xref: /aosp_15_r20/external/skia/modules/skottie/include/SkottieProperty.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkottieProperty_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkottieProperty_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/TextShaper.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
26*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
27*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
28*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
29*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
30*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker class Color;
37*c8dee2aaSAndroid Build Coastguard Worker class OpacityEffect;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker using ColorPropertyValue   = SkColor;
44*c8dee2aaSAndroid Build Coastguard Worker using OpacityPropertyValue = float;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker enum class TextPaintOrder : uint8_t {
47*c8dee2aaSAndroid Build Coastguard Worker     kFillStroke,
48*c8dee2aaSAndroid Build Coastguard Worker     kStrokeFill,
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker // Optional callback invoked when drawing text layers.
52*c8dee2aaSAndroid Build Coastguard Worker // Allows clients to render custom text decorations.
53*c8dee2aaSAndroid Build Coastguard Worker class GlyphDecorator : public SkRefCnt {
54*c8dee2aaSAndroid Build Coastguard Worker public:
55*c8dee2aaSAndroid Build Coastguard Worker     struct GlyphInfo {
56*c8dee2aaSAndroid Build Coastguard Worker         SkRect   fBounds;  // visual glyph bounds
57*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix fMatrix;  // glyph matrix
58*c8dee2aaSAndroid Build Coastguard Worker         size_t   fCluster; // cluster index in the original text string
59*c8dee2aaSAndroid Build Coastguard Worker         float    fAdvance; // horizontal glyph advance
60*c8dee2aaSAndroid Build Coastguard Worker     };
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     struct TextInfo {
63*c8dee2aaSAndroid Build Coastguard Worker         SkSpan<const GlyphInfo> fGlyphs;
64*c8dee2aaSAndroid Build Coastguard Worker         float                   fScale;  // Additional font scale applied by auto-sizing.
65*c8dee2aaSAndroid Build Coastguard Worker     };
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     virtual void onDecorate(SkCanvas*, const TextInfo&) = 0;
68*c8dee2aaSAndroid Build Coastguard Worker };
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker struct TextPropertyValue {
71*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkTypeface>       fTypeface;
72*c8dee2aaSAndroid Build Coastguard Worker     SkString                fText;
73*c8dee2aaSAndroid Build Coastguard Worker     float                   fTextSize       = 0,
74*c8dee2aaSAndroid Build Coastguard Worker                             fMinTextSize    = 0,                                 // when auto-sizing
75*c8dee2aaSAndroid Build Coastguard Worker                             fMaxTextSize    = std::numeric_limits<float>::max(), // when auto-sizing
76*c8dee2aaSAndroid Build Coastguard Worker                             fStrokeWidth    = 0,
77*c8dee2aaSAndroid Build Coastguard Worker                             fLineHeight     = 0,
78*c8dee2aaSAndroid Build Coastguard Worker                             fLineShift      = 0,
79*c8dee2aaSAndroid Build Coastguard Worker                             fAscent         = 0;
80*c8dee2aaSAndroid Build Coastguard Worker     size_t                  fMaxLines       = 0;                                 // when auto-sizing
81*c8dee2aaSAndroid Build Coastguard Worker     SkTextUtils::Align      fHAlign         = SkTextUtils::kLeft_Align;
