xref: /aosp_15_r20/external/skia/modules/canvaskit/htmlcanvas/canvas2dcontext.js (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerfunction CanvasRenderingContext2D(skcanvas) {
2*c8dee2aaSAndroid Build Coastguard Worker  this._canvas = skcanvas;
3*c8dee2aaSAndroid Build Coastguard Worker  this._paint = new CanvasKit.Paint();
4*c8dee2aaSAndroid Build Coastguard Worker  this._paint.setAntiAlias(true);
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker  this._paint.setStrokeMiter(10);
7*c8dee2aaSAndroid Build Coastguard Worker  this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt);
8*c8dee2aaSAndroid Build Coastguard Worker  this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter);
9*c8dee2aaSAndroid Build Coastguard Worker  this._fontString = '10px monospace';
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker  this._font = new CanvasKit.Font(CanvasKit.Typeface.GetDefault(), 10);
12*c8dee2aaSAndroid Build Coastguard Worker  this._font.setSubpixel(true);
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker  this._strokeStyle    = CanvasKit.BLACK;
15*c8dee2aaSAndroid Build Coastguard Worker  this._fillStyle      = CanvasKit.BLACK;
16*c8dee2aaSAndroid Build Coastguard Worker  this._shadowBlur     = 0;
17*c8dee2aaSAndroid Build Coastguard Worker  this._shadowColor    = CanvasKit.TRANSPARENT;
18*c8dee2aaSAndroid Build Coastguard Worker  this._shadowOffsetX  = 0;
19*c8dee2aaSAndroid Build Coastguard Worker  this._shadowOffsetY  = 0;
20*c8dee2aaSAndroid Build Coastguard Worker  this._globalAlpha    = 1;
21*c8dee2aaSAndroid Build Coastguard Worker  this._strokeWidth    = 1;
22*c8dee2aaSAndroid Build Coastguard Worker  this._lineDashOffset = 0;
23*c8dee2aaSAndroid Build Coastguard Worker  this._lineDashList   = [];
24*c8dee2aaSAndroid Build Coastguard Worker  // aka BlendMode
25*c8dee2aaSAndroid Build Coastguard Worker  this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver;
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker  this._paint.setStrokeWidth(this._strokeWidth);
28*c8dee2aaSAndroid Build Coastguard Worker  this._paint.setBlendMode(this._globalCompositeOperation);
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker  this._currentPath = new CanvasKit.Path();
31*c8dee2aaSAndroid Build Coastguard Worker  this._currentTransform = CanvasKit.Matrix.identity();
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker  // Use this for save/restore
34*c8dee2aaSAndroid Build Coastguard Worker  this._canvasStateStack = [];
35*c8dee2aaSAndroid Build Coastguard Worker  // Keep a reference to all the effects (e.g. gradients, patterns)
36*c8dee2aaSAndroid Build Coastguard Worker  // that were allocated for cleanup in _dispose.
37*c8dee2aaSAndroid Build Coastguard Worker  this._toCleanUp = [];
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker  this._dispose = function() {
40*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.delete();
41*c8dee2aaSAndroid Build Coastguard Worker    this._paint.delete();
42*c8dee2aaSAndroid Build Coastguard Worker    this._font.delete();
43*c8dee2aaSAndroid Build Coastguard Worker    this._toCleanUp.forEach(function(c) {
44*c8dee2aaSAndroid Build Coastguard Worker      c._dispose();
45*c8dee2aaSAndroid Build Coastguard Worker    });
46*c8dee2aaSAndroid Build Coastguard Worker    // Don't delete this._canvas as it will be disposed
47*c8dee2aaSAndroid Build Coastguard Worker    // by the surface of which it is based.
48*c8dee2aaSAndroid Build Coastguard Worker  };
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker  // This always accepts DOMMatrix/SVGMatrix or any other
51*c8dee2aaSAndroid Build Coastguard Worker  // object that has properties a,b,c,d,e,f defined.
52*c8dee2aaSAndroid Build Coastguard Worker  // Returns a DOM-Matrix like dictionary
53*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'currentTransform', {
54*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
55*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
56*c8dee2aaSAndroid Build Coastguard Worker      return {
57*c8dee2aaSAndroid Build Coastguard Worker        'a' : this._currentTransform[0],
58*c8dee2aaSAndroid Build Coastguard Worker        'c' : this._currentTransform[1],
59*c8dee2aaSAndroid Build Coastguard Worker        'e' : this._currentTransform[2],
60*c8dee2aaSAndroid Build Coastguard Worker        'b' : this._currentTransform[3],
61*c8dee2aaSAndroid Build Coastguard Worker        'd' : this._currentTransform[4],
62*c8dee2aaSAndroid Build Coastguard Worker        'f' : this._currentTransform[5],
63*c8dee2aaSAndroid Build Coastguard Worker      };
64*c8dee2aaSAndroid Build Coastguard Worker    },
65*c8dee2aaSAndroid Build Coastguard Worker    // @param {DOMMatrix} matrix
66*c8dee2aaSAndroid Build Coastguard Worker    set: function(matrix) {
67*c8dee2aaSAndroid Build Coastguard Worker      if (matrix.a) {
68*c8dee2aaSAndroid Build Coastguard Worker        // if we see a property named 'a', guess that b-f will
69*c8dee2aaSAndroid Build Coastguard Worker        // also be there.
70*c8dee2aaSAndroid Build Coastguard Worker        this.setTransform(matrix.a, matrix.b, matrix.c,
71*c8dee2aaSAndroid Build Coastguard Worker                          matrix.d, matrix.e, matrix.f);
72*c8dee2aaSAndroid Build Coastguard Worker      }
73*c8dee2aaSAndroid Build Coastguard Worker    }
74*c8dee2aaSAndroid Build Coastguard Worker  });
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'fillStyle', {
77*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
78*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
79*c8dee2aaSAndroid Build Coastguard Worker      if (isCanvasKitColor(this._fillStyle)) {
80*c8dee2aaSAndroid Build Coastguard Worker        return colorToString(this._fillStyle);
81*c8dee2aaSAndroid Build Coastguard Worker      }
82*c8dee2aaSAndroid Build Coastguard Worker      return this._fillStyle;
83*c8dee2aaSAndroid Build Coastguard Worker    },
84*c8dee2aaSAndroid Build Coastguard Worker    set: function(newStyle) {
85*c8dee2aaSAndroid Build Coastguard Worker      if (typeof newStyle === 'string') {
86*c8dee2aaSAndroid Build Coastguard Worker        this._fillStyle = parseColor(newStyle);
87*c8dee2aaSAndroid Build Coastguard Worker      } else if (newStyle._getShader) {
88*c8dee2aaSAndroid Build Coastguard Worker        // It's an effect that has a shader.
89*c8dee2aaSAndroid Build Coastguard Worker        this._fillStyle = newStyle
90*c8dee2aaSAndroid Build Coastguard Worker      }
91*c8dee2aaSAndroid Build Coastguard Worker    }
92*c8dee2aaSAndroid Build Coastguard Worker  });
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'font', {
95*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
96*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
97*c8dee2aaSAndroid Build Coastguard Worker      return this._fontString;
98*c8dee2aaSAndroid Build Coastguard Worker    },
99*c8dee2aaSAndroid Build Coastguard Worker    set: function(newFont) {
100*c8dee2aaSAndroid Build Coastguard Worker      var tf = getTypeface(newFont);
101*c8dee2aaSAndroid Build Coastguard Worker      if (tf) {
102*c8dee2aaSAndroid Build Coastguard Worker        // tf is a "dict" according to closure, that is, the field
103*c8dee2aaSAndroid Build Coastguard Worker        // names are not minified. Thus, we need to access it via
104*c8dee2aaSAndroid Build Coastguard Worker        // bracket notation to tell closure not to minify these names.
