1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef Skottie_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define Skottie_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skresources/include/SkResources.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker // TODO(kjlubick) update clients and then remove the following: 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMgr.h" // IWYU pragma: keep 20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/ExternalLayer.h" // IWYU pragma: keep 21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/SkottieProperty.h" // IWYU pragma: keep 22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skottie/include/SlotManager.h" // IWYU pragma: keep 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 25*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 26*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas; 29*c8dee2aaSAndroid Build Coastguard Worker class SkStream; 30*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController; 35*c8dee2aaSAndroid Build Coastguard Worker class RenderNode; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker namespace SkShapers { class Factory; } 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker namespace skottie { 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker namespace internal { class Animator; } 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker using ImageAsset = skresources::ImageAsset; 46*c8dee2aaSAndroid Build Coastguard Worker using ResourceProvider = skresources::ResourceProvider; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker /** 49*c8dee2aaSAndroid Build Coastguard Worker * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings. 50*c8dee2aaSAndroid Build Coastguard Worker */ 51*c8dee2aaSAndroid Build Coastguard Worker class SK_API Logger : public SkRefCnt { 52*c8dee2aaSAndroid Build Coastguard Worker public: 53*c8dee2aaSAndroid Build Coastguard Worker enum class Level { 54*c8dee2aaSAndroid Build Coastguard Worker kWarning, 55*c8dee2aaSAndroid Build Coastguard Worker kError, 56*c8dee2aaSAndroid Build Coastguard Worker }; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker virtual void log(Level, const char message[], const char* json = nullptr) = 0; 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker // Evaluates AE expressions. 62*c8dee2aaSAndroid Build Coastguard Worker template <class T> 63*c8dee2aaSAndroid Build Coastguard Worker class SK_API ExpressionEvaluator : public SkRefCnt { 64*c8dee2aaSAndroid Build Coastguard Worker public: 65*c8dee2aaSAndroid Build Coastguard Worker // Evaluate the expression at the current time. 66*c8dee2aaSAndroid Build Coastguard Worker virtual T evaluate(float t) = 0; 67*c8dee2aaSAndroid Build Coastguard Worker }; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker /** 70*c8dee2aaSAndroid Build Coastguard Worker * Creates ExpressionEvaluators to evaluate AE expressions and return the results. 71*c8dee2aaSAndroid Build Coastguard Worker */ 72*c8dee2aaSAndroid Build Coastguard Worker class SK_API ExpressionManager : public SkRefCnt { 73*c8dee2aaSAndroid Build Coastguard Worker public: 74*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<ExpressionEvaluator<float>> createNumberExpressionEvaluator( 75*c8dee2aaSAndroid Build Coastguard Worker const char expression[]) = 0; 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<ExpressionEvaluator<SkString>> createStringExpressionEvaluator( 78*c8dee2aaSAndroid Build Coastguard Worker const char expression[]) = 0; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<ExpressionEvaluator<std::vector<float>>> createArrayExpressionEvaluator( 81*c8dee2aaSAndroid Build Coastguard Worker const char expression[]) = 0; 82*c8dee2aaSAndroid Build Coastguard Worker }; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker /** 85*c8dee2aaSAndroid Build Coastguard Worker * Interface for receiving AE composition markers at Animation build time. 86*c8dee2aaSAndroid Build Coastguard Worker */ 87*c8dee2aaSAndroid Build Coastguard Worker class SK_API MarkerObserver : public SkRefCnt { 88*c8dee2aaSAndroid Build Coastguard Worker public: 89*c8dee2aaSAndroid Build Coastguard Worker // t0,t1 are in the Animation::seek() domain. 