const34*c8dee2aaSAndroid Build Coastguard Worker EffectBuilder::EffectBuilderT EffectBuilder::findBuilder(const skjson::ObjectValue& jeffect) const {
35*c8dee2aaSAndroid Build Coastguard Worker static constexpr struct BuilderInfo {
36*c8dee2aaSAndroid Build Coastguard Worker const char* fName;
37*c8dee2aaSAndroid Build Coastguard Worker EffectBuilderT fBuilder;
38*c8dee2aaSAndroid Build Coastguard Worker } gBuilderInfo[] = {
39*c8dee2aaSAndroid Build Coastguard Worker // alphabetized for binary search lookup
40*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Black&White" , &EffectBuilder::attachBlackAndWhiteEffect },
41*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Brightness & Contrast 2", &EffectBuilder::attachBrightnessContrastEffect },
42*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Bulge" , &EffectBuilder::attachBulgeEffect },
43*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Corner Pin" , &EffectBuilder::attachCornerPinEffect },
44*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Displacement Map" , &EffectBuilder::attachDisplacementMapEffect },
45*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Drop Shadow" , &EffectBuilder::attachDropShadowEffect },
46*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Easy Levels2" , &EffectBuilder::attachEasyLevelsEffect },
47*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Fill" , &EffectBuilder::attachFillEffect },
48*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Fractal Noise" , &EffectBuilder::attachFractalNoiseEffect },
49*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Gaussian Blur 2" , &EffectBuilder::attachGaussianBlurEffect },
50*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Geometry2" , &EffectBuilder::attachTransformEffect },
51*c8dee2aaSAndroid Build Coastguard Worker { "ADBE HUE SATURATION" , &EffectBuilder::attachHueSaturationEffect },
52*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Invert" , &EffectBuilder::attachInvertEffect },
53*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Linear Wipe" , &EffectBuilder::attachLinearWipeEffect },
54*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Motion Blur" , &EffectBuilder::attachDirectionalBlurEffect },
55*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Pro Levels2" , &EffectBuilder::attachProLevelsEffect },
56*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Radial Wipe" , &EffectBuilder::attachRadialWipeEffect },
57*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Ramp" , &EffectBuilder::attachGradientEffect },
58*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Sharpen" , &EffectBuilder::attachSharpenEffect },
59*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Shift Channels" , &EffectBuilder::attachShiftChannelsEffect },
60*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Threshold2" , &EffectBuilder::attachThresholdEffect },
61*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Tile" , &EffectBuilder::attachMotionTileEffect },
62*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Tint" , &EffectBuilder::attachTintEffect },
63*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Tritone" , &EffectBuilder::attachTritoneEffect },
64*c8dee2aaSAndroid Build Coastguard Worker { "ADBE Venetian Blinds" , &EffectBuilder::attachVenetianBlindsEffect },
65*c8dee2aaSAndroid Build Coastguard Worker { "CC Sphere" , &EffectBuilder::attachSphereEffect },
66*c8dee2aaSAndroid Build Coastguard Worker { "CC Toner" , &EffectBuilder::attachCCTonerEffect },
67*c8dee2aaSAndroid Build Coastguard Worker { "SkSL Color Filter" , &EffectBuilder::attachSkSLColorFilter },
68*c8dee2aaSAndroid Build Coastguard Worker { "SkSL Shader" , &EffectBuilder::attachSkSLShader },
69*c8dee2aaSAndroid Build Coastguard Worker };
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker const skjson::StringValue* mn = jeffect["mn"];
72*c8dee2aaSAndroid Build Coastguard Worker if (mn) {
73*c8dee2aaSAndroid Build Coastguard Worker const BuilderInfo key { mn->begin(), nullptr };
74*c8dee2aaSAndroid Build Coastguard Worker const auto* binfo = std::lower_bound(std::begin(gBuilderInfo),
75*c8dee2aaSAndroid Build Coastguard Worker std::end (gBuilderInfo),
76*c8dee2aaSAndroid Build Coastguard Worker key,
77*c8dee2aaSAndroid Build Coastguard Worker [](const BuilderInfo& a, const BuilderInfo& b) {
78*c8dee2aaSAndroid Build Coastguard Worker return strcmp(a.fName, b.fName) < 0;
79*c8dee2aaSAndroid Build Coastguard Worker });
80*c8dee2aaSAndroid Build Coastguard Worker if (binfo != std::end(gBuilderInfo) && !strcmp(binfo->fName, key.fName)) {
81*c8dee2aaSAndroid Build Coastguard Worker return binfo->fBuilder;
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker // Some legacy clients rely solely on the 'ty' field and generate (non-BM) JSON
86*c8dee2aaSAndroid Build Coastguard Worker // without a valid 'mn' string. TODO: we should update them and remove this fallback.