105*c8dee2aaSAndroid Build Coastguard Worker        this._font.setSize(tf['sizePx']);
106*c8dee2aaSAndroid Build Coastguard Worker        this._font.setTypeface(tf['typeface']);
107*c8dee2aaSAndroid Build Coastguard Worker        this._fontString = newFont;
108*c8dee2aaSAndroid Build Coastguard Worker      }
109*c8dee2aaSAndroid Build Coastguard Worker    }
110*c8dee2aaSAndroid Build Coastguard Worker  });
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'globalAlpha', {
113*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
114*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
115*c8dee2aaSAndroid Build Coastguard Worker      return this._globalAlpha;
116*c8dee2aaSAndroid Build Coastguard Worker    },
117*c8dee2aaSAndroid Build Coastguard Worker    set: function(newAlpha) {
118*c8dee2aaSAndroid Build Coastguard Worker      // ignore invalid values, as per the spec
119*c8dee2aaSAndroid Build Coastguard Worker      if (!isFinite(newAlpha) || newAlpha < 0 || newAlpha > 1) {
120*c8dee2aaSAndroid Build Coastguard Worker        return;
121*c8dee2aaSAndroid Build Coastguard Worker      }
122*c8dee2aaSAndroid Build Coastguard Worker      this._globalAlpha = newAlpha;
123*c8dee2aaSAndroid Build Coastguard Worker    }
124*c8dee2aaSAndroid Build Coastguard Worker  });
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'globalCompositeOperation', {
127*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
128*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
129*c8dee2aaSAndroid Build Coastguard Worker      switch (this._globalCompositeOperation) {
130*c8dee2aaSAndroid Build Coastguard Worker        // composite-mode
131*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.SrcOver:
132*c8dee2aaSAndroid Build Coastguard Worker          return 'source-over';
133*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.DstOver:
134*c8dee2aaSAndroid Build Coastguard Worker          return 'destination-over';
135*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Src:
136*c8dee2aaSAndroid Build Coastguard Worker          return 'copy';
137*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Dst:
138*c8dee2aaSAndroid Build Coastguard Worker          return 'destination';
139*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Clear:
140*c8dee2aaSAndroid Build Coastguard Worker          return 'clear';
141*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.SrcIn:
142*c8dee2aaSAndroid Build Coastguard Worker          return 'source-in';
143*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.DstIn:
144*c8dee2aaSAndroid Build Coastguard Worker          return 'destination-in';
145*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.SrcOut:
146*c8dee2aaSAndroid Build Coastguard Worker          return 'source-out';
147*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.DstOut:
148*c8dee2aaSAndroid Build Coastguard Worker          return 'destination-out';
149*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.SrcATop:
150*c8dee2aaSAndroid Build Coastguard Worker          return 'source-atop';
151*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.DstATop:
152*c8dee2aaSAndroid Build Coastguard Worker          return 'destination-atop';
153*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Xor:
154*c8dee2aaSAndroid Build Coastguard Worker          return 'xor';
155*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Plus:
156*c8dee2aaSAndroid Build Coastguard Worker          return 'lighter';
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Multiply:
159*c8dee2aaSAndroid Build Coastguard Worker          return 'multiply';
160*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Screen:
161*c8dee2aaSAndroid Build Coastguard Worker          return 'screen';
162*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Overlay:
163*c8dee2aaSAndroid Build Coastguard Worker          return 'overlay';
164*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Darken:
165*c8dee2aaSAndroid Build Coastguard Worker          return 'darken';
166*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Lighten:
167*c8dee2aaSAndroid Build Coastguard Worker          return 'lighten';
168*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.ColorDodge:
169*c8dee2aaSAndroid Build Coastguard Worker          return 'color-dodge';
170*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.ColorBurn:
171*c8dee2aaSAndroid Build Coastguard Worker          return 'color-burn';
172*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.HardLight:
173*c8dee2aaSAndroid Build Coastguard Worker          return 'hard-light';
174*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.SoftLight:
175*c8dee2aaSAndroid Build Coastguard Worker          return 'soft-light';
176*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Difference:
177*c8dee2aaSAndroid Build Coastguard Worker          return 'difference';
178*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Exclusion:
179*c8dee2aaSAndroid Build Coastguard Worker          return 'exclusion';
180*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Hue:
181*c8dee2aaSAndroid Build Coastguard Worker          return 'hue';
182*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Saturation:
183*c8dee2aaSAndroid Build Coastguard Worker          return 'saturation';
184*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Color:
185*c8dee2aaSAndroid Build Coastguard Worker          return 'color';
186*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.BlendMode.Luminosity:
187*c8dee2aaSAndroid Build Coastguard Worker          return 'luminosity';
188*c8dee2aaSAndroid Build Coastguard Worker      }
189*c8dee2aaSAndroid Build Coastguard Worker    },
190*c8dee2aaSAndroid Build Coastguard Worker    set: function(newMode) {
191*c8dee2aaSAndroid Build Coastguard Worker      switch (newMode) {
192*c8dee2aaSAndroid Build Coastguard Worker        // composite-mode
193*c8dee2aaSAndroid Build Coastguard Worker        case 'source-over':
194*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver;
195*c8dee2aaSAndroid Build Coastguard Worker          break;
196*c8dee2aaSAndroid Build Coastguard Worker        case 'destination-over':
197*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.DstOver;
198*c8dee2aaSAndroid Build Coastguard Worker          break;
199*c8dee2aaSAndroid Build Coastguard Worker        case 'copy':
200*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Src;
201*c8dee2aaSAndroid Build Coastguard Worker          break;
202*c8dee2aaSAndroid Build Coastguard Worker        case 'destination':
203*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Dst;
204*c8dee2aaSAndroid Build Coastguard Worker          break;
205*c8dee2aaSAndroid Build Coastguard Worker        case 'clear':
206*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Clear;
207*c8dee2aaSAndroid Build Coastguard Worker          break;
208*c8dee2aaSAndroid Build Coastguard Worker        case 'source-in':
209*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.SrcIn;
210*c8dee2aaSAndroid Build Coastguard Worker          break;
211*c8dee2aaSAndroid Build Coastguard Worker        case 'destination-in':
212*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.DstIn;
213*c8dee2aaSAndroid Build Coastguard Worker          break;
214*c8dee2aaSAndroid Build Coastguard Worker        case 'source-out':
215*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.SrcOut;
216*c8dee2aaSAndroid Build Coastguard Worker          break;
217*c8dee2aaSAndroid Build Coastguard Worker        case 'destination-out':
218*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.DstOut;
219*c8dee2aaSAndroid Build Coastguard Worker          break;
220*c8dee2aaSAndroid Build Coastguard Worker        case 'source-atop':
221*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.SrcATop;
222*c8dee2aaSAndroid Build Coastguard Worker          break;
223*c8dee2aaSAndroid Build Coastguard Worker        case 'destination-atop':
224*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.DstATop;
