xref: /aosp_15_r20/external/skia/modules/pathkit/helper.js (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker// Adds any extra JS functions/helpers we want to the PathKit Library.
2*c8dee2aaSAndroid Build Coastguard Worker// Wrapped in a function to avoid leaking global variables.
3*c8dee2aaSAndroid Build Coastguard Worker(function(PathKit){
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Worker  // Caching the Float32Arrays can save having to reallocate them
6*c8dee2aaSAndroid Build Coastguard Worker  // over and over again.
7*c8dee2aaSAndroid Build Coastguard Worker  var Float32ArrayCache = {};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker  // Takes a 2D array of commands and puts them into the WASM heap
10*c8dee2aaSAndroid Build Coastguard Worker  // as a 1D array. This allows them to referenced from the C++ code.
11*c8dee2aaSAndroid Build Coastguard Worker  // Returns a 2 element array, with the first item being essentially a
12*c8dee2aaSAndroid Build Coastguard Worker  // pointer to the array and the second item being the length of
13*c8dee2aaSAndroid Build Coastguard Worker  // the new 1D array.
14*c8dee2aaSAndroid Build Coastguard Worker  //
15*c8dee2aaSAndroid Build Coastguard Worker  // Example usage:
16*c8dee2aaSAndroid Build Coastguard Worker  // let cmds = [
17*c8dee2aaSAndroid Build Coastguard Worker  //   [PathKit.MOVE_VERB, 0, 10],
18*c8dee2aaSAndroid Build Coastguard Worker  //   [PathKit.LINE_VERB, 30, 40],
19*c8dee2aaSAndroid Build Coastguard Worker  //   [PathKit.QUAD_VERB, 20, 50, 45, 60],
20*c8dee2aaSAndroid Build Coastguard Worker  // ];
21*c8dee2aaSAndroid Build Coastguard Worker  //
22*c8dee2aaSAndroid Build Coastguard Worker  // // The following uses ES6 syntactic sugar "Array Destructuring".
23*c8dee2aaSAndroid Build Coastguard Worker  // // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment#Array_destructuring
24*c8dee2aaSAndroid Build Coastguard Worker  // let [ptr, len] = PathKit.loadCmdsTypedArray(cmds);
25*c8dee2aaSAndroid Build Coastguard Worker  // let path = PathKit.FromCmds(ptr, len);
26*c8dee2aaSAndroid Build Coastguard Worker  //
27*c8dee2aaSAndroid Build Coastguard Worker  // If arguments at index 1... in each cmd row are strings, they will be
28*c8dee2aaSAndroid Build Coastguard Worker  // parsed as hex, and then converted to floats using SkBits2FloatUnsigned
29*c8dee2aaSAndroid Build Coastguard Worker  PathKit.loadCmdsTypedArray = function(arr) {
30*c8dee2aaSAndroid Build Coastguard Worker    var len = 0;
31*c8dee2aaSAndroid Build Coastguard Worker    for (var r = 0; r < arr.length; r++) {
32*c8dee2aaSAndroid Build Coastguard Worker      len += arr[r].length;
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker    var ta;
36*c8dee2aaSAndroid Build Coastguard Worker    if (Float32ArrayCache[len]) {
37*c8dee2aaSAndroid Build Coastguard Worker      ta = Float32ArrayCache[len];
38*c8dee2aaSAndroid Build Coastguard Worker    } else {
39*c8dee2aaSAndroid Build Coastguard Worker      ta = new Float32Array(len);
40*c8dee2aaSAndroid Build Coastguard Worker      Float32ArrayCache[len] = ta;
41*c8dee2aaSAndroid Build Coastguard Worker    }
42*c8dee2aaSAndroid Build Coastguard Worker    // Flatten into a 1d array
43*c8dee2aaSAndroid Build Coastguard Worker    var i = 0;
44*c8dee2aaSAndroid Build Coastguard Worker    for (var r = 0; r < arr.length; r++) {
45*c8dee2aaSAndroid Build Coastguard Worker      for (var c = 0; c < arr[r].length; c++) {
46*c8dee2aaSAndroid Build Coastguard Worker        var item = arr[r][c];
47*c8dee2aaSAndroid Build Coastguard Worker        if (typeof item === 'string') {
48*c8dee2aaSAndroid Build Coastguard Worker          // Converts hex to an int, which can be passed to SkBits2FloatUnsigned
49*c8dee2aaSAndroid Build Coastguard Worker          item = PathKit.SkBits2FloatUnsigned(parseInt(item));
50*c8dee2aaSAndroid Build Coastguard Worker        }
51*c8dee2aaSAndroid Build Coastguard Worker        ta[i] = item;
52*c8dee2aaSAndroid Build Coastguard Worker        i++;
53*c8dee2aaSAndroid Build Coastguard Worker      }
54*c8dee2aaSAndroid Build Coastguard Worker    }
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker    var ptr = PathKit._malloc(ta.length * ta.BYTES_PER_ELEMENT);
57*c8dee2aaSAndroid Build Coastguard Worker    PathKit.HEAPF32.set(ta, ptr / ta.BYTES_PER_ELEMENT);
58*c8dee2aaSAndroid Build Coastguard Worker    return [ptr, len];
59*c8dee2aaSAndroid Build Coastguard Worker  }
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker  // Experimentation has shown that using TypedArrays to pass arrays from
62*c8dee2aaSAndroid Build Coastguard Worker  // JS to C++ is faster than passing the JS Arrays across.