87*c8dee2aaSAndroid Build Coastguard Worker enum : int32_t {
88*c8dee2aaSAndroid Build Coastguard Worker kTint_Effect = 20,
89*c8dee2aaSAndroid Build Coastguard Worker kFill_Effect = 21,
90*c8dee2aaSAndroid Build Coastguard Worker kTritone_Effect = 23,
91*c8dee2aaSAndroid Build Coastguard Worker kDropShadow_Effect = 25,
92*c8dee2aaSAndroid Build Coastguard Worker kRadialWipe_Effect = 26,
93*c8dee2aaSAndroid Build Coastguard Worker kGaussianBlur_Effect = 29,
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker switch (ParseDefault<int>(jeffect["ty"], -1)) {
97*c8dee2aaSAndroid Build Coastguard Worker case kTint_Effect: return &EffectBuilder::attachTintEffect;
98*c8dee2aaSAndroid Build Coastguard Worker case kFill_Effect: return &EffectBuilder::attachFillEffect;
99*c8dee2aaSAndroid Build Coastguard Worker case kTritone_Effect: return &EffectBuilder::attachTritoneEffect;
100*c8dee2aaSAndroid Build Coastguard Worker case kDropShadow_Effect: return &EffectBuilder::attachDropShadowEffect;
101*c8dee2aaSAndroid Build Coastguard Worker case kRadialWipe_Effect: return &EffectBuilder::attachRadialWipeEffect;
102*c8dee2aaSAndroid Build Coastguard Worker case kGaussianBlur_Effect: return &EffectBuilder::attachGaussianBlurEffect;
103*c8dee2aaSAndroid Build Coastguard Worker default: break;
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker fBuilder->log(Logger::Level::kWarning, &jeffect,
107*c8dee2aaSAndroid Build Coastguard Worker "Unsupported layer effect: %s", mn ? mn->begin() : "(unknown)");
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
attachEffects(const skjson::ArrayValue & jeffects,sk_sp<sksg::RenderNode> layer) const112*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachEffects(const skjson::ArrayValue& jeffects,
113*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
114*c8dee2aaSAndroid Build Coastguard Worker if (!layer) {
115*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker for (const skjson::ObjectValue* jeffect : jeffects) {
119*c8dee2aaSAndroid Build Coastguard Worker if (!jeffect) {
120*c8dee2aaSAndroid Build Coastguard Worker continue;
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker const auto builder = this->findBuilder(*jeffect);
124*c8dee2aaSAndroid Build Coastguard Worker const skjson::ArrayValue* jprops = (*jeffect)["ef"];
125*c8dee2aaSAndroid Build Coastguard Worker if (!builder || !jprops) {
126*c8dee2aaSAndroid Build Coastguard Worker continue;
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder::AutoPropertyTracker apt(fBuilder, *jeffect, PropertyObserver::NodeType::EFFECT);
130*c8dee2aaSAndroid Build Coastguard Worker layer = (this->*builder)(*jprops, std::move(layer));
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker if (!layer) {
133*c8dee2aaSAndroid Build Coastguard Worker fBuilder->log(Logger::Level::kError, jeffect, "Invalid layer effect.");
134*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker return layer;
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
attachStyles(const skjson::ArrayValue & jstyles,sk_sp<sksg::RenderNode> layer) const141*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachStyles(const skjson::ArrayValue& jstyles,
142*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
143*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SKOTTIE_DISABLE_STYLES)
144*c8dee2aaSAndroid Build Coastguard Worker if (!layer) {
145*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker using StyleBuilder =
149*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> (EffectBuilder::*)(const skjson::ObjectValue&,
150*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode>) const;