225*c8dee2aaSAndroid Build Coastguard Worker          break;
226*c8dee2aaSAndroid Build Coastguard Worker        case 'xor':
227*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Xor;
228*c8dee2aaSAndroid Build Coastguard Worker          break;
229*c8dee2aaSAndroid Build Coastguard Worker        case 'lighter':
230*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Plus;
231*c8dee2aaSAndroid Build Coastguard Worker          break;
232*c8dee2aaSAndroid Build Coastguard Worker        case 'plus-lighter':
233*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Plus;
234*c8dee2aaSAndroid Build Coastguard Worker          break;
235*c8dee2aaSAndroid Build Coastguard Worker        case 'plus-darker':
236*c8dee2aaSAndroid Build Coastguard Worker          throw 'plus-darker is not supported';
237*c8dee2aaSAndroid Build Coastguard Worker
238*c8dee2aaSAndroid Build Coastguard Worker        // blend-mode
239*c8dee2aaSAndroid Build Coastguard Worker        case 'multiply':
240*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Multiply;
241*c8dee2aaSAndroid Build Coastguard Worker          break;
242*c8dee2aaSAndroid Build Coastguard Worker        case 'screen':
243*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Screen;
244*c8dee2aaSAndroid Build Coastguard Worker          break;
245*c8dee2aaSAndroid Build Coastguard Worker        case 'overlay':
246*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Overlay;
247*c8dee2aaSAndroid Build Coastguard Worker          break;
248*c8dee2aaSAndroid Build Coastguard Worker        case 'darken':
249*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Darken;
250*c8dee2aaSAndroid Build Coastguard Worker          break;
251*c8dee2aaSAndroid Build Coastguard Worker        case 'lighten':
252*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Lighten;
253*c8dee2aaSAndroid Build Coastguard Worker          break;
254*c8dee2aaSAndroid Build Coastguard Worker        case 'color-dodge':
255*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.ColorDodge;
256*c8dee2aaSAndroid Build Coastguard Worker          break;
257*c8dee2aaSAndroid Build Coastguard Worker        case 'color-burn':
258*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.ColorBurn;
259*c8dee2aaSAndroid Build Coastguard Worker          break;
260*c8dee2aaSAndroid Build Coastguard Worker        case 'hard-light':
261*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.HardLight;
262*c8dee2aaSAndroid Build Coastguard Worker          break;
263*c8dee2aaSAndroid Build Coastguard Worker        case 'soft-light':
264*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.SoftLight;
265*c8dee2aaSAndroid Build Coastguard Worker          break;
266*c8dee2aaSAndroid Build Coastguard Worker        case 'difference':
267*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Difference;
268*c8dee2aaSAndroid Build Coastguard Worker          break;
269*c8dee2aaSAndroid Build Coastguard Worker        case 'exclusion':
270*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Exclusion;
271*c8dee2aaSAndroid Build Coastguard Worker          break;
272*c8dee2aaSAndroid Build Coastguard Worker        case 'hue':
273*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Hue;
274*c8dee2aaSAndroid Build Coastguard Worker          break;
275*c8dee2aaSAndroid Build Coastguard Worker        case 'saturation':
276*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Saturation;
277*c8dee2aaSAndroid Build Coastguard Worker          break;
278*c8dee2aaSAndroid Build Coastguard Worker        case 'color':
279*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Color;
280*c8dee2aaSAndroid Build Coastguard Worker          break;
281*c8dee2aaSAndroid Build Coastguard Worker        case 'luminosity':
282*c8dee2aaSAndroid Build Coastguard Worker          this._globalCompositeOperation = CanvasKit.BlendMode.Luminosity;
283*c8dee2aaSAndroid Build Coastguard Worker          break;
284*c8dee2aaSAndroid Build Coastguard Worker        default:
285*c8dee2aaSAndroid Build Coastguard Worker          return;
286*c8dee2aaSAndroid Build Coastguard Worker      }
287*c8dee2aaSAndroid Build Coastguard Worker      this._paint.setBlendMode(this._globalCompositeOperation);
288*c8dee2aaSAndroid Build Coastguard Worker    }
289*c8dee2aaSAndroid Build Coastguard Worker  });
290*c8dee2aaSAndroid Build Coastguard Worker
291*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'imageSmoothingEnabled', {
292*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
293*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
294*c8dee2aaSAndroid Build Coastguard Worker      return true;
295*c8dee2aaSAndroid Build Coastguard Worker    },
296*c8dee2aaSAndroid Build Coastguard Worker    set: function(a) {
297*c8dee2aaSAndroid Build Coastguard Worker      // ignored, we always use high quality image smoothing.
298*c8dee2aaSAndroid Build Coastguard Worker    }
299*c8dee2aaSAndroid Build Coastguard Worker  });
300*c8dee2aaSAndroid Build Coastguard Worker
301*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'imageSmoothingQuality', {
302*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
303*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
304*c8dee2aaSAndroid Build Coastguard Worker          return 'high';
305*c8dee2aaSAndroid Build Coastguard Worker    },
306*c8dee2aaSAndroid Build Coastguard Worker    set: function(a) {
307*c8dee2aaSAndroid Build Coastguard Worker      // ignored, we always use high quality image smoothing.
308*c8dee2aaSAndroid Build Coastguard Worker    }
309*c8dee2aaSAndroid Build Coastguard Worker  });
310*c8dee2aaSAndroid Build Coastguard Worker
311*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'lineCap', {
312*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
313*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
314*c8dee2aaSAndroid Build Coastguard Worker      switch (this._paint.getStrokeCap()) {
315*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.StrokeCap.Butt:
316*c8dee2aaSAndroid Build Coastguard Worker          return 'butt';
317*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.StrokeCap.Round:
318*c8dee2aaSAndroid Build Coastguard Worker          return 'round';
319*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.StrokeCap.Square:
320*c8dee2aaSAndroid Build Coastguard Worker          return 'square';
321*c8dee2aaSAndroid Build Coastguard Worker      }
322*c8dee2aaSAndroid Build Coastguard Worker    },
323*c8dee2aaSAndroid Build Coastguard Worker    set: function(newCap) {
324*c8dee2aaSAndroid Build Coastguard Worker      switch (newCap) {
325*c8dee2aaSAndroid Build Coastguard Worker        case 'butt':
326*c8dee2aaSAndroid Build Coastguard Worker          this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt);
327*c8dee2aaSAndroid Build Coastguard Worker          return;
328*c8dee2aaSAndroid Build Coastguard Worker        case 'round':
329*c8dee2aaSAndroid Build Coastguard Worker          this._paint.setStrokeCap(CanvasKit.StrokeCap.Round);
330*c8dee2aaSAndroid Build Coastguard Worker          return;
331*c8dee2aaSAndroid Build Coastguard Worker        case 'square':
332*c8dee2aaSAndroid Build Coastguard Worker          this._paint.setStrokeCap(CanvasKit.StrokeCap.Square);
333*c8dee2aaSAndroid Build Coastguard Worker          return;
334*c8dee2aaSAndroid Build Coastguard Worker      }
335*c8dee2aaSAndroid Build Coastguard Worker    }
336*c8dee2aaSAndroid Build Coastguard Worker  });
337*c8dee2aaSAndroid Build Coastguard Worker
338*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'lineDashOffset', {
339*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
340*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
341*c8dee2aaSAndroid Build Coastguard Worker      return this._lineDashOffset;
342*c8dee2aaSAndroid Build Coastguard Worker    },
343*c8dee2aaSAndroid Build Coastguard Worker    set: function(newOffset) {
344*c8dee2aaSAndroid Build Coastguard Worker      if (!isFinite(newOffset)) {
345*c8dee2aaSAndroid Build Coastguard Worker        return;
346*c8dee2aaSAndroid Build Coastguard Worker      }
