xref: /aosp_15_r20/external/skia/modules/skottie/include/SlotManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SlotManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SlotManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/SkottieValue.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/src/text/TextAdapter.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker struct SkV2;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace skresources {
25*c8dee2aaSAndroid Build Coastguard Worker class ImageAsset;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker struct TextPropertyValue;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
33*c8dee2aaSAndroid Build Coastguard Worker class AnimationBuilder;
34*c8dee2aaSAndroid Build Coastguard Worker class SceneGraphRevalidator;
35*c8dee2aaSAndroid Build Coastguard Worker class AnimatablePropertyContainer;
36*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker class SK_API SlotManager final : public SkRefCnt {
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker public:
43*c8dee2aaSAndroid Build Coastguard Worker     using SlotID = SkString;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     SlotManager(sk_sp<skottie::internal::SceneGraphRevalidator>);
46*c8dee2aaSAndroid Build Coastguard Worker     ~SlotManager() override;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     bool setColorSlot(const SlotID&, SkColor);
49*c8dee2aaSAndroid Build Coastguard Worker     bool setImageSlot(const SlotID&, const sk_sp<skresources::ImageAsset>&);
50*c8dee2aaSAndroid Build Coastguard Worker     bool setScalarSlot(const SlotID&, float);
51*c8dee2aaSAndroid Build Coastguard Worker     bool setVec2Slot(const SlotID&, SkV2);
52*c8dee2aaSAndroid Build Coastguard Worker     bool setTextSlot(const SlotID&, const TextPropertyValue&);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     std::optional<SkColor>               getColorSlot(const SlotID&) const;
55*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const skresources::ImageAsset> getImageSlot(const SlotID&) const;
56*c8dee2aaSAndroid Build Coastguard Worker     std::optional<float>                 getScalarSlot(const SlotID&) const;
57*c8dee2aaSAndroid Build Coastguard Worker     std::optional<SkV2>                  getVec2Slot(const SlotID&) const;
58*c8dee2aaSAndroid Build Coastguard Worker     std::optional<TextPropertyValue>     getTextSlot(const SlotID&) const;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     struct SlotInfo {
61*c8dee2aaSAndroid Build Coastguard Worker         TArray<SlotID> fColorSlotIDs;
62*c8dee2aaSAndroid Build Coastguard Worker         TArray<SlotID> fScalarSlotIDs;
63*c8dee2aaSAndroid Build Coastguard Worker         TArray<SlotID> fVec2SlotIDs;
64*c8dee2aaSAndroid Build Coastguard Worker         TArray<SlotID> fImageSlotIDs;
65*c8dee2aaSAndroid Build Coastguard Worker         TArray<SlotID> fTextSlotIDs;
66*c8dee2aaSAndroid Build Coastguard Worker     };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     // Helper function to get all slot IDs and their value types
69*c8dee2aaSAndroid Build Coastguard Worker     SlotInfo getSlotInfo() const;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker private:
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     // pass value to the SlotManager for manipulation and node for invalidation
74*c8dee2aaSAndroid Build Coastguard Worker     void trackColorValue(const SlotID&, ColorValue*,
75*c8dee2aaSAndroid Build Coastguard Worker                          sk_sp<skottie::internal::AnimatablePropertyContainer>);
76*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skresources::ImageAsset> trackImageValue(const SlotID&, sk_sp<skresources::ImageAsset>);
77*c8dee2aaSAndroid Build Coastguard Worker     void trackScalarValue(const SlotID&, ScalarValue*,
78*c8dee2aaSAndroid Build Coastguard Worker                           sk_sp<skottie::internal::AnimatablePropertyContainer>);
79*c8dee2aaSAndroid Build Coastguard Worker     void trackVec2Value(const SlotID&, Vec2Value*,
80*c8dee2aaSAndroid Build Coastguard Worker                         sk_sp<skottie::internal::AnimatablePropertyContainer>);
81*c8dee2aaSAndroid Build Coastguard Worker     void trackTextValue(const SlotID&, sk_sp<skottie::internal::TextAdapter>);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     // ValuePair tracks a pointer to a value to change, and a means to invalidate the render tree.
84*c8dee2aaSAndroid Build Coastguard Worker     // For the latter, we can take either a node in the scene graph that directly the scene graph,
85*c8dee2aaSAndroid Build Coastguard Worker     // or an adapter which takes the value passed and interprets it before pushing to the scene
86*c8dee2aaSAndroid Build Coastguard Worker     // (clamping, normalizing, etc.)
87*c8dee2aaSAndroid Build Coastguard Worker     // Only one should be set, it is UB to create a ValuePair with both a node and an adapter.
88*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
89*c8dee2aaSAndroid Build Coastguard Worker     struct ValuePair
90*c8dee2aaSAndroid Build Coastguard Worker     {
91*c8dee2aaSAndroid Build Coastguard Worker         T value;
92*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<skottie::internal::AnimatablePropertyContainer> adapter;
93*c8dee2aaSAndroid Build Coastguard Worker     };
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     class ImageAssetProxy;
96*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
97*c8dee2aaSAndroid Build Coastguard Worker     using SlotMap = THashMap<SlotID, TArray<T>>;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     SlotMap<ValuePair<ColorValue*>>                fColorMap;
100*c8dee2aaSAndroid Build Coastguard Worker     SlotMap<ValuePair<ScalarValue*>>               fScalarMap;
101*c8dee2aaSAndroid Build Coastguard Worker     SlotMap<ValuePair<Vec2Value*>>                 fVec2Map;
102*c8dee2aaSAndroid Build Coastguard Worker     SlotMap<sk_sp<ImageAssetProxy>>                fImageMap;
103*c8dee2aaSAndroid Build Coastguard Worker     SlotMap<sk_sp<skottie::internal::TextAdapter>> fTextMap;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<skottie::internal::SceneGraphRevalidator> fRevalidator;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     friend class skottie::internal::AnimationBuilder;
108*c8dee2aaSAndroid Build Coastguard Worker     friend class skottie::internal::AnimatablePropertyContainer;
109*c8dee2aaSAndroid Build Coastguard Worker };
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker #endif // SlotManager_DEFINED
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