1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include <jni.h> 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include <string> 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace jetski { 16*c8dee2aaSAndroid Build Coastguard Worker namespace utils { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker // RAII helper for jstring -> cstring conversions 19*c8dee2aaSAndroid Build Coastguard Worker class CString { 20*c8dee2aaSAndroid Build Coastguard Worker public: CString(JNIEnv * env,const jstring & jstr)21*c8dee2aaSAndroid Build Coastguard Worker CString(JNIEnv* env, const jstring& jstr) 22*c8dee2aaSAndroid Build Coastguard Worker : fEnv(env) 23*c8dee2aaSAndroid Build Coastguard Worker , fJString(jstr) 24*c8dee2aaSAndroid Build Coastguard Worker , fCString(env->GetStringUTFChars(jstr, nullptr)) 25*c8dee2aaSAndroid Build Coastguard Worker {} 26*c8dee2aaSAndroid Build Coastguard Worker ~CString()27*c8dee2aaSAndroid Build Coastguard Worker ~CString() { 28*c8dee2aaSAndroid Build Coastguard Worker fEnv->ReleaseStringUTFChars(fJString, fCString); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker str()31*c8dee2aaSAndroid Build Coastguard Worker const char* str() const { return fCString; } 32*c8dee2aaSAndroid Build Coastguard Worker operator const char*() const { return fCString; } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker private: 35*c8dee2aaSAndroid Build Coastguard Worker JNIEnv* fEnv; 36*c8dee2aaSAndroid Build Coastguard Worker const jstring& fJString; 37*c8dee2aaSAndroid Build Coastguard Worker const char* fCString; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker CString(CString&&) = delete; 40*c8dee2aaSAndroid Build Coastguard Worker CString(const CString&) = delete; 41*c8dee2aaSAndroid Build Coastguard Worker CString& operator=(CString&&) = delete; 42*c8dee2aaSAndroid Build Coastguard Worker CString& operator=(const CString&) = delete; 43*c8dee2aaSAndroid Build Coastguard Worker }; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker // RAII helper for jstring -> u16String conversions 46*c8dee2aaSAndroid Build Coastguard Worker class U16String { 47*c8dee2aaSAndroid Build Coastguard Worker public: U16String(JNIEnv * env,const jstring & jstr)48*c8dee2aaSAndroid Build Coastguard Worker U16String(JNIEnv* env, const jstring& jstr) 49*c8dee2aaSAndroid Build Coastguard Worker : fEnv(env) 50*c8dee2aaSAndroid Build Coastguard Worker , fJString(jstr) 51*c8dee2aaSAndroid Build Coastguard Worker , fU16String(env->GetStringChars(jstr, nullptr)) 52*c8dee2aaSAndroid Build Coastguard Worker {} 53*c8dee2aaSAndroid Build Coastguard Worker ~U16String()54*c8dee2aaSAndroid Build Coastguard Worker ~U16String() { 55*c8dee2aaSAndroid Build Coastguard Worker fEnv->ReleaseStringChars(fJString, fU16String); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker operator const char16_t*() const { return reinterpret_cast<const char16_t*>(fU16String); } 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker private: 61*c8dee2aaSAndroid Build Coastguard Worker JNIEnv* fEnv; 62*c8dee2aaSAndroid Build Coastguard Worker const jstring& fJString; 63*c8dee2aaSAndroid Build Coastguard Worker const jchar* fU16String; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker U16String(U16String&&) = delete; 67*c8dee2aaSAndroid Build Coastguard Worker U16String(const U16String&) = delete; 68*c8dee2aaSAndroid Build Coastguard Worker U16String& operator=(U16String&&) = delete; 69*c8dee2aaSAndroid Build Coastguard Worker U16String& operator=(const U16String&) = delete; 70*c8dee2aaSAndroid Build Coastguard Worker }; 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker // RAII helper for float array access 73*c8dee2aaSAndroid Build Coastguard Worker class CFloats { 74*c8dee2aaSAndroid Build Coastguard Worker public: CFloats(JNIEnv * env,const jfloatArray & jfloats)75*c8dee2aaSAndroid Build Coastguard Worker CFloats(JNIEnv* env, const jfloatArray& jfloats) 76*c8dee2aaSAndroid Build Coastguard Worker : fEnv(env) 77*c8dee2aaSAndroid Build Coastguard Worker , fJFloats(jfloats) 78*c8dee2aaSAndroid Build Coastguard Worker , fCFloats(env->GetFloatArrayElements(jfloats, nullptr)) 79*c8dee2aaSAndroid Build Coastguard Worker {} 80*c8dee2aaSAndroid Build Coastguard Worker ~CFloats()81*c8dee2aaSAndroid Build Coastguard Worker ~CFloats() { 82*c8dee2aaSAndroid Build Coastguard Worker fEnv->ReleaseFloatArrayElements(fJFloats, fCFloats, 0); 83*c8dee2aaSAndroid Build Coastguard Worker } 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker operator const float*() const { return fCFloats; } 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker private: 88*c8dee2aaSAndroid Build Coastguard Worker JNIEnv* fEnv; 89*c8dee2aaSAndroid Build Coastguard Worker const jfloatArray& fJFloats; 90*c8dee2aaSAndroid Build Coastguard Worker float* fCFloats; 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker CFloats(CFloats&&) = delete; 94*c8dee2aaSAndroid Build Coastguard Worker CFloats(const CFloats&) = delete; 95*c8dee2aaSAndroid Build Coastguard Worker CFloats& operator=(CFloats&&) = delete; 96*c8dee2aaSAndroid Build Coastguard Worker CFloats& operator=(const CFloats&) = delete; 97*c8dee2aaSAndroid Build Coastguard Worker }; 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions SamplingOptions(jint, jfloat, jfloat); 100*c8dee2aaSAndroid Build Coastguard Worker SkTileMode TileMode(jint); 101*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode BlendMode(jint); 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker } // namespace utils 104*c8dee2aaSAndroid Build Coastguard Worker } // namespace jetski 105