347*c8dee2aaSAndroid Build Coastguard Worker      this._lineDashOffset = newOffset;
348*c8dee2aaSAndroid Build Coastguard Worker    }
349*c8dee2aaSAndroid Build Coastguard Worker  });
350*c8dee2aaSAndroid Build Coastguard Worker
351*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'lineJoin', {
352*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
353*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
354*c8dee2aaSAndroid Build Coastguard Worker      switch (this._paint.getStrokeJoin()) {
355*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.StrokeJoin.Miter:
356*c8dee2aaSAndroid Build Coastguard Worker          return 'miter';
357*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.StrokeJoin.Round:
358*c8dee2aaSAndroid Build Coastguard Worker          return 'round';
359*c8dee2aaSAndroid Build Coastguard Worker        case CanvasKit.StrokeJoin.Bevel:
360*c8dee2aaSAndroid Build Coastguard Worker          return 'bevel';
361*c8dee2aaSAndroid Build Coastguard Worker      }
362*c8dee2aaSAndroid Build Coastguard Worker    },
363*c8dee2aaSAndroid Build Coastguard Worker    set: function(newJoin) {
364*c8dee2aaSAndroid Build Coastguard Worker      switch (newJoin) {
365*c8dee2aaSAndroid Build Coastguard Worker        case 'miter':
366*c8dee2aaSAndroid Build Coastguard Worker          this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter);
367*c8dee2aaSAndroid Build Coastguard Worker          return;
368*c8dee2aaSAndroid Build Coastguard Worker        case 'round':
369*c8dee2aaSAndroid Build Coastguard Worker          this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Round);
370*c8dee2aaSAndroid Build Coastguard Worker          return;
371*c8dee2aaSAndroid Build Coastguard Worker        case 'bevel':
372*c8dee2aaSAndroid Build Coastguard Worker          this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Bevel);
373*c8dee2aaSAndroid Build Coastguard Worker          return;
374*c8dee2aaSAndroid Build Coastguard Worker      }
375*c8dee2aaSAndroid Build Coastguard Worker    }
376*c8dee2aaSAndroid Build Coastguard Worker  });
377*c8dee2aaSAndroid Build Coastguard Worker
378*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'lineWidth', {
379*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
380*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
381*c8dee2aaSAndroid Build Coastguard Worker      return this._paint.getStrokeWidth();
382*c8dee2aaSAndroid Build Coastguard Worker    },
383*c8dee2aaSAndroid Build Coastguard Worker    set: function(newWidth) {
384*c8dee2aaSAndroid Build Coastguard Worker      if (newWidth <= 0 || !newWidth) {
385*c8dee2aaSAndroid Build Coastguard Worker        // Spec says to ignore NaN/Inf/0/negative values
386*c8dee2aaSAndroid Build Coastguard Worker        return;
387*c8dee2aaSAndroid Build Coastguard Worker      }
388*c8dee2aaSAndroid Build Coastguard Worker      this._strokeWidth = newWidth;
389*c8dee2aaSAndroid Build Coastguard Worker      this._paint.setStrokeWidth(newWidth);
390*c8dee2aaSAndroid Build Coastguard Worker    }
391*c8dee2aaSAndroid Build Coastguard Worker  });
392*c8dee2aaSAndroid Build Coastguard Worker
393*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'miterLimit', {
394*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
395*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
396*c8dee2aaSAndroid Build Coastguard Worker      return this._paint.getStrokeMiter();
397*c8dee2aaSAndroid Build Coastguard Worker    },
398*c8dee2aaSAndroid Build Coastguard Worker    set: function(newLimit) {
399*c8dee2aaSAndroid Build Coastguard Worker      if (newLimit <= 0 || !newLimit) {
400*c8dee2aaSAndroid Build Coastguard Worker        // Spec says to ignore NaN/Inf/0/negative values
401*c8dee2aaSAndroid Build Coastguard Worker        return;
402*c8dee2aaSAndroid Build Coastguard Worker      }
403*c8dee2aaSAndroid Build Coastguard Worker      this._paint.setStrokeMiter(newLimit);
404*c8dee2aaSAndroid Build Coastguard Worker    }
405*c8dee2aaSAndroid Build Coastguard Worker  });
406*c8dee2aaSAndroid Build Coastguard Worker
407*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'shadowBlur', {
408*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
409*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
410*c8dee2aaSAndroid Build Coastguard Worker      return this._shadowBlur;
411*c8dee2aaSAndroid Build Coastguard Worker    },
412*c8dee2aaSAndroid Build Coastguard Worker    set: function(newBlur) {
413*c8dee2aaSAndroid Build Coastguard Worker      // ignore negative, inf and NAN (but not 0) as per the spec.
414*c8dee2aaSAndroid Build Coastguard Worker      if (newBlur < 0 || !isFinite(newBlur)) {
415*c8dee2aaSAndroid Build Coastguard Worker        return;
416*c8dee2aaSAndroid Build Coastguard Worker      }
417*c8dee2aaSAndroid Build Coastguard Worker      this._shadowBlur = newBlur;
418*c8dee2aaSAndroid Build Coastguard Worker    }
419*c8dee2aaSAndroid Build Coastguard Worker  });
420*c8dee2aaSAndroid Build Coastguard Worker
421*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'shadowColor', {
422*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
423*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
424*c8dee2aaSAndroid Build Coastguard Worker      return colorToString(this._shadowColor);
425*c8dee2aaSAndroid Build Coastguard Worker    },
426*c8dee2aaSAndroid Build Coastguard Worker    set: function(newColor) {
427*c8dee2aaSAndroid Build Coastguard Worker      this._shadowColor = parseColor(newColor);
428*c8dee2aaSAndroid Build Coastguard Worker    }
429*c8dee2aaSAndroid Build Coastguard Worker  });
430*c8dee2aaSAndroid Build Coastguard Worker
431*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'shadowOffsetX', {
432*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
433*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
434*c8dee2aaSAndroid Build Coastguard Worker      return this._shadowOffsetX;
435*c8dee2aaSAndroid Build Coastguard Worker    },
436*c8dee2aaSAndroid Build Coastguard Worker    set: function(newOffset) {
437*c8dee2aaSAndroid Build Coastguard Worker      if (!isFinite(newOffset)) {
438*c8dee2aaSAndroid Build Coastguard Worker        return;
439*c8dee2aaSAndroid Build Coastguard Worker      }
440*c8dee2aaSAndroid Build Coastguard Worker      this._shadowOffsetX = newOffset;
441*c8dee2aaSAndroid Build Coastguard Worker    }
442*c8dee2aaSAndroid Build Coastguard Worker  });
443*c8dee2aaSAndroid Build Coastguard Worker
444*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'shadowOffsetY', {
445*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
446*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
447*c8dee2aaSAndroid Build Coastguard Worker      return this._shadowOffsetY;
448*c8dee2aaSAndroid Build Coastguard Worker    },
449*c8dee2aaSAndroid Build Coastguard Worker    set: function(newOffset) {
450*c8dee2aaSAndroid Build Coastguard Worker      if (!isFinite(newOffset)) {
451*c8dee2aaSAndroid Build Coastguard Worker        return;
452*c8dee2aaSAndroid Build Coastguard Worker      }
453*c8dee2aaSAndroid Build Coastguard Worker      this._shadowOffsetY = newOffset;
454*c8dee2aaSAndroid Build Coastguard Worker    }
455*c8dee2aaSAndroid Build Coastguard Worker  });
456*c8dee2aaSAndroid Build Coastguard Worker
457*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'strokeStyle', {
458*c8dee2aaSAndroid Build Coastguard Worker    enumerable: true,
459*c8dee2aaSAndroid Build Coastguard Worker    get: function() {
460*c8dee2aaSAndroid Build Coastguard Worker      return colorToString(this._strokeStyle);
461*c8dee2aaSAndroid Build Coastguard Worker    },
462*c8dee2aaSAndroid Build Coastguard Worker    set: function(newStyle) {
463*c8dee2aaSAndroid Build Coastguard Worker      if (typeof newStyle === 'string') {
464*c8dee2aaSAndroid Build Coastguard Worker        this._strokeStyle = parseColor(newStyle);
465*c8dee2aaSAndroid Build Coastguard Worker      } else if (newStyle._getShader) {
466*c8dee2aaSAndroid Build Coastguard Worker        // It's probably an effect.