82*c8dee2aaSAndroid Build Coastguard Worker     Shaper::VAlign          fVAlign         = Shaper::VAlign::kTop;
83*c8dee2aaSAndroid Build Coastguard Worker     Shaper::ResizePolicy    fResize         = Shaper::ResizePolicy::kNone;
84*c8dee2aaSAndroid Build Coastguard Worker     Shaper::LinebreakPolicy fLineBreak      = Shaper::LinebreakPolicy::kExplicit;
85*c8dee2aaSAndroid Build Coastguard Worker     Shaper::Direction       fDirection      = Shaper::Direction::kLTR;
86*c8dee2aaSAndroid Build Coastguard Worker     Shaper::Capitalization  fCapitalization = Shaper::Capitalization::kNone;
87*c8dee2aaSAndroid Build Coastguard Worker     SkRect                  fBox            = SkRect::MakeEmpty();
88*c8dee2aaSAndroid Build Coastguard Worker     SkColor                 fFillColor      = SK_ColorTRANSPARENT,
89*c8dee2aaSAndroid Build Coastguard Worker                             fStrokeColor    = SK_ColorTRANSPARENT;
90*c8dee2aaSAndroid Build Coastguard Worker     TextPaintOrder          fPaintOrder     = TextPaintOrder::kFillStroke;
91*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Join           fStrokeJoin     = SkPaint::Join::kMiter_Join;
92*c8dee2aaSAndroid Build Coastguard Worker     bool                    fHasFill        = false,
93*c8dee2aaSAndroid Build Coastguard Worker                             fHasStroke      = false;
94*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GlyphDecorator>   fDecorator;
95*c8dee2aaSAndroid Build Coastguard Worker                             // The locale to be used for text shaping, in BCP47 form.  This includes
96*c8dee2aaSAndroid Build Coastguard Worker                             // support for RFC6067 extensions, so one can e.g. select strict line
97*c8dee2aaSAndroid Build Coastguard Worker                             // breaking rules for certain scripts: ja-u-lb-strict.
98*c8dee2aaSAndroid Build Coastguard Worker                             // Pass an empty string to use the system locale.
99*c8dee2aaSAndroid Build Coastguard Worker     SkString                fLocale;
100*c8dee2aaSAndroid Build Coastguard Worker                             // Optional font family name, to be passed to the font manager for
101*c8dee2aaSAndroid Build Coastguard Worker                             // fallback.
102*c8dee2aaSAndroid Build Coastguard Worker     SkString                fFontFamily;
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     bool operator==(const TextPropertyValue& other) const;
105*c8dee2aaSAndroid Build Coastguard Worker     bool operator!=(const TextPropertyValue& other) const;
106*c8dee2aaSAndroid Build Coastguard Worker };
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker struct TransformPropertyValue {
109*c8dee2aaSAndroid Build Coastguard Worker     SkPoint  fAnchorPoint,
110*c8dee2aaSAndroid Build Coastguard Worker              fPosition;
111*c8dee2aaSAndroid Build Coastguard Worker     SkVector fScale;
112*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRotation,
113*c8dee2aaSAndroid Build Coastguard Worker              fSkew,
114*c8dee2aaSAndroid Build Coastguard Worker              fSkewAxis;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     bool operator==(const TransformPropertyValue& other) const;
117*c8dee2aaSAndroid Build Coastguard Worker     bool operator!=(const TransformPropertyValue& other) const;
118*c8dee2aaSAndroid Build Coastguard Worker };
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker namespace internal { class SceneGraphRevalidator; }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker /**
123*c8dee2aaSAndroid Build Coastguard Worker  * Property handles are adapters between user-facing AE model/values
124*c8dee2aaSAndroid Build Coastguard Worker  * and the internal scene-graph representation.
