xref: /aosp_15_r20/external/skia/modules/skottie/src/Camera.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/Camera.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottiePriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGTransform.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSON.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
17*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
18*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
21*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace  {
24*c8dee2aaSAndroid Build Coastguard Worker 
ComputeCameraMatrix(const SkV3 & position,const SkV3 & poi,const SkV3 & rotation,const SkSize & viewport_size,float zoom)25*c8dee2aaSAndroid Build Coastguard Worker SkM44 ComputeCameraMatrix(const SkV3& position,
26*c8dee2aaSAndroid Build Coastguard Worker                           const SkV3& poi,
27*c8dee2aaSAndroid Build Coastguard Worker                           const SkV3& rotation,
28*c8dee2aaSAndroid Build Coastguard Worker                           const SkSize& viewport_size,
29*c8dee2aaSAndroid Build Coastguard Worker                           float zoom) {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     // Initial camera vector.
32*c8dee2aaSAndroid Build Coastguard Worker     const auto cam_t = SkM44::Rotate({0, 0, 1}, SkDegreesToRadians(-rotation.z))
33*c8dee2aaSAndroid Build Coastguard Worker                      * SkM44::Rotate({0, 1, 0}, SkDegreesToRadians( rotation.y))
34*c8dee2aaSAndroid Build Coastguard Worker                      * SkM44::Rotate({1, 0, 0}, SkDegreesToRadians( rotation.x))
35*c8dee2aaSAndroid Build Coastguard Worker                      * SkM44::LookAt({ position.x, position.y, -position.z },
36*c8dee2aaSAndroid Build Coastguard Worker                                      {      poi.x,      poi.y,       poi.z },
37*c8dee2aaSAndroid Build Coastguard Worker                                      {          0,          1,           0 })
38*c8dee2aaSAndroid Build Coastguard Worker                      * SkM44::Scale(1, 1, -1);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     // View parameters:
41*c8dee2aaSAndroid Build Coastguard Worker     //
42*c8dee2aaSAndroid Build Coastguard Worker     //   * size     -> composition size (TODO: AE seems to base it on width only?)
43*c8dee2aaSAndroid Build Coastguard Worker     //   * distance -> "zoom" camera attribute
44*c8dee2aaSAndroid Build Coastguard Worker     //
45*c8dee2aaSAndroid Build Coastguard Worker     const auto view_size     = std::max(viewport_size.width(), viewport_size.height()),
46*c8dee2aaSAndroid Build Coastguard Worker                view_distance = zoom,
47*c8dee2aaSAndroid Build Coastguard Worker                view_angle    = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance));
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     const auto persp_t = SkM44::Scale(view_size * 0.5f, view_size * 0.5f, 1)
50*c8dee2aaSAndroid Build Coastguard Worker                        * SkM44::Perspective(0, view_distance, 2 * view_angle);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     return SkM44::Translate(viewport_size.width()  * 0.5f,
53*c8dee2aaSAndroid Build Coastguard Worker                             viewport_size.height() * 0.5f,
54*c8dee2aaSAndroid Build Coastguard Worker                             0)
55*c8dee2aaSAndroid Build Coastguard Worker            * persp_t * cam_t;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker } // namespace
59*c8dee2aaSAndroid Build Coastguard Worker 
CameraAdaper(const skjson::ObjectValue & jlayer,const skjson::ObjectValue & jtransform,const AnimationBuilder & abuilder,const SkSize & viewport_size)60*c8dee2aaSAndroid Build Coastguard Worker CameraAdaper::CameraAdaper(const skjson::ObjectValue& jlayer,
61*c8dee2aaSAndroid Build Coastguard Worker                            const skjson::ObjectValue& jtransform,
62*c8dee2aaSAndroid Build Coastguard Worker                            const AnimationBuilder& abuilder,
63*c8dee2aaSAndroid Build Coastguard Worker                            const SkSize& viewport_size)
64*c8dee2aaSAndroid Build Coastguard Worker     : INHERITED(jtransform, abuilder)
65*c8dee2aaSAndroid Build Coastguard Worker     , fViewportSize(viewport_size)
66*c8dee2aaSAndroid Build Coastguard Worker     // The presence of an anchor point property ('a') differentiates
67*c8dee2aaSAndroid Build Coastguard Worker     // one-node vs. two-node cameras.
68*c8dee2aaSAndroid Build Coastguard Worker     , fType(jtransform["a"].is<skjson::NullValue>() ? CameraType::kOneNode
69*c8dee2aaSAndroid Build Coastguard Worker                                                     : CameraType::kTwoNode) {
70*c8dee2aaSAndroid Build Coastguard Worker     // 'pe' (perspective?) corresponds to AE's "zoom" camera property.