467*c8dee2aaSAndroid Build Coastguard Worker        this._strokeStyle = newStyle
468*c8dee2aaSAndroid Build Coastguard Worker      }
469*c8dee2aaSAndroid Build Coastguard Worker    }
470*c8dee2aaSAndroid Build Coastguard Worker  });
471*c8dee2aaSAndroid Build Coastguard Worker
472*c8dee2aaSAndroid Build Coastguard Worker  this.arc = function(x, y, radius, startAngle, endAngle, ccw) {
473*c8dee2aaSAndroid Build Coastguard Worker    arc(this._currentPath, x, y, radius, startAngle, endAngle, ccw);
474*c8dee2aaSAndroid Build Coastguard Worker  };
475*c8dee2aaSAndroid Build Coastguard Worker
476*c8dee2aaSAndroid Build Coastguard Worker  this.arcTo = function(x1, y1, x2, y2, radius) {
477*c8dee2aaSAndroid Build Coastguard Worker    arcTo(this._currentPath, x1, y1, x2, y2, radius);
478*c8dee2aaSAndroid Build Coastguard Worker  };
479*c8dee2aaSAndroid Build Coastguard Worker
480*c8dee2aaSAndroid Build Coastguard Worker  // As per the spec this doesn't begin any paths, it only
481*c8dee2aaSAndroid Build Coastguard Worker  // clears out any previous paths.
482*c8dee2aaSAndroid Build Coastguard Worker  this.beginPath = function() {
483*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.delete();
484*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath = new CanvasKit.Path();
485*c8dee2aaSAndroid Build Coastguard Worker  };
486*c8dee2aaSAndroid Build Coastguard Worker
487*c8dee2aaSAndroid Build Coastguard Worker  this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
488*c8dee2aaSAndroid Build Coastguard Worker    bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y);
489*c8dee2aaSAndroid Build Coastguard Worker  };
490*c8dee2aaSAndroid Build Coastguard Worker
491*c8dee2aaSAndroid Build Coastguard Worker  this.clearRect = function(x, y, width, height) {
492*c8dee2aaSAndroid Build Coastguard Worker    this._paint.setStyle(CanvasKit.PaintStyle.Fill);
493*c8dee2aaSAndroid Build Coastguard Worker    this._paint.setBlendMode(CanvasKit.BlendMode.Clear);
494*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), this._paint);
495*c8dee2aaSAndroid Build Coastguard Worker    this._paint.setBlendMode(this._globalCompositeOperation);
496*c8dee2aaSAndroid Build Coastguard Worker  };
497*c8dee2aaSAndroid Build Coastguard Worker
498*c8dee2aaSAndroid Build Coastguard Worker  this.clip = function(path, fillRule) {
499*c8dee2aaSAndroid Build Coastguard Worker    if (typeof path === 'string') {
500*c8dee2aaSAndroid Build Coastguard Worker      // shift the args if a Path2D is supplied
501*c8dee2aaSAndroid Build Coastguard Worker      fillRule = path;
502*c8dee2aaSAndroid Build Coastguard Worker      path = this._currentPath;
503*c8dee2aaSAndroid Build Coastguard Worker    } else if (path && path._getPath) {
504*c8dee2aaSAndroid Build Coastguard Worker      path = path._getPath();
505*c8dee2aaSAndroid Build Coastguard Worker    }
506*c8dee2aaSAndroid Build Coastguard Worker    if (!path) {
507*c8dee2aaSAndroid Build Coastguard Worker      path = this._currentPath;
508*c8dee2aaSAndroid Build Coastguard Worker    }
509*c8dee2aaSAndroid Build Coastguard Worker
510*c8dee2aaSAndroid Build Coastguard Worker    var clip = path.copy();
511*c8dee2aaSAndroid Build Coastguard Worker    if (fillRule && fillRule.toLowerCase() === 'evenodd') {
512*c8dee2aaSAndroid Build Coastguard Worker      clip.setFillType(CanvasKit.FillType.EvenOdd);
513*c8dee2aaSAndroid Build Coastguard Worker    } else {
514*c8dee2aaSAndroid Build Coastguard Worker      clip.setFillType(CanvasKit.FillType.Winding);
515*c8dee2aaSAndroid Build Coastguard Worker    }
516*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.clipPath(clip, CanvasKit.ClipOp.Intersect, true);
517*c8dee2aaSAndroid Build Coastguard Worker    clip.delete();
518*c8dee2aaSAndroid Build Coastguard Worker  };
519*c8dee2aaSAndroid Build Coastguard Worker
520*c8dee2aaSAndroid Build Coastguard Worker  this.closePath = function() {
521*c8dee2aaSAndroid Build Coastguard Worker    closePath(this._currentPath);
522*c8dee2aaSAndroid Build Coastguard Worker  };
523*c8dee2aaSAndroid Build Coastguard Worker
524*c8dee2aaSAndroid Build Coastguard Worker  this.createImageData = function() {
525*c8dee2aaSAndroid Build Coastguard Worker    // either takes in 1 or 2 arguments:
526*c8dee2aaSAndroid Build Coastguard Worker    //  - imagedata on which to copy *width* and *height* only
527*c8dee2aaSAndroid Build Coastguard Worker    //  - width, height
528*c8dee2aaSAndroid Build Coastguard Worker    if (arguments.length === 1) {
529*c8dee2aaSAndroid Build Coastguard Worker      var oldData = arguments[0];
530*c8dee2aaSAndroid Build Coastguard Worker      var byteLength = 4 * oldData.width * oldData.height;
531*c8dee2aaSAndroid Build Coastguard Worker      return new ImageData(new Uint8ClampedArray(byteLength),
532*c8dee2aaSAndroid Build Coastguard Worker                           oldData.width, oldData.height);
533*c8dee2aaSAndroid Build Coastguard Worker    } else if (arguments.length === 2) {
534*c8dee2aaSAndroid Build Coastguard Worker      var width = arguments[0];
535*c8dee2aaSAndroid Build Coastguard Worker      var height = arguments[1];
536*c8dee2aaSAndroid Build Coastguard Worker      var byteLength = 4 * width * height;
537*c8dee2aaSAndroid Build Coastguard Worker      return new ImageData(new Uint8ClampedArray(byteLength),
538*c8dee2aaSAndroid Build Coastguard Worker                           width, height);
539*c8dee2aaSAndroid Build Coastguard Worker    } else {
540*c8dee2aaSAndroid Build Coastguard Worker      throw 'createImageData expects 1 or 2 arguments, got '+arguments.length;
541*c8dee2aaSAndroid Build Coastguard Worker    }
542*c8dee2aaSAndroid Build Coastguard Worker  };
543*c8dee2aaSAndroid Build Coastguard Worker
544*c8dee2aaSAndroid Build Coastguard Worker  this.createLinearGradient = function(x1, y1, x2, y2) {
545*c8dee2aaSAndroid Build Coastguard Worker    if (!allAreFinite(arguments)) {
546*c8dee2aaSAndroid Build Coastguard Worker      return;
547*c8dee2aaSAndroid Build Coastguard Worker    }
548*c8dee2aaSAndroid Build Coastguard Worker    var lcg = new LinearCanvasGradient(x1, y1, x2, y2);
549*c8dee2aaSAndroid Build Coastguard Worker    this._toCleanUp.push(lcg);
550*c8dee2aaSAndroid Build Coastguard Worker    return lcg;
551*c8dee2aaSAndroid Build Coastguard Worker  };
552*c8dee2aaSAndroid Build Coastguard Worker
553*c8dee2aaSAndroid Build Coastguard Worker  this.createPattern = function(image, repetition) {
554*c8dee2aaSAndroid Build Coastguard Worker    var cp = new CanvasPattern(image, repetition);
555*c8dee2aaSAndroid Build Coastguard Worker    this._toCleanUp.push(cp);
556*c8dee2aaSAndroid Build Coastguard Worker    return cp;
557*c8dee2aaSAndroid Build Coastguard Worker  };
558*c8dee2aaSAndroid Build Coastguard Worker
559*c8dee2aaSAndroid Build Coastguard Worker  this.createRadialGradient = function(x1, y1, r1, x2, y2, r2) {
560*c8dee2aaSAndroid Build Coastguard Worker    if (!allAreFinite(arguments)) {
561*c8dee2aaSAndroid Build Coastguard Worker      return;
562*c8dee2aaSAndroid Build Coastguard Worker    }
563*c8dee2aaSAndroid Build Coastguard Worker    var rcg = new RadialCanvasGradient(x1, y1, r1, x2, y2, r2);
564*c8dee2aaSAndroid Build Coastguard Worker    this._toCleanUp.push(rcg);
565*c8dee2aaSAndroid Build Coastguard Worker    return rcg;
566*c8dee2aaSAndroid Build Coastguard Worker  };
567*c8dee2aaSAndroid Build Coastguard Worker
568*c8dee2aaSAndroid Build Coastguard Worker  this.drawImage = function(img) {
569*c8dee2aaSAndroid Build Coastguard Worker    // 3 potential sets of arguments
570*c8dee2aaSAndroid Build Coastguard Worker    // - image, dx, dy
571*c8dee2aaSAndroid Build Coastguard Worker    // - image, dx, dy, dWidth, dHeight
572*c8dee2aaSAndroid Build Coastguard Worker    // - image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight
573*c8dee2aaSAndroid Build Coastguard Worker    // use the fillPaint, which has the globalAlpha in it
574*c8dee2aaSAndroid Build Coastguard Worker    // which drawImageRect will use.