125*c8dee2aaSAndroid Build Coastguard Worker  */
126*c8dee2aaSAndroid Build Coastguard Worker template <typename ValueT, typename NodeT>
127*c8dee2aaSAndroid Build Coastguard Worker class SK_API PropertyHandle final {
128*c8dee2aaSAndroid Build Coastguard Worker public:
129*c8dee2aaSAndroid Build Coastguard Worker     explicit PropertyHandle(sk_sp<NodeT>);
PropertyHandle(sk_sp<NodeT> node,sk_sp<internal::SceneGraphRevalidator> revalidator)130*c8dee2aaSAndroid Build Coastguard Worker     PropertyHandle(sk_sp<NodeT> node, sk_sp<internal::SceneGraphRevalidator> revalidator)
131*c8dee2aaSAndroid Build Coastguard Worker         : fNode(std::move(node))
132*c8dee2aaSAndroid Build Coastguard Worker         , fRevalidator(std::move(revalidator)) {}
133*c8dee2aaSAndroid Build Coastguard Worker     ~PropertyHandle();
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker     PropertyHandle(const PropertyHandle&);
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     ValueT get() const;
138*c8dee2aaSAndroid Build Coastguard Worker     void set(const ValueT&);
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker private:
141*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<NodeT>                           fNode;
142*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<internal::SceneGraphRevalidator> fRevalidator;
143*c8dee2aaSAndroid Build Coastguard Worker };
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker namespace internal {
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker class TextAdapter;
148*c8dee2aaSAndroid Build Coastguard Worker class TransformAdapter2D;
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker } // namespace internal
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker using ColorPropertyHandle     = PropertyHandle<ColorPropertyValue,
153*c8dee2aaSAndroid Build Coastguard Worker                                                sksg::Color>;
154*c8dee2aaSAndroid Build Coastguard Worker using OpacityPropertyHandle   = PropertyHandle<OpacityPropertyValue,
155*c8dee2aaSAndroid Build Coastguard Worker                                                sksg::OpacityEffect>;
156*c8dee2aaSAndroid Build Coastguard Worker using TextPropertyHandle      = PropertyHandle<TextPropertyValue,
157*c8dee2aaSAndroid Build Coastguard Worker                                                internal::TextAdapter>;
158*c8dee2aaSAndroid Build Coastguard Worker using TransformPropertyHandle = PropertyHandle<TransformPropertyValue,
159*c8dee2aaSAndroid Build Coastguard Worker                                                internal::TransformAdapter2D>;
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker /**
162*c8dee2aaSAndroid Build Coastguard Worker  * A PropertyObserver can be used to track and manipulate certain properties of "interesting"
163*c8dee2aaSAndroid Build Coastguard Worker  * Lottie nodes.
164*c8dee2aaSAndroid Build Coastguard Worker  *
165*c8dee2aaSAndroid Build Coastguard Worker  * When registered with an animation builder, PropertyObserver receives notifications for
166*c8dee2aaSAndroid Build Coastguard Worker  * various properties of layer and shape nodes.  The |node_name| argument corresponds to the
167*c8dee2aaSAndroid Build Coastguard Worker  * name ("nm") node property.
168*c8dee2aaSAndroid Build Coastguard Worker  */
169*c8dee2aaSAndroid Build Coastguard Worker class SK_API PropertyObserver : public SkRefCnt {
170*c8dee2aaSAndroid Build Coastguard Worker public:
171*c8dee2aaSAndroid Build Coastguard Worker     enum class NodeType {COMPOSITION, LAYER, EFFECT, OTHER};
172*c8dee2aaSAndroid Build Coastguard Worker 
173*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
174*c8dee2aaSAndroid Build Coastguard Worker     using LazyHandle = std::function<std::unique_ptr<T>()>;
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     virtual void onColorProperty    (const char node_name[],
177*c8dee2aaSAndroid Build Coastguard Worker                                      const LazyHandle<ColorPropertyHandle>&);
178*c8dee2aaSAndroid Build Coastguard Worker     virtual void onOpacityProperty  (const char node_name[],
179*c8dee2aaSAndroid Build Coastguard Worker                                      const LazyHandle<OpacityPropertyHandle>&);
180*c8dee2aaSAndroid Build Coastguard Worker     virtual void onTextProperty     (const char node_name[],
181*c8dee2aaSAndroid Build Coastguard Worker                                      const LazyHandle<TextPropertyHandle>&);
182*c8dee2aaSAndroid Build Coastguard Worker     virtual void onTransformProperty(const char node_name[],
183*c8dee2aaSAndroid Build Coastguard Worker                                      const LazyHandle<TransformPropertyHandle>&);
184*c8dee2aaSAndroid Build Coastguard Worker     virtual void onEnterNode(const char node_name[], NodeType node_type);
185*c8dee2aaSAndroid Build Coastguard Worker     virtual void onLeavingNode(const char node_name[], NodeType node_type);
186*c8dee2aaSAndroid Build Coastguard Worker };
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker #endif // SkottieProperty_DEFINED
191