1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/animator/Animator.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderEffect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace skjson {
25*c8dee2aaSAndroid Build Coastguard Worker class ArrayValue;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
29*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker namespace {
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker class DropShadowAdapter final : public AnimatablePropertyContainer {
34*c8dee2aaSAndroid Build Coastguard Worker public:
Make(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const AnimationBuilder & abuilder)35*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<DropShadowAdapter> Make(const skjson::ArrayValue& jprops,
36*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer,
37*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder& abuilder) {
38*c8dee2aaSAndroid Build Coastguard Worker enum : size_t {
39*c8dee2aaSAndroid Build Coastguard Worker kShadowColor_Index = 0,
40*c8dee2aaSAndroid Build Coastguard Worker kOpacity_Index = 1,
41*c8dee2aaSAndroid Build Coastguard Worker kDirection_Index = 2,
42*c8dee2aaSAndroid Build Coastguard Worker kDistance_Index = 3,
43*c8dee2aaSAndroid Build Coastguard Worker kSoftness_Index = 4,
44*c8dee2aaSAndroid Build Coastguard Worker kShadowOnly_Index = 5,
45*c8dee2aaSAndroid Build Coastguard Worker };
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer)));
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker EffectBinder(jprops, abuilder, adapter.get())
50*c8dee2aaSAndroid Build Coastguard Worker .bind(kShadowColor_Index, adapter->fColor )
51*c8dee2aaSAndroid Build Coastguard Worker .bind( kOpacity_Index, adapter->fOpacity )
52*c8dee2aaSAndroid Build Coastguard Worker .bind( kDirection_Index, adapter->fDirection)
53*c8dee2aaSAndroid Build Coastguard Worker .bind( kDistance_Index, adapter->fDistance )
54*c8dee2aaSAndroid Build Coastguard Worker .bind( kSoftness_Index, adapter->fSoftness )
55*c8dee2aaSAndroid Build Coastguard Worker .bind( kShadowOnly_Index, adapter->fShdwOnly );
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker return adapter;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
node() const60*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker private:
DropShadowAdapter(sk_sp<sksg::RenderNode> layer)63*c8dee2aaSAndroid Build Coastguard Worker explicit DropShadowAdapter(sk_sp<sksg::RenderNode> layer)
64*c8dee2aaSAndroid Build Coastguard Worker : fDropShadow(sksg::DropShadowImageFilter::Make())
65*c8dee2aaSAndroid Build Coastguard Worker , fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) {}
66*c8dee2aaSAndroid Build Coastguard Worker
onSync()67*c8dee2aaSAndroid Build Coastguard Worker void onSync() override {
68*c8dee2aaSAndroid Build Coastguard Worker // fColor -> RGB, fOpacity -> A
69*c8dee2aaSAndroid Build Coastguard Worker const SkColor color = fColor;
70*c8dee2aaSAndroid Build Coastguard Worker fDropShadow->setColor(SkColorSetA(color, SkTPin(SkScalarRoundToInt(fOpacity), 0, 255)));
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker // The offset is specified in terms of a bearing + distance.
73*c8dee2aaSAndroid Build Coastguard Worker const auto rad = SkDegreesToRadians(90 - fDirection);
74*c8dee2aaSAndroid Build Coastguard Worker fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
75*c8dee2aaSAndroid Build Coastguard Worker -fDistance * SkScalarSin(rad)));
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker const auto sigma = fSoftness * kBlurSizeToSigma;
78*c8dee2aaSAndroid Build Coastguard Worker fDropShadow->setSigma(SkVector::Make(sigma, sigma));
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker fDropShadow->setMode(SkToBool(fShdwOnly)
81*c8dee2aaSAndroid Build Coastguard Worker ? sksg::DropShadowImageFilter::Mode::kShadowOnly
82*c8dee2aaSAndroid Build Coastguard Worker : sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
86*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<sksg::RenderNode> fImageFilterEffect;
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker ColorValue fColor = { 0, 0, 0, 1 };
89*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fOpacity = 255,
90*c8dee2aaSAndroid Build Coastguard Worker fDirection = 0,
91*c8dee2aaSAndroid Build Coastguard Worker fDistance = 0,
92*c8dee2aaSAndroid Build Coastguard Worker fSoftness = 0,
93*c8dee2aaSAndroid Build Coastguard Worker fShdwOnly = 0;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker } // namespace
97*c8dee2aaSAndroid Build Coastguard Worker
attachDropShadowEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const98*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
99*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
100*c8dee2aaSAndroid Build Coastguard Worker return fBuilder->attachDiscardableAdapter<DropShadowAdapter>(jprops,
101*c8dee2aaSAndroid Build Coastguard Worker std::move(layer),
102*c8dee2aaSAndroid Build Coastguard Worker *fBuilder);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
106*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
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