575*c8dee2aaSAndroid Build Coastguard Worker    if (img instanceof HTMLImage) {
576*c8dee2aaSAndroid Build Coastguard Worker      img = img.getSkImage();
577*c8dee2aaSAndroid Build Coastguard Worker    }
578*c8dee2aaSAndroid Build Coastguard Worker    var iPaint = this._fillPaint();
579*c8dee2aaSAndroid Build Coastguard Worker    if (arguments.length === 3 || arguments.length === 5) {
580*c8dee2aaSAndroid Build Coastguard Worker      var destRect = CanvasKit.XYWHRect(arguments[1], arguments[2],
581*c8dee2aaSAndroid Build Coastguard Worker                        arguments[3] || img.width(), arguments[4] || img.height());
582*c8dee2aaSAndroid Build Coastguard Worker      var srcRect = CanvasKit.XYWHRect(0, 0, img.width(), img.height());
583*c8dee2aaSAndroid Build Coastguard Worker    } else if (arguments.length === 9){
584*c8dee2aaSAndroid Build Coastguard Worker      var destRect = CanvasKit.XYWHRect(arguments[5], arguments[6],
585*c8dee2aaSAndroid Build Coastguard Worker                                        arguments[7], arguments[8]);
586*c8dee2aaSAndroid Build Coastguard Worker      var srcRect = CanvasKit.XYWHRect(arguments[1], arguments[2],
587*c8dee2aaSAndroid Build Coastguard Worker                                       arguments[3], arguments[4]);
588*c8dee2aaSAndroid Build Coastguard Worker    } else {
589*c8dee2aaSAndroid Build Coastguard Worker      throw 'invalid number of args for drawImage, need 3, 5, or 9; got '+ arguments.length;
590*c8dee2aaSAndroid Build Coastguard Worker    }
591*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawImageRect(img, srcRect, destRect, iPaint, false);
592*c8dee2aaSAndroid Build Coastguard Worker
593*c8dee2aaSAndroid Build Coastguard Worker    iPaint.dispose();
594*c8dee2aaSAndroid Build Coastguard Worker  };
595*c8dee2aaSAndroid Build Coastguard Worker
596*c8dee2aaSAndroid Build Coastguard Worker  this.ellipse = function(x, y, radiusX, radiusY, rotation,
597*c8dee2aaSAndroid Build Coastguard Worker                          startAngle, endAngle, ccw) {
598*c8dee2aaSAndroid Build Coastguard Worker    ellipse(this._currentPath, x, y, radiusX, radiusY, rotation,
599*c8dee2aaSAndroid Build Coastguard Worker            startAngle, endAngle, ccw);
600*c8dee2aaSAndroid Build Coastguard Worker  };
601*c8dee2aaSAndroid Build Coastguard Worker
602*c8dee2aaSAndroid Build Coastguard Worker  // A helper to copy the current paint, ready for filling
603*c8dee2aaSAndroid Build Coastguard Worker  // This applies the global alpha.
604*c8dee2aaSAndroid Build Coastguard Worker  // Call dispose() after to clean up.
605*c8dee2aaSAndroid Build Coastguard Worker  this._fillPaint = function() {
606*c8dee2aaSAndroid Build Coastguard Worker    var paint = this._paint.copy();
607*c8dee2aaSAndroid Build Coastguard Worker    paint.setStyle(CanvasKit.PaintStyle.Fill);
608*c8dee2aaSAndroid Build Coastguard Worker    if (isCanvasKitColor(this._fillStyle)) {
609*c8dee2aaSAndroid Build Coastguard Worker      var alphaColor = CanvasKit.multiplyByAlpha(this._fillStyle, this._globalAlpha);
610*c8dee2aaSAndroid Build Coastguard Worker      paint.setColor(alphaColor);
611*c8dee2aaSAndroid Build Coastguard Worker    } else {
612*c8dee2aaSAndroid Build Coastguard Worker      var shader = this._fillStyle._getShader(this._currentTransform);
613*c8dee2aaSAndroid Build Coastguard Worker      paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha));
614*c8dee2aaSAndroid Build Coastguard Worker      paint.setShader(shader);
615*c8dee2aaSAndroid Build Coastguard Worker    }
616*c8dee2aaSAndroid Build Coastguard Worker
617*c8dee2aaSAndroid Build Coastguard Worker    paint.dispose = function() {
618*c8dee2aaSAndroid Build Coastguard Worker      // If there are some helper effects in the future, clean them up
619*c8dee2aaSAndroid Build Coastguard Worker      // here. In any case, we have .dispose() to make _fillPaint behave
620*c8dee2aaSAndroid Build Coastguard Worker      // like _strokePaint and _shadowPaint.
