xref: /aosp_15_r20/external/skia/modules/skottie/include/ExternalLayer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkottieExternalLayer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkottieExternalLayer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
14*c8dee2aaSAndroid Build Coastguard Worker struct SkSize;
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skottie {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker /**
19*c8dee2aaSAndroid Build Coastguard Worker  * Interface for externally-rendered layers.
20*c8dee2aaSAndroid Build Coastguard Worker  */
21*c8dee2aaSAndroid Build Coastguard Worker class ExternalLayer : public SkRefCnt {
22*c8dee2aaSAndroid Build Coastguard Worker public:
23*c8dee2aaSAndroid Build Coastguard Worker     /** Render layer content into the given canvas.
24*c8dee2aaSAndroid Build Coastguard Worker      *
25*c8dee2aaSAndroid Build Coastguard Worker      * @param canvas  Destination canvas
26*c8dee2aaSAndroid Build Coastguard Worker      * @param t       Time in seconds, relative to the layer in-point (start time)
27*c8dee2aaSAndroid Build Coastguard Worker      */
28*c8dee2aaSAndroid Build Coastguard Worker     virtual void render(SkCanvas* canvas, double t) = 0;
29*c8dee2aaSAndroid Build Coastguard Worker };
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker /**
32*c8dee2aaSAndroid Build Coastguard Worker  * Interface for intercepting pre-composed layer creation.
33*c8dee2aaSAndroid Build Coastguard Worker  *
34*c8dee2aaSAndroid Build Coastguard Worker  * Embedders can register interceptors with animation builders, to substitute target layers
35*c8dee2aaSAndroid Build Coastguard Worker  * with arbitrary/externally-controlled content (see ExternalLayer above).
36*c8dee2aaSAndroid Build Coastguard Worker  */
37*c8dee2aaSAndroid Build Coastguard Worker class PrecompInterceptor : public SkRefCnt {
38*c8dee2aaSAndroid Build Coastguard Worker public:
39*c8dee2aaSAndroid Build Coastguard Worker     /**
40*c8dee2aaSAndroid Build Coastguard Worker      * Invoked at animation build time, for each precomp layer.
41*c8dee2aaSAndroid Build Coastguard Worker      *
42*c8dee2aaSAndroid Build Coastguard Worker      * @param id    The target composition ID (usually assigned automatically by BM: comp_0, ...)
43*c8dee2aaSAndroid Build Coastguard Worker      * @param name  The name of the precomp layer (by default it matches the target comp name,
44*c8dee2aaSAndroid Build Coastguard Worker      *              but can be changed in AE)
45*c8dee2aaSAndroid Build Coastguard Worker      * @param size  Lottie-specified precomp layer size
46*c8dee2aaSAndroid Build Coastguard Worker      * @return      An ExternalLayer implementation (to be used instead of the actual Lottie file
47*c8dee2aaSAndroid Build Coastguard Worker      *              content), or nullptr (to use the Lottie file content).
48*c8dee2aaSAndroid Build Coastguard Worker      */
49*c8dee2aaSAndroid Build Coastguard Worker     virtual sk_sp<ExternalLayer> onLoadPrecomp(const char id[],
50*c8dee2aaSAndroid Build Coastguard Worker                                                const char name[],
51*c8dee2aaSAndroid Build Coastguard Worker                                                const SkSize& size) = 0;
52*c8dee2aaSAndroid Build Coastguard Worker };
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skottie
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #endif // SkottieExternalLayer_DEFINED
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