1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Adapter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGColorFilter.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSwizzlePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker namespace skjson {
26*c8dee2aaSAndroid Build Coastguard Worker class ArrayValue;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker namespace {
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker class CCTonerAdapter final : public DiscardableAdapterBase<CCTonerAdapter,
34*c8dee2aaSAndroid Build Coastguard Worker sksg::GradientColorFilter> {
35*c8dee2aaSAndroid Build Coastguard Worker public:
CCTonerAdapter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer,const AnimationBuilder & abuilder,std::vector<sk_sp<sksg::Color>> colorNodes)36*c8dee2aaSAndroid Build Coastguard Worker CCTonerAdapter(const skjson::ArrayValue& jprops,
37*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer,
38*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder& abuilder,
39*c8dee2aaSAndroid Build Coastguard Worker std::vector<sk_sp<sksg::Color>> colorNodes)
40*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(sksg::GradientColorFilter::Make(std::move(layer), colorNodes))
41*c8dee2aaSAndroid Build Coastguard Worker , fColorNodes(std::move(colorNodes))
42*c8dee2aaSAndroid Build Coastguard Worker {
43*c8dee2aaSAndroid Build Coastguard Worker enum : size_t {
44*c8dee2aaSAndroid Build Coastguard Worker kTone_Index = 0,
45*c8dee2aaSAndroid Build Coastguard Worker kHiColor_Index = 1,
46*c8dee2aaSAndroid Build Coastguard Worker kBrightColor_Index = 2,
47*c8dee2aaSAndroid Build Coastguard Worker kMidColor_Index = 3,
48*c8dee2aaSAndroid Build Coastguard Worker kDarkColor_Index = 4,
49*c8dee2aaSAndroid Build Coastguard Worker kShadowColor_Index = 5,
50*c8dee2aaSAndroid Build Coastguard Worker kBlendAmount_Index = 6,
51*c8dee2aaSAndroid Build Coastguard Worker };
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker EffectBinder(jprops, abuilder, this)
55*c8dee2aaSAndroid Build Coastguard Worker .bind( kTone_Index, fTone)
56*c8dee2aaSAndroid Build Coastguard Worker .bind( kHiColor_Index, fHighlights)
57*c8dee2aaSAndroid Build Coastguard Worker .bind(kBrightColor_Index, fBrights)
58*c8dee2aaSAndroid Build Coastguard Worker .bind( kMidColor_Index, fMidtones)
59*c8dee2aaSAndroid Build Coastguard Worker .bind( kDarkColor_Index, fDarktones)
60*c8dee2aaSAndroid Build Coastguard Worker .bind(kShadowColor_Index, fShadows);
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker private:
lerpColor(SkColor c0,SkColor c1,float t)64*c8dee2aaSAndroid Build Coastguard Worker static SkColor lerpColor(SkColor c0, SkColor c1, float t) {
65*c8dee2aaSAndroid Build Coastguard Worker const auto c0_4f = Sk4f_fromL32(c0),
66*c8dee2aaSAndroid Build Coastguard Worker c1_4f = Sk4f_fromL32(c1),
67*c8dee2aaSAndroid Build Coastguard Worker c_4f = c0_4f + (c1_4f - c0_4f) * t;
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker return Sk4f_toL32(c_4f);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
onSync()72*c8dee2aaSAndroid Build Coastguard Worker void onSync() override {
73*c8dee2aaSAndroid Build Coastguard Worker switch (SkScalarRoundToInt(fTone)) {
74*c8dee2aaSAndroid Build Coastguard Worker // duotone
75*c8dee2aaSAndroid Build Coastguard Worker case 1: fColorNodes.at(0)->setColor(fShadows);
76*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(1)->setColor(lerpColor(fShadows, fHighlights, 0.25));
77*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(2)->setColor(lerpColor(fShadows, fHighlights, 0.5));
78*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(3)->setColor(lerpColor(fShadows, fHighlights, 0.75));
79*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(4)->setColor(fHighlights);
80*c8dee2aaSAndroid Build Coastguard Worker break;
81*c8dee2aaSAndroid Build Coastguard Worker // tritone
82*c8dee2aaSAndroid Build Coastguard Worker case 2: fColorNodes.at(0)->setColor(fShadows);
83*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(1)->setColor(lerpColor(fShadows, fMidtones, 0.5));
84*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(2)->setColor(fMidtones);
85*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(3)->setColor(lerpColor(fMidtones, fHighlights, 0.5));
86*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(4)->setColor(fHighlights);
87*c8dee2aaSAndroid Build Coastguard Worker break;
88*c8dee2aaSAndroid Build Coastguard Worker // pentone
89*c8dee2aaSAndroid Build Coastguard Worker case 3: fColorNodes.at(0)->setColor(fShadows);
90*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(1)->setColor(fDarktones);
91*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(2)->setColor(fMidtones);
92*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(3)->setColor(fBrights);
93*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(4)->setColor(fHighlights);
94*c8dee2aaSAndroid Build Coastguard Worker break;
95*c8dee2aaSAndroid Build Coastguard Worker // solid
96*c8dee2aaSAndroid Build Coastguard Worker default: fColorNodes.at(0)->setColor(fMidtones);
97*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(1)->setColor(fMidtones);
98*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(2)->setColor(fMidtones);
99*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(3)->setColor(fMidtones);
100*c8dee2aaSAndroid Build Coastguard Worker fColorNodes.at(4)->setColor(fMidtones);
101*c8dee2aaSAndroid Build Coastguard Worker break;
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker this->node()->setWeight((100-fBlend)/100);
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker const std::vector<sk_sp<sksg::Color>> fColorNodes;
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fTone = 0;
111*c8dee2aaSAndroid Build Coastguard Worker ColorValue fHighlights,
112*c8dee2aaSAndroid Build Coastguard Worker fBrights,
113*c8dee2aaSAndroid Build Coastguard Worker fMidtones,
114*c8dee2aaSAndroid Build Coastguard Worker fDarktones,
115*c8dee2aaSAndroid Build Coastguard Worker fShadows;
116*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fBlend = 0;
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = DiscardableAdapterBase<CCTonerAdapter, sksg::GradientColorFilter>;
119*c8dee2aaSAndroid Build Coastguard Worker };
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker } // namespace
122*c8dee2aaSAndroid Build Coastguard Worker
attachCCTonerEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const123*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachCCTonerEffect(const skjson::ArrayValue& jprops,
124*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer) const {
125*c8dee2aaSAndroid Build Coastguard Worker std::vector<sk_sp<sksg::Color>> colorNodes = {
126*c8dee2aaSAndroid Build Coastguard Worker sksg::Color::Make(SK_ColorRED),
127*c8dee2aaSAndroid Build Coastguard Worker sksg::Color::Make(SK_ColorRED),
128*c8dee2aaSAndroid Build Coastguard Worker sksg::Color::Make(SK_ColorRED),
129*c8dee2aaSAndroid Build Coastguard Worker sksg::Color::Make(SK_ColorRED),
130*c8dee2aaSAndroid Build Coastguard Worker sksg::Color::Make(SK_ColorRED)
131*c8dee2aaSAndroid Build Coastguard Worker };
132*c8dee2aaSAndroid Build Coastguard Worker return fBuilder->attachDiscardableAdapter<CCTonerAdapter>(jprops,
133*c8dee2aaSAndroid Build Coastguard Worker std::move(layer),
134*c8dee2aaSAndroid Build Coastguard Worker *fBuilder,
135*c8dee2aaSAndroid Build Coastguard Worker std::move(colorNodes));
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
139