621*c8dee2aaSAndroid Build Coastguard Worker      this.delete();
622*c8dee2aaSAndroid Build Coastguard Worker    };
623*c8dee2aaSAndroid Build Coastguard Worker    return paint;
624*c8dee2aaSAndroid Build Coastguard Worker  };
625*c8dee2aaSAndroid Build Coastguard Worker
626*c8dee2aaSAndroid Build Coastguard Worker  this.fill = function(path, fillRule) {
627*c8dee2aaSAndroid Build Coastguard Worker    if (typeof path === 'string') {
628*c8dee2aaSAndroid Build Coastguard Worker      // shift the args if a Path2D is supplied
629*c8dee2aaSAndroid Build Coastguard Worker      fillRule = path;
630*c8dee2aaSAndroid Build Coastguard Worker      path = this._currentPath;
631*c8dee2aaSAndroid Build Coastguard Worker    } else if (path && path._getPath) {
632*c8dee2aaSAndroid Build Coastguard Worker      path = path._getPath();
633*c8dee2aaSAndroid Build Coastguard Worker    }
634*c8dee2aaSAndroid Build Coastguard Worker    if (fillRule === 'evenodd') {
635*c8dee2aaSAndroid Build Coastguard Worker      this._currentPath.setFillType(CanvasKit.FillType.EvenOdd);
636*c8dee2aaSAndroid Build Coastguard Worker    } else if (fillRule === 'nonzero' || !fillRule) {
637*c8dee2aaSAndroid Build Coastguard Worker      this._currentPath.setFillType(CanvasKit.FillType.Winding);
638*c8dee2aaSAndroid Build Coastguard Worker    } else {
639*c8dee2aaSAndroid Build Coastguard Worker      throw 'invalid fill rule';
640*c8dee2aaSAndroid Build Coastguard Worker    }
641*c8dee2aaSAndroid Build Coastguard Worker    if (!path) {
642*c8dee2aaSAndroid Build Coastguard Worker      path = this._currentPath;
643*c8dee2aaSAndroid Build Coastguard Worker    }
644*c8dee2aaSAndroid Build Coastguard Worker
645*c8dee2aaSAndroid Build Coastguard Worker    var fillPaint = this._fillPaint();
646*c8dee2aaSAndroid Build Coastguard Worker
647*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = this._shadowPaint(fillPaint);
648*c8dee2aaSAndroid Build Coastguard Worker    if (shadowPaint) {
649*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.save();
650*c8dee2aaSAndroid Build Coastguard Worker      this._applyShadowOffsetMatrix();
651*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.drawPath(path, shadowPaint);
652*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.restore();
653*c8dee2aaSAndroid Build Coastguard Worker      shadowPaint.dispose();
654*c8dee2aaSAndroid Build Coastguard Worker    }
655*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawPath(path, fillPaint);
656*c8dee2aaSAndroid Build Coastguard Worker    fillPaint.dispose();
657*c8dee2aaSAndroid Build Coastguard Worker  };
658*c8dee2aaSAndroid Build Coastguard Worker
659*c8dee2aaSAndroid Build Coastguard Worker  this.fillRect = function(x, y, width, height) {
660*c8dee2aaSAndroid Build Coastguard Worker    var fillPaint = this._fillPaint();
661*c8dee2aaSAndroid Build Coastguard Worker
662*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = this._shadowPaint(fillPaint);
663*c8dee2aaSAndroid Build Coastguard Worker    if (shadowPaint) {
664*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.save();
665*c8dee2aaSAndroid Build Coastguard Worker      this._applyShadowOffsetMatrix();
666*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), shadowPaint);
667*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.restore();
668*c8dee2aaSAndroid Build Coastguard Worker      shadowPaint.dispose();
669*c8dee2aaSAndroid Build Coastguard Worker    }
670*c8dee2aaSAndroid Build Coastguard Worker
671*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), fillPaint);
672*c8dee2aaSAndroid Build Coastguard Worker    fillPaint.dispose();
673*c8dee2aaSAndroid Build Coastguard Worker  };
674*c8dee2aaSAndroid Build Coastguard Worker
675*c8dee2aaSAndroid Build Coastguard Worker  this.fillText = function(text, x, y, maxWidth) {
676*c8dee2aaSAndroid Build Coastguard Worker    // TODO do something with maxWidth, probably involving measure
677*c8dee2aaSAndroid Build Coastguard Worker    var fillPaint = this._fillPaint();
678*c8dee2aaSAndroid Build Coastguard Worker    var blob = CanvasKit.TextBlob.MakeFromText(text, this._font);
679*c8dee2aaSAndroid Build Coastguard Worker
680*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = this._shadowPaint(fillPaint);
681*c8dee2aaSAndroid Build Coastguard Worker    if (shadowPaint) {
682*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.save();
683*c8dee2aaSAndroid Build Coastguard Worker      this._applyShadowOffsetMatrix();
684*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.drawTextBlob(blob, x, y, shadowPaint);
685*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.restore();
686*c8dee2aaSAndroid Build Coastguard Worker      shadowPaint.dispose();
687*c8dee2aaSAndroid Build Coastguard Worker    }
688*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawTextBlob(blob, x, y, fillPaint);
689*c8dee2aaSAndroid Build Coastguard Worker    blob.delete();
690*c8dee2aaSAndroid Build Coastguard Worker    fillPaint.dispose();
691*c8dee2aaSAndroid Build Coastguard Worker  };
692*c8dee2aaSAndroid Build Coastguard Worker
693*c8dee2aaSAndroid Build Coastguard Worker  this.getImageData = function(x, y, w, h) {
694*c8dee2aaSAndroid Build Coastguard Worker    var pixels = this._canvas.readPixels(x, y, {
695*c8dee2aaSAndroid Build Coastguard Worker        'width': w,
696*c8dee2aaSAndroid Build Coastguard Worker        'height': h,
697*c8dee2aaSAndroid Build Coastguard Worker        'colorType': CanvasKit.ColorType.RGBA_8888,
698*c8dee2aaSAndroid Build Coastguard Worker        'alphaType': CanvasKit.AlphaType.Unpremul,
699*c8dee2aaSAndroid Build Coastguard Worker        'colorSpace': CanvasKit.ColorSpace.SRGB,
700*c8dee2aaSAndroid Build Coastguard Worker    });
701*c8dee2aaSAndroid Build Coastguard Worker    if (!pixels) {
702*c8dee2aaSAndroid Build Coastguard Worker      return null;
703*c8dee2aaSAndroid Build Coastguard Worker    }
704*c8dee2aaSAndroid Build Coastguard Worker    // This essentially re-wraps the pixels from a Uint8Array to
705*c8dee2aaSAndroid Build Coastguard Worker    // a Uint8ClampedArray (without making a copy of pixels).
706*c8dee2aaSAndroid Build Coastguard Worker    return new ImageData(
707*c8dee2aaSAndroid Build Coastguard Worker      new Uint8ClampedArray(pixels.buffer),
708*c8dee2aaSAndroid Build Coastguard Worker      w, h);
709*c8dee2aaSAndroid Build Coastguard Worker  };
710*c8dee2aaSAndroid Build Coastguard Worker
711*c8dee2aaSAndroid Build Coastguard Worker  this.getLineDash = function() {
712*c8dee2aaSAndroid Build Coastguard Worker    return this._lineDashList.slice();
713*c8dee2aaSAndroid Build Coastguard Worker  };
714*c8dee2aaSAndroid Build Coastguard Worker
715*c8dee2aaSAndroid Build Coastguard Worker  this._mapToLocalCoordinates = function(pts) {
716*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.invert(this._currentTransform);
717*c8dee2aaSAndroid Build Coastguard Worker    CanvasKit.Matrix.mapPoints(inverted, pts);
718*c8dee2aaSAndroid Build Coastguard Worker    return pts;
719*c8dee2aaSAndroid Build Coastguard Worker  };
720*c8dee2aaSAndroid Build Coastguard Worker
721*c8dee2aaSAndroid Build Coastguard Worker  this.isPointInPath = function(x, y, fillmode) {
722*c8dee2aaSAndroid Build Coastguard Worker    var args = arguments;
723*c8dee2aaSAndroid Build Coastguard Worker    if (args.length === 3) {
724*c8dee2aaSAndroid Build Coastguard Worker      var path = this._currentPath;
725*c8dee2aaSAndroid Build Coastguard Worker    } else if (args.length === 4) {
726*c8dee2aaSAndroid Build Coastguard Worker      var path = args[0];
727*c8dee2aaSAndroid Build Coastguard Worker      x = args[1];
728*c8dee2aaSAndroid Build Coastguard Worker      y = args[2];
729*c8dee2aaSAndroid Build Coastguard Worker      fillmode = args[3];
730*c8dee2aaSAndroid Build Coastguard Worker    } else {
731*c8dee2aaSAndroid Build Coastguard Worker      throw 'invalid arg count, need 3 or 4, got ' + args.length;
732*c8dee2aaSAndroid Build Coastguard Worker    }
733*c8dee2aaSAndroid Build Coastguard Worker    if (!isFinite(x) || !isFinite(y)) {
734*c8dee2aaSAndroid Build Coastguard Worker      return false;
735*c8dee2aaSAndroid Build Coastguard Worker    }
736*c8dee2aaSAndroid Build Coastguard Worker    fillmode = fillmode || 'nonzero';
737*c8dee2aaSAndroid Build Coastguard Worker    if (!(fillmode === 'nonzero' || fillmode === 'evenodd')) {
738*c8dee2aaSAndroid Build Coastguard Worker      return false;
739*c8dee2aaSAndroid Build Coastguard Worker    }
740*c8dee2aaSAndroid Build Coastguard Worker    // x and y are in canvas coordinates (i.e. unaffected by CTM)
741*c8dee2aaSAndroid Build Coastguard Worker    var pts = this._mapToLocalCoordinates([x, y]);
742*c8dee2aaSAndroid Build Coastguard Worker    x = pts[0];
743*c8dee2aaSAndroid Build Coastguard Worker    y = pts[1];
744*c8dee2aaSAndroid Build Coastguard Worker    path.setFillType(fillmode === 'nonzero' ?