90*c8dee2aaSAndroid Build Coastguard Worker virtual void onMarker(const char name[], float t0, float t1) = 0; 91*c8dee2aaSAndroid Build Coastguard Worker }; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker class SK_API Animation : public SkNVRefCnt<Animation> { 94*c8dee2aaSAndroid Build Coastguard Worker public: 95*c8dee2aaSAndroid Build Coastguard Worker class SK_API Builder final { 96*c8dee2aaSAndroid Build Coastguard Worker public: 97*c8dee2aaSAndroid Build Coastguard Worker enum Flags : uint32_t { 98*c8dee2aaSAndroid Build Coastguard Worker kDeferImageLoading = 0x01, // Normally, all static image frames are resolved at 99*c8dee2aaSAndroid Build Coastguard Worker // load time via ImageAsset::getFrame(0). With this flag, 100*c8dee2aaSAndroid Build Coastguard Worker // frames are only resolved when needed, at seek() time. 101*c8dee2aaSAndroid Build Coastguard Worker kPreferEmbeddedFonts = 0x02, // Attempt to use the embedded fonts (glyph paths, 102*c8dee2aaSAndroid Build Coastguard Worker // normally used as fallback) over native Skia typefaces. 103*c8dee2aaSAndroid Build Coastguard Worker }; 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker explicit Builder(uint32_t flags = 0); 106*c8dee2aaSAndroid Build Coastguard Worker Builder(const Builder&); 107*c8dee2aaSAndroid Build Coastguard Worker Builder(Builder&&); 108*c8dee2aaSAndroid Build Coastguard Worker ~Builder(); 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker struct Stats { 111*c8dee2aaSAndroid Build Coastguard Worker float fTotalLoadTimeMS = 0, // Total animation instantiation time. 112*c8dee2aaSAndroid Build Coastguard Worker fJsonParseTimeMS = 0, // Time spent building a JSON DOM. 113*c8dee2aaSAndroid Build Coastguard Worker fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph. 114*c8dee2aaSAndroid Build Coastguard Worker size_t fJsonSize = 0, // Input JSON size. 115*c8dee2aaSAndroid Build Coastguard Worker fAnimatorCount = 0; // Number of dynamically animated properties. 116*c8dee2aaSAndroid Build Coastguard Worker }; 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker /** 119*c8dee2aaSAndroid Build Coastguard Worker * Returns various animation build stats. 120*c8dee2aaSAndroid Build Coastguard Worker * 121*c8dee2aaSAndroid Build Coastguard Worker * @return Stats (see above). 122*c8dee2aaSAndroid Build Coastguard Worker */ getStats()123*c8dee2aaSAndroid Build Coastguard Worker const Stats& getStats() const { return fStats; } 124*c8dee2aaSAndroid Build Coastguard Worker 125*c8dee2aaSAndroid Build Coastguard Worker /** 126*c8dee2aaSAndroid Build Coastguard Worker * Specify a loader for external resources (images, etc.). 127*c8dee2aaSAndroid Build Coastguard Worker */ 128*c8dee2aaSAndroid Build Coastguard Worker Builder& setResourceProvider(sk_sp<ResourceProvider>); 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker /** 131*c8dee2aaSAndroid Build Coastguard Worker * Specify a font manager for loading animation fonts. 132*c8dee2aaSAndroid Build Coastguard Worker */ 133*c8dee2aaSAndroid Build Coastguard Worker Builder& setFontManager(sk_sp<SkFontMgr>); 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker /** 136*c8dee2aaSAndroid Build Coastguard Worker * Specify a PropertyObserver to receive callbacks during parsing. 137*c8dee2aaSAndroid Build Coastguard Worker * 138*c8dee2aaSAndroid Build Coastguard Worker * See SkottieProperty.h for more details. 139*c8dee2aaSAndroid Build Coastguard Worker * 140*c8dee2aaSAndroid Build Coastguard Worker */ 141*c8dee2aaSAndroid Build Coastguard Worker Builder& setPropertyObserver(sk_sp<PropertyObserver>); 142*c8dee2aaSAndroid Build Coastguard Worker 143*c8dee2aaSAndroid Build Coastguard Worker /** 144*c8dee2aaSAndroid Build Coastguard Worker * Register a Logger with this builder. 