1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Adapter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/effects/Effects.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGColorFilter.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker namespace skjson {
24*c8dee2aaSAndroid Build Coastguard Worker class ArrayValue;
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker namespace skottie::internal {
28*c8dee2aaSAndroid Build Coastguard Worker namespace {
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker // The B&W effect allows controlling individual luminance contribution of
31*c8dee2aaSAndroid Build Coastguard Worker // primary and secondary colors.
32*c8dee2aaSAndroid Build Coastguard Worker //
33*c8dee2aaSAndroid Build Coastguard Worker // The implementation relies on computing primary/secondary relative weights
34*c8dee2aaSAndroid Build Coastguard Worker // for the input color on the hue hexagon, and modulating based on weight
35*c8dee2aaSAndroid Build Coastguard Worker // coefficients.
36*c8dee2aaSAndroid Build Coastguard Worker //
37*c8dee2aaSAndroid Build Coastguard Worker // Note:
38*c8dee2aaSAndroid Build Coastguard Worker // - at least one of (dr,dg,db) is 0
39*c8dee2aaSAndroid Build Coastguard Worker // - at least two of (wr,wg,wb) and two of (wy,wc,wm) are 0
40*c8dee2aaSAndroid Build Coastguard Worker // => we are effectively selecting the color hue sextant without explicit branching
41*c8dee2aaSAndroid Build Coastguard Worker //
42*c8dee2aaSAndroid Build Coastguard Worker // (inspired by https://github.com/RoyiAvital/StackExchangeCodes/blob/master/SignalProcessing/Q688/ApplyBlackWhiteFilter.m)
43*c8dee2aaSAndroid Build Coastguard Worker
make_effect()44*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkRuntimeEffect> make_effect() {
45*c8dee2aaSAndroid Build Coastguard Worker static constexpr char BLACK_AND_WHITE_EFFECT[] =
46*c8dee2aaSAndroid Build Coastguard Worker "uniform half kR, kY, kG, kC, kB, kM;"
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 c) {"
49*c8dee2aaSAndroid Build Coastguard Worker "half m = min(min(c.r, c.g), c.b),"
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker "dr = c.r - m,"
52*c8dee2aaSAndroid Build Coastguard Worker "dg = c.g - m,"
53*c8dee2aaSAndroid Build Coastguard Worker "db = c.b - m,"
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker // secondaries weights
56*c8dee2aaSAndroid Build Coastguard Worker "wy = min(dr,dg),"
57*c8dee2aaSAndroid Build Coastguard Worker "wc = min(dg,db),"
58*c8dee2aaSAndroid Build Coastguard Worker "wm = min(db,dr),"
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker // primaries weights
61*c8dee2aaSAndroid Build Coastguard Worker "wr = dr - wy - wm,"
62*c8dee2aaSAndroid Build Coastguard Worker "wg = dg - wy - wc,"
63*c8dee2aaSAndroid Build Coastguard Worker "wb = db - wc - wm,"
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker // final luminance
66*c8dee2aaSAndroid Build Coastguard Worker "l = m + kR*wr + kY*wy + kG*wg + kC*wc + kB*wb + kM*wm;"
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker "return half4(l, l, l, c.a);"
69*c8dee2aaSAndroid Build Coastguard Worker "}"
70*c8dee2aaSAndroid Build Coastguard Worker ;
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect =
73*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::MakeForColorFilter(SkString(BLACK_AND_WHITE_EFFECT)).effect.release();
74*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(effect);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker return sk_ref_sp(effect);
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker class BlackAndWhiteAdapter final : public DiscardableAdapterBase<BlackAndWhiteAdapter,
80*c8dee2aaSAndroid Build Coastguard Worker sksg::ExternalColorFilter> {
81*c8dee2aaSAndroid Build Coastguard Worker public:
BlackAndWhiteAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,sk_sp<sksg::RenderNode> layer)82*c8dee2aaSAndroid Build Coastguard Worker BlackAndWhiteAdapter(const skjson::ArrayValue& jprops,
83*c8dee2aaSAndroid Build Coastguard Worker const AnimationBuilder& abuilder,
84*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> layer)
85*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(sksg::ExternalColorFilter::Make(std::move(layer)))
86*c8dee2aaSAndroid Build Coastguard Worker , fEffect(make_effect())
87*c8dee2aaSAndroid Build Coastguard Worker {
88*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fEffect);
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker enum : size_t {
91*c8dee2aaSAndroid Build Coastguard Worker kReds_Index = 0,
92*c8dee2aaSAndroid Build Coastguard Worker kYellows_Index = 1,
93*c8dee2aaSAndroid Build Coastguard Worker kGreens_Index = 2,
94*c8dee2aaSAndroid Build Coastguard Worker kCyans_Index = 3,
95*c8dee2aaSAndroid Build Coastguard Worker kBlues_Index = 4,
96*c8dee2aaSAndroid Build Coastguard Worker kMagentas_Index = 5,
97*c8dee2aaSAndroid Build Coastguard Worker // TODO
98*c8dee2aaSAndroid Build Coastguard Worker // kTint_Index = 6,
99*c8dee2aaSAndroid Build Coastguard Worker // kTintColorIndex = 7,
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker EffectBinder(jprops, abuilder, this)
103*c8dee2aaSAndroid Build Coastguard Worker .bind( kReds_Index, fCoeffs[0])
104*c8dee2aaSAndroid Build Coastguard Worker .bind( kYellows_Index, fCoeffs[1])
105*c8dee2aaSAndroid Build Coastguard Worker .bind( kGreens_Index, fCoeffs[2])
106*c8dee2aaSAndroid Build Coastguard Worker .bind( kCyans_Index, fCoeffs[3])
107*c8dee2aaSAndroid Build Coastguard Worker .bind( kBlues_Index, fCoeffs[4])
108*c8dee2aaSAndroid Build Coastguard Worker .bind(kMagentas_Index, fCoeffs[5]);
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker private:
onSync()112*c8dee2aaSAndroid Build Coastguard Worker void onSync() override {
113*c8dee2aaSAndroid Build Coastguard Worker struct {
114*c8dee2aaSAndroid Build Coastguard Worker float normalized_coeffs[6];
115*c8dee2aaSAndroid Build Coastguard Worker } coeffs = {
116*c8dee2aaSAndroid Build Coastguard Worker (fCoeffs[0] ) / 100,
117*c8dee2aaSAndroid Build Coastguard Worker (fCoeffs[1] ) / 100,
118*c8dee2aaSAndroid Build Coastguard Worker (fCoeffs[2] ) / 100,
119*c8dee2aaSAndroid Build Coastguard Worker (fCoeffs[3] ) / 100,
120*c8dee2aaSAndroid Build Coastguard Worker (fCoeffs[4] ) / 100,
121*c8dee2aaSAndroid Build Coastguard Worker (fCoeffs[5] ) / 100,
122*c8dee2aaSAndroid Build Coastguard Worker };
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker this->node()->setColorFilter(
125*c8dee2aaSAndroid Build Coastguard Worker fEffect->makeColorFilter(SkData::MakeWithCopy(&coeffs, sizeof(coeffs))));
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkRuntimeEffect> fEffect;
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker ScalarValue fCoeffs[6];
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = DiscardableAdapterBase<BlackAndWhiteAdapter, sksg::ExternalColorFilter>;
133*c8dee2aaSAndroid Build Coastguard Worker };
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker } // namespace
136*c8dee2aaSAndroid Build Coastguard Worker
attachBlackAndWhiteEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const137*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> EffectBuilder::attachBlackAndWhiteEffect(
138*c8dee2aaSAndroid Build Coastguard Worker const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const {
139*c8dee2aaSAndroid Build Coastguard Worker return fBuilder->attachDiscardableAdapter<BlackAndWhiteAdapter>(jprops,
140*c8dee2aaSAndroid Build Coastguard Worker *fBuilder,
141*c8dee2aaSAndroid Build Coastguard Worker std::move(layer));
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie::internal
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