745*c8dee2aaSAndroid Build Coastguard Worker                                  CanvasKit.FillType.Winding :
746*c8dee2aaSAndroid Build Coastguard Worker                                  CanvasKit.FillType.EvenOdd);
747*c8dee2aaSAndroid Build Coastguard Worker    return path.contains(x, y);
748*c8dee2aaSAndroid Build Coastguard Worker  };
749*c8dee2aaSAndroid Build Coastguard Worker
750*c8dee2aaSAndroid Build Coastguard Worker  this.isPointInStroke = function(x, y) {
751*c8dee2aaSAndroid Build Coastguard Worker    var args = arguments;
752*c8dee2aaSAndroid Build Coastguard Worker    if (args.length === 2) {
753*c8dee2aaSAndroid Build Coastguard Worker      var path = this._currentPath;
754*c8dee2aaSAndroid Build Coastguard Worker    } else if (args.length === 3) {
755*c8dee2aaSAndroid Build Coastguard Worker      var path = args[0];
756*c8dee2aaSAndroid Build Coastguard Worker      x = args[1];
757*c8dee2aaSAndroid Build Coastguard Worker      y = args[2];
758*c8dee2aaSAndroid Build Coastguard Worker    } else {
759*c8dee2aaSAndroid Build Coastguard Worker      throw 'invalid arg count, need 2 or 3, got ' + args.length;
760*c8dee2aaSAndroid Build Coastguard Worker    }
761*c8dee2aaSAndroid Build Coastguard Worker    if (!isFinite(x) || !isFinite(y)) {
762*c8dee2aaSAndroid Build Coastguard Worker      return false;
763*c8dee2aaSAndroid Build Coastguard Worker    }
764*c8dee2aaSAndroid Build Coastguard Worker    var pts = this._mapToLocalCoordinates([x, y]);
765*c8dee2aaSAndroid Build Coastguard Worker    x = pts[0];
766*c8dee2aaSAndroid Build Coastguard Worker    y = pts[1];
767*c8dee2aaSAndroid Build Coastguard Worker    var temp = path.copy();
768*c8dee2aaSAndroid Build Coastguard Worker    // fillmode is always nonzero
769*c8dee2aaSAndroid Build Coastguard Worker    temp.setFillType(CanvasKit.FillType.Winding);
770*c8dee2aaSAndroid Build Coastguard Worker    temp.stroke({'width': this.lineWidth, 'miter_limit': this.miterLimit,
771*c8dee2aaSAndroid Build Coastguard Worker                 'cap': this._paint.getStrokeCap(), 'join': this._paint.getStrokeJoin(),
772*c8dee2aaSAndroid Build Coastguard Worker                 'precision': 0.3, // this is what Chrome uses to compute this
773*c8dee2aaSAndroid Build Coastguard Worker                });
774*c8dee2aaSAndroid Build Coastguard Worker    var retVal = temp.contains(x, y);
775*c8dee2aaSAndroid Build Coastguard Worker    temp.delete();
776*c8dee2aaSAndroid Build Coastguard Worker    return retVal;
777*c8dee2aaSAndroid Build Coastguard Worker  };
778*c8dee2aaSAndroid Build Coastguard Worker
779*c8dee2aaSAndroid Build Coastguard Worker  this.lineTo = function(x, y) {
780*c8dee2aaSAndroid Build Coastguard Worker    lineTo(this._currentPath, x, y);
781*c8dee2aaSAndroid Build Coastguard Worker  };
782*c8dee2aaSAndroid Build Coastguard Worker
783*c8dee2aaSAndroid Build Coastguard Worker  this.measureText = function(text) {
784*c8dee2aaSAndroid Build Coastguard Worker    const ids = this._font.getGlyphIDs(text);
785*c8dee2aaSAndroid Build Coastguard Worker    const widths = this._font.getGlyphWidths(ids);
786*c8dee2aaSAndroid Build Coastguard Worker    let totalWidth = 0;
787*c8dee2aaSAndroid Build Coastguard Worker    for (const w of widths) {
788*c8dee2aaSAndroid Build Coastguard Worker      totalWidth += w;
789*c8dee2aaSAndroid Build Coastguard Worker    }
790*c8dee2aaSAndroid Build Coastguard Worker    return {
791*c8dee2aaSAndroid Build Coastguard Worker      "width": totalWidth,
792*c8dee2aaSAndroid Build Coastguard Worker    };
793*c8dee2aaSAndroid Build Coastguard Worker  };
794*c8dee2aaSAndroid Build Coastguard Worker
795*c8dee2aaSAndroid Build Coastguard Worker  this.moveTo = function(x, y) {
796*c8dee2aaSAndroid Build Coastguard Worker    moveTo(this._currentPath, x, y);
797*c8dee2aaSAndroid Build Coastguard Worker  };
798*c8dee2aaSAndroid Build Coastguard Worker
799*c8dee2aaSAndroid Build Coastguard Worker  this.putImageData = function(imageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) {
800*c8dee2aaSAndroid Build Coastguard Worker    if (!allAreFinite([x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight])) {
801*c8dee2aaSAndroid Build Coastguard Worker      return;
802*c8dee2aaSAndroid Build Coastguard Worker    }
803*c8dee2aaSAndroid Build Coastguard Worker    if (dirtyX === undefined) {
804*c8dee2aaSAndroid Build Coastguard Worker      // fast, simple path for basic call
805*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.writePixels(imageData.data, imageData.width, imageData.height, x, y);
806*c8dee2aaSAndroid Build Coastguard Worker      return;
807*c8dee2aaSAndroid Build Coastguard Worker    }
808*c8dee2aaSAndroid Build Coastguard Worker    dirtyX = dirtyX || 0;
809*c8dee2aaSAndroid Build Coastguard Worker    dirtyY = dirtyY || 0;
810*c8dee2aaSAndroid Build Coastguard Worker    dirtyWidth = dirtyWidth || imageData.width;
811*c8dee2aaSAndroid Build Coastguard Worker    dirtyHeight = dirtyHeight || imageData.height;
812*c8dee2aaSAndroid Build Coastguard Worker
813*c8dee2aaSAndroid Build Coastguard Worker    // as per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-putimagedata
814*c8dee2aaSAndroid Build Coastguard Worker    if (dirtyWidth < 0) {
815*c8dee2aaSAndroid Build Coastguard Worker      dirtyX = dirtyX+dirtyWidth;
816*c8dee2aaSAndroid Build Coastguard Worker      dirtyWidth = Math.abs(dirtyWidth);
817*c8dee2aaSAndroid Build Coastguard Worker    }
818*c8dee2aaSAndroid Build Coastguard Worker    if (dirtyHeight < 0) {
819*c8dee2aaSAndroid Build Coastguard Worker      dirtyY = dirtyY+dirtyHeight;
820*c8dee2aaSAndroid Build Coastguard Worker      dirtyHeight = Math.abs(dirtyHeight);
821*c8dee2aaSAndroid Build Coastguard Worker    }
822*c8dee2aaSAndroid Build Coastguard Worker    if (dirtyX < 0) {
823*c8dee2aaSAndroid Build Coastguard