71*c8dee2aaSAndroid Build Coastguard Worker     this->bind(abuilder, jlayer["pe"], fZoom);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker CameraAdaper::~CameraAdaper() = default;
75*c8dee2aaSAndroid Build Coastguard Worker 
totalMatrix() const76*c8dee2aaSAndroid Build Coastguard Worker SkM44 CameraAdaper::totalMatrix() const {
77*c8dee2aaSAndroid Build Coastguard Worker     // Camera parameters:
78*c8dee2aaSAndroid Build Coastguard Worker     //
79*c8dee2aaSAndroid Build Coastguard Worker     //   * location          -> position attribute
80*c8dee2aaSAndroid Build Coastguard Worker     //   * point of interest -> anchor point attribute (two-node camera only)
81*c8dee2aaSAndroid Build Coastguard Worker     //   * orientation       -> rotation attribute
82*c8dee2aaSAndroid Build Coastguard Worker     //
83*c8dee2aaSAndroid Build Coastguard Worker     const auto position = this->position();
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     return ComputeCameraMatrix(position,
86*c8dee2aaSAndroid Build Coastguard Worker                                this->poi(position),
87*c8dee2aaSAndroid Build Coastguard Worker                                this->rotation(),
88*c8dee2aaSAndroid Build Coastguard Worker                                fViewportSize,
89*c8dee2aaSAndroid Build Coastguard Worker                                fZoom);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker 
poi(const SkV3 & pos) const92*c8dee2aaSAndroid Build Coastguard Worker SkV3 CameraAdaper::poi(const SkV3& pos) const {
93*c8dee2aaSAndroid Build Coastguard Worker     // AE supports two camera types:
94*c8dee2aaSAndroid Build Coastguard Worker     //
95*c8dee2aaSAndroid Build Coastguard Worker     //   - one-node camera: does not auto-orient, and starts off perpendicular
96*c8dee2aaSAndroid Build Coastguard Worker     //     to the z = 0 plane, facing "forward" (decreasing z).
97*c8dee2aaSAndroid Build Coastguard Worker     //
98*c8dee2aaSAndroid Build Coastguard Worker     //   - two-node camera: has a point of interest (encoded as the anchor point),
99*c8dee2aaSAndroid Build Coastguard Worker     //     and auto-orients to point in its direction.
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     if (fType == CameraType::kOneNode) {
102*c8dee2aaSAndroid Build Coastguard Worker         return { pos.x, pos.y, -pos.z - 1};
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     const auto ap = this->anchor_point();
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     return { ap.x, ap.y, -ap.z };
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker 
DefaultCameraTransform(const SkSize & viewport_size)110*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::Transform> CameraAdaper::DefaultCameraTransform(const SkSize& viewport_size) {
111*c8dee2aaSAndroid Build Coastguard Worker     const auto center = SkVector::Make(viewport_size.width()  * 0.5f,
112*c8dee2aaSAndroid Build Coastguard Worker                                        viewport_size.height() * 0.5f);
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     static constexpr float kDefaultAEZoom = 879.13f;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     const SkV3 pos = { center.fX, center.fY, -kDefaultAEZoom },
117*c8dee2aaSAndroid Build Coastguard Worker                poi = {     pos.x,     pos.y,      -pos.z - 1 },
118*c8dee2aaSAndroid Build Coastguard Worker                rot = {         0,         0,               0 };
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     return sksg::Matrix<SkM44>::Make(
121*c8dee2aaSAndroid Build Coastguard Worker                 ComputeCameraMatrix(pos, poi, rot, viewport_size, kDefaultAEZoom));
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker 
attachCamera(const skjson::ObjectValue & jlayer,const skjson::ObjectValue & jtransform,sk_sp<sksg::Transform> parent,const SkSize & viewport_size) const124*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::Transform> AnimationBuilder::attachCamera(const skjson::ObjectValue& jlayer,
125*c8dee2aaSAndroid Build Coastguard Worker                                                       const skjson::ObjectValue& jtransform,
126*c8dee2aaSAndroid Build Coastguard Worker                                                       sk_sp<sksg::Transform> parent,
127*c8dee2aaSAndroid Build Coastguard Worker                                                       const SkSize& viewport_size) const {
128*c8dee2aaSAndroid Build Coastguard Worker     auto adapter = sk_make_sp<CameraAdaper>(jlayer, jtransform, *this, viewport_size);
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     if (adapter->isStatic()) {
131*c8dee2aaSAndroid Build Coastguard Worker         adapter->seek(0);
132*c8dee2aaSAndroid Build Coastguard Worker     } else {
133*c8dee2aaSAndroid Build Coastguard Worker         fCurrentAnimatorScope->push_back(adapter);
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     return sksg::Transform::MakeConcat(adapter->node(), std::move(parent));
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
140*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
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