63*c8dee2aaSAndroid Build Coastguard Worker  // See above for example of cmds.
64*c8dee2aaSAndroid Build Coastguard Worker  PathKit.FromCmds = function(cmds) {
65*c8dee2aaSAndroid Build Coastguard Worker    var ptrLen = PathKit.loadCmdsTypedArray(cmds);
66*c8dee2aaSAndroid Build Coastguard Worker    var path = PathKit._FromCmds(ptrLen[0], ptrLen[1]);
67*c8dee2aaSAndroid Build Coastguard Worker    // TODO(kjlubick): cache this memory blob somehow.
68*c8dee2aaSAndroid Build Coastguard Worker    PathKit._free(ptrLen[0]);
69*c8dee2aaSAndroid Build Coastguard Worker    return path;
70*c8dee2aaSAndroid Build Coastguard Worker  }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker  /**
73*c8dee2aaSAndroid Build Coastguard Worker   * A common pattern is to call this function in sequence with the same
74*c8dee2aaSAndroid Build Coastguard Worker   * params. We can just remember the last one to speed things up.
75*c8dee2aaSAndroid Build Coastguard Worker   * Caching in this way is about a 10-15x speed up.
76*c8dee2aaSAndroid Build Coastguard Worker   * See externs.js for this definition
77*c8dee2aaSAndroid Build Coastguard Worker   * @type {CubicMap}
78*c8dee2aaSAndroid Build Coastguard Worker   */
79*c8dee2aaSAndroid Build Coastguard Worker  var cachedMap;
80*c8dee2aaSAndroid Build Coastguard Worker  var _cpx1, _cpy1, _cpx2, _cpy2;
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker  PathKit.cubicYFromX = function(cpx1, cpy1, cpx2, cpy2, X) {
83*c8dee2aaSAndroid Build Coastguard Worker    if (!cachedMap || _cpx1 !== cpx1 || _cpy1 !== cpy1 ||
84*c8dee2aaSAndroid Build Coastguard Worker       _cpx2 !== cpx2 || _cpy2 !== cpy2) {
85*c8dee2aaSAndroid Build Coastguard Worker      if (cachedMap) {
86*c8dee2aaSAndroid Build Coastguard Worker        // Delete previous cached map to avoid memory leaks.
87*c8dee2aaSAndroid Build Coastguard Worker        cachedMap.delete()
88*c8dee2aaSAndroid Build Coastguard Worker      }
89*c8dee2aaSAndroid Build Coastguard Worker      cachedMap = new PathKit._SkCubicMap([cpx1, cpy1], [cpx2, cpy2]);
90*c8dee2aaSAndroid Build Coastguard Worker      _cpx1 = cpx1, _cpy1 = cpy1, _cpx2 = cpx2, _cpy2 = cpy2;
91*c8dee2aaSAndroid Build Coastguard Worker    }
92*c8dee2aaSAndroid Build Coastguard Worker    return cachedMap.computeYFromX(X);
93*c8dee2aaSAndroid Build Coastguard Worker  }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker  PathKit.cubicPtFromT = function(cpx1, cpy1, cpx2, cpy2, T) {
96*c8dee2aaSAndroid Build Coastguard Worker    if (!cachedMap || _cpx1 !== cpx1 || _cpy1 !== cpy1 ||
97*c8dee2aaSAndroid Build Coastguard Worker       _cpx2 !== cpx2 || _cpy2 !== cpy2) {
98*c8dee2aaSAndroid Build Coastguard Worker      if (cachedMap) {
99*c8dee2aaSAndroid Build Coastguard Worker        // Delete previous cached map to avoid memory leaks.
100*c8dee2aaSAndroid Build Coastguard Worker        cachedMap.delete()
101*c8dee2aaSAndroid Build Coastguard Worker      }
102*c8dee2aaSAndroid Build Coastguard Worker      cachedMap = new PathKit._SkCubicMap([cpx1, cpy1], [cpx2, cpy2]);
103*c8dee2aaSAndroid Build Coastguard Worker      _cpx1 = cpx1, _cpy1 = cpy1, _cpx2 = cpx2, _cpy2 = cpy2;
104*c8dee2aaSAndroid Build Coastguard Worker    }
105*c8dee2aaSAndroid Build Coastguard Worker    return cachedMap.computePtFromT(T);
106*c8dee2aaSAndroid Build Coastguard Worker  }
107*c8dee2aaSAndroid Build Coastguard Worker}(Module)); // When this file is loaded in, the high level object is "Module";
108*c8dee2aaSAndroid Build Coastguard Worker
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