151*c8dee2aaSAndroid Build Coastguard Worker static constexpr StyleBuilder gStyleBuilders[] = {
152*c8dee2aaSAndroid Build Coastguard Worker nullptr, // 'ty': 0 -> stroke
153*c8dee2aaSAndroid Build Coastguard Worker &EffectBuilder::attachDropShadowStyle, // 'ty': 1 -> drop shadow
154*c8dee2aaSAndroid Build Coastguard Worker &EffectBuilder::attachInnerShadowStyle, // 'ty': 2 -> inner shadow
155*c8dee2aaSAndroid Build Coastguard Worker &EffectBuilder::attachOuterGlowStyle, // 'ty': 3 -> outer glow
156*c8dee2aaSAndroid Build Coastguard Worker &EffectBuilder::attachInnerGlowStyle, // 'ty': 4 -> inner glow
157*c8dee2aaSAndroid Build Coastguard Worker };
158*c8dee2aaSAndroid Build Coastguard Worker
159*c8dee2aaSAndroid Build Coastguard Worker for (const skjson::ObjectValue* jstyle : jstyles) {
160*c8dee2aaSAndroid Build Coastguard Worker if (!jstyle) {
161*c8dee2aaSAndroid Build Coastguard Worker continue;
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker const auto style_type =
165*c8dee2aaSAndroid Build Coastguard Worker ParseDefault<size_t>((*jstyle)["ty"], std::numeric_limits<size_t>::max());
166*c8dee2aaSAndroid Build Coastguard Worker auto builder = style_type < std::size(gStyleBuilders) ? gStyleBuilders[style_type]
167*c8dee2aaSAndroid Build Coastguard Worker : nullptr;
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker if (!builder) {
170*c8dee2aaSAndroid Build Coastguard Worker fBuilder->log(Logger::Level::kWarning, jstyle, "Unsupported layer style.");
171*c8dee2aaSAndroid Build Coastguard Worker continue;
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker layer = (this->*builder)(*jstyle, std::move(layer));
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker #endif // !defined(SKOTTIE_DISABLE_STYLES)
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker return layer;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
GetPropValue(const skjson::ArrayValue & jprops,size_t prop_index)181*c8dee2aaSAndroid Build Coastguard Worker const skjson::Value& EffectBuilder::GetPropValue(const skjson::ArrayValue& jprops,
182*c8dee2aaSAndroid Build Coastguard Worker size_t prop_index) {
183*c8dee2aaSAndroid Build Coastguard Worker static skjson::NullValue kNull;
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker if (prop_index >= jprops.size()) {
186*c8dee2aaSAndroid Build Coastguard Worker return kNull;
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker const skjson::ObjectValue* jprop = jprops[prop_index];
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker return jprop ? (*jprop)["v"] : kNull;
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker
MaskShaderEffectBase(sk_sp<sksg::RenderNode> child,const SkSize & ls)194*c8dee2aaSAndroid Build Coastguard Worker MaskShaderEffectBase::MaskShaderEffectBase(sk_sp<sksg::RenderNode> child, const SkSize& ls)
195*c8dee2aaSAndroid Build Coastguard Worker : fMaskEffectNode(sksg::MaskShaderEffect::Make(std::move(child)))
196*c8dee2aaSAndroid Build Coastguard Worker , fLayerSize(ls) {}
197*c8dee2aaSAndroid Build Coastguard Worker
onSync()198*c8dee2aaSAndroid Build Coastguard Worker void MaskShaderEffectBase::onSync() {
199*c8dee2aaSAndroid Build Coastguard Worker const auto minfo = this->onMakeMask();
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker fMaskEffectNode->setVisible(minfo.fVisible);
202*c8dee2aaSAndroid Build Coastguard Worker fMaskEffectNode->setShader(std::move(minfo.fMaskShader));
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
206*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
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