145*c8dee2aaSAndroid Build Coastguard Worker */ 146*c8dee2aaSAndroid Build Coastguard Worker Builder& setLogger(sk_sp<Logger>); 147*c8dee2aaSAndroid Build Coastguard Worker 148*c8dee2aaSAndroid Build Coastguard Worker /** 149*c8dee2aaSAndroid Build Coastguard Worker * Register a MarkerObserver with this builder. 150*c8dee2aaSAndroid Build Coastguard Worker */ 151*c8dee2aaSAndroid Build Coastguard Worker Builder& setMarkerObserver(sk_sp<MarkerObserver>); 152*c8dee2aaSAndroid Build Coastguard Worker 153*c8dee2aaSAndroid Build Coastguard Worker /** 154*c8dee2aaSAndroid Build Coastguard Worker * Register a precomp layer interceptor. 155*c8dee2aaSAndroid Build Coastguard Worker * This allows substituting precomp layers with custom/externally managed content. 156*c8dee2aaSAndroid Build Coastguard Worker */ 157*c8dee2aaSAndroid Build Coastguard Worker Builder& setPrecompInterceptor(sk_sp<PrecompInterceptor>); 158*c8dee2aaSAndroid Build Coastguard Worker 159*c8dee2aaSAndroid Build Coastguard Worker /** 160*c8dee2aaSAndroid Build Coastguard Worker * Registers an ExpressionManager to evaluate AE expressions. 161*c8dee2aaSAndroid Build Coastguard Worker * If unspecified, expressions in the animation JSON will be ignored. 162*c8dee2aaSAndroid Build Coastguard Worker */ 163*c8dee2aaSAndroid Build Coastguard Worker Builder& setExpressionManager(sk_sp<ExpressionManager>); 164*c8dee2aaSAndroid Build Coastguard Worker 165*c8dee2aaSAndroid Build Coastguard Worker /** 166*c8dee2aaSAndroid Build Coastguard Worker * Registers a factory to be used when shaping text. 167*c8dee2aaSAndroid Build Coastguard Worker * If unspecified, text will be shaped with primitive shaping. 168*c8dee2aaSAndroid Build Coastguard Worker * See //modules/skshaper/utils/FactoryHelpers.h 169*c8dee2aaSAndroid Build Coastguard Worker */ 170*c8dee2aaSAndroid Build Coastguard Worker Builder& setTextShapingFactory(sk_sp<SkShapers::Factory>); 171*c8dee2aaSAndroid Build Coastguard Worker 172*c8dee2aaSAndroid Build Coastguard Worker /** 173*c8dee2aaSAndroid Build Coastguard Worker * Animation factories. 174*c8dee2aaSAndroid Build Coastguard Worker */ 175*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Animation> make(SkStream*); 176*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Animation> make(const char* data, size_t length); 177*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Animation> makeFromFile(const char path[]); 178*c8dee2aaSAndroid Build Coastguard Worker 179*c8dee2aaSAndroid Build Coastguard Worker /** 180*c8dee2aaSAndroid Build Coastguard Worker * Get handle for SlotManager after animation is built. 181*c8dee2aaSAndroid Build Coastguard Worker */ getSlotManager()182*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SlotManager>& getSlotManager() const {return fSlotManager;} 183*c8dee2aaSAndroid Build Coastguard Worker 184*c8dee2aaSAndroid Build Coastguard Worker private: 185*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fFlags; 186*c8dee2aaSAndroid Build Coastguard Worker 187*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ResourceProvider> fResourceProvider; 188*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFontMgr> fFontMgr; 189*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PropertyObserver> fPropertyObserver; 190*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Logger> fLogger; 191*c8dee2aaSAndroid Build Coastguard Worker sk_sp<MarkerObserver > fMarkerObserver; 192*c8dee2aaSAndroid Build Coastguard Worker sk_sp<PrecompInterceptor> fPrecompInterceptor; 193*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ExpressionManager> fExpressionManager; 194*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShapers::Factory> fShapingFactory; 195*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SlotManager> fSlotManager; 196*c8dee2aaSAndroid Build Coastguard Worker Stats fStats; 197*c8dee2aaSAndroid Build Coastguard Worker }; 198*c8dee2aaSAndroid Build Coastguard Worker 199*c8dee2aaSAndroid Build Coastguard Worker /** 200*c8dee2aaSAndroid Build Coastguard Worker * Animation factories. 201*c8dee2aaSAndroid Build Coastguard Worker * 202*c8dee2aaSAndroid Build Coastguard Worker * Use the Builder helper above for more options/control. 203*c8dee2aaSAndroid Build Coastguard Worker */ 204*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Animation> Make(const char* data, size_t length); 205*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Animation> Make(SkStream*); 206*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Animation> MakeFromFile(const char path[]); 207*c8dee2aaSAndroid Build Coastguard Worker 208*c8dee2aaSAndroid Build Coastguard Worker ~Animation(); 209*c8dee2aaSAndroid Build Coastguard Worker 210*c8dee2aaSAndroid Build Coastguard Worker enum RenderFlag : uint32_t { 211*c8dee2aaSAndroid Build Coastguard Worker // When rendering into a known transparent buffer, clients can pass 212*c8dee2aaSAndroid Build Coastguard Worker // this flag to avoid some unnecessary compositing overhead for 213*c8dee2aaSAndroid Build Coastguard Worker // animations using layer blend modes. 214*c8dee2aaSAndroid Build Coastguard Worker kSkipTopLevelIsolation = 0x01, 215*c8dee2aaSAndroid Build Coastguard Worker // By default, content is clipped to the intrinsic animation 216*c8dee2aaSAndroid Build Coastguard Worker // bounds (as determined by its size). If this flag is set, 217*c8dee2aaSAndroid Build Coastguard Worker // then the animation can draw outside of the bounds. 218*c8dee2aaSAndroid Build Coastguard Worker kDisableTopLevelClipping = 0x02, 219*c8dee2aaSAndroid Build Coastguard Worker }; 220*c8dee2aaSAndroid Build Coastguard Worker using RenderFlags = uint32_t; 221*c8dee2aaSAndroid Build Coastguard Worker 222*c8dee2aaSAndroid Build Coastguard Worker /** 223*c8dee2aaSAndroid Build Coastguard Worker * Draws the current animation frame. 224*c8dee2aaSAndroid Build Coastguard Worker * 225*c8dee2aaSAndroid Build Coastguard Worker * It is undefined behavior to call render() on a newly created Animation 226*c8dee2aaSAndroid Build Coastguard Worker * before specifying an initial frame via one of the seek() variants. 227*c8dee2aaSAndroid Build Coastguard Worker * 228*c8dee2aaSAndroid Build Coastguard Worker * @param canvas destination canvas 229*c8dee2aaSAndroid Build Coastguard Worker * @param dst optional destination rect 230*c8dee2aaSAndroid Build Coastguard Worker * @param flags optional RenderFlags 231*c8dee2aaSAndroid Build Coastguard Worker */ 232*c8dee2aaSAndroid Build Coastguard Worker void render(SkCanvas* canvas, const SkRect* dst = nullptr) const; 233*c8dee2aaSAndroid Build Coastguard Worker void render(SkCanvas* canvas, const SkRect* dst, RenderFlags) const; 234*c8dee2aaSAndroid Build Coastguard Worker 235*c8dee2aaSAndroid Build Coastguard Worker /** 236*c8dee2aaSAndroid Build Coastguard Worker * [Deprecated: use one of the other versions.] 237*c8dee2aaSAndroid Build Coastguard Worker * 238*c8dee2aaSAndroid Build Coastguard Worker * Updates the animation state for |t|. 239*c8dee2aaSAndroid Build Coastguard Worker * 240*c8dee2aaSAndroid Build Coastguard Worker * @param t normalized [0..1] frame selector (0 -> first frame, 1 -> final frame) 241*c8dee2aaSAndroid Build Coastguard Worker * @param ic optional invalidation controller (dirty region tracking) 242*c8dee2aaSAndroid Build Coastguard Worker * 243*c8dee2aaSAndroid Build Coastguard Worker */ 244*c8dee2aaSAndroid Build Coastguard Worker void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) { 245*c8dee2aaSAndroid Build Coastguard Worker this->seekFrameTime(t * this->duration(), ic); 246*c8dee2aaSAndroid Build Coastguard Worker } 247*c8dee2aaSAndroid Build Coastguard Worker 248*c8dee2aaSAndroid Build Coastguard Worker /** 249*c8dee2aaSAndroid Build Coastguard Worker * Update the animation state to match |t|, specified as a frame index 250*c8dee2aaSAndroid Build Coastguard Worker * i.e. relative to duration() * fps(). 251*c8dee2aaSAndroid Build Coastguard Worker * 252*c8dee2aaSAndroid Build Coastguard Worker * Fractional values are allowed and meaningful - e.g. 253*c8dee2aaSAndroid Build Coastguard Worker * 254*c8dee2aaSAndroid Build Coastguard Worker * 0.0 -> first frame 255*c8dee2aaSAndroid Build Coastguard Worker * 1.0 -> second frame 256*c8dee2aaSAndroid Build Coastguard Worker * 0.5 -> halfway between first and second frame 257*c8dee2aaSAndroid Build Coastguard Worker */ 258*c8dee2aaSAndroid Build Coastguard Worker void seekFrame(double t, sksg::InvalidationController* ic = nullptr); 259*c8dee2aaSAndroid Build Coastguard Worker 260*c8dee2aaSAndroid Build Coastguard Worker /** Update the animation state to match t, specifed in frame time 261*c8dee2aaSAndroid Build Coastguard Worker * i.e. relative to duration(). 262*c8dee2aaSAndroid Build Coastguard Worker */ 263*c8dee2aaSAndroid Build Coastguard Worker void seekFrameTime(double t, sksg::InvalidationController* = nullptr); 264*c8dee2aaSAndroid Build Coastguard Worker 265*c8dee2aaSAndroid Build Coastguard Worker /** 266*c8dee2aaSAndroid Build Coastguard Worker * Returns the animation duration in seconds. 267*c8dee2aaSAndroid Build Coastguard Worker */ duration()268*c8dee2aaSAndroid Build Coastguard Worker double duration() const { return fDuration; } 269*c8dee2aaSAndroid Build Coastguard Worker 270*c8dee2aaSAndroid Build Coastguard Worker /** 271*c8dee2aaSAndroid Build Coastguard Worker * Returns the animation frame rate (frames / second). 272*c8dee2aaSAndroid Build Coastguard Worker */ fps()273*c8dee2aaSAndroid Build Coastguard Worker double fps() const { return fFPS; } 274*c8dee2aaSAndroid Build Coastguard Worker 275*c8dee2aaSAndroid Build Coastguard Worker /** 276*c8dee2aaSAndroid Build Coastguard Worker * Animation in point, in frame index units. 277*c8dee2aaSAndroid Build Coastguard Worker */ inPoint()278*c8dee2aaSAndroid Build Coastguard Worker double inPoint() const { return fInPoint; } 279*c8dee2aaSAndroid Build Coastguard Worker 280*c8dee2aaSAndroid Build Coastguard Worker /** 281*c8dee2aaSAndroid Build Coastguard Worker * Animation out point, in frame index units. 282*c8dee2aaSAndroid Build Coastguard Worker */ outPoint()283*c8dee2aaSAndroid Build Coastguard Worker double outPoint() const { return fOutPoint; } 284*c8dee2aaSAndroid Build Coastguard Worker version()285*c8dee2aaSAndroid Build Coastguard Worker const SkString& version() const { return fVersion; } size()286*c8dee2aaSAndroid Build Coastguard Worker const SkSize& size() const { return fSize; } 287*c8dee2aaSAndroid Build Coastguard Worker 288*c8dee2aaSAndroid Build Coastguard Worker private: 289*c8dee2aaSAndroid Build Coastguard Worker enum Flags : uint32_t { 290*c8dee2aaSAndroid Build Coastguard Worker kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending. 291*c8dee2aaSAndroid Build Coastguard Worker }; 292*c8dee2aaSAndroid Build Coastguard Worker 293*c8dee2aaSAndroid Build Coastguard Worker Animation(sk_sp<sksg::RenderNode>, 294*c8dee2aaSAndroid Build Coastguard Worker std::vector<sk_sp<internal::Animator>>&&, 295*c8dee2aaSAndroid Build Coastguard Worker SkString ver, const SkSize& size, 296*c8dee2aaSAndroid Build Coastguard Worker double inPoint, double outPoint, double duration, double fps, uint32_t flags); 297*c8dee2aaSAndroid Build Coastguard Worker 298*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<sksg::RenderNode> fSceneRoot; 299*c8dee2aaSAndroid Build Coastguard Worker const std::vector<sk_sp<internal::Animator>> fAnimators; 300*c8dee2aaSAndroid Build Coastguard Worker const SkString fVersion; 301*c8dee2aaSAndroid Build Coastguard Worker const SkSize fSize; 302*c8dee2aaSAndroid Build Coastguard Worker const double fInPoint, 303*c8dee2aaSAndroid Build Coastguard Worker fOutPoint, 304*c8dee2aaSAndroid Build Coastguard Worker fDuration, 305*c8dee2aaSAndroid Build Coastguard Worker fFPS; 306*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fFlags; 307*c8dee2aaSAndroid Build Coastguard Worker 308*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkNVRefCnt<Animation>; 309*c8dee2aaSAndroid Build Coastguard Worker }; 310*c8dee2aaSAndroid Build Coastguard Worker 311*c8dee2aaSAndroid Build Coastguard Worker } // namespace skottie 312*c8dee2aaSAndroid Build Coastguard Worker 313*c8dee2aaSAndroid Build Coastguard Worker #endif // Skottie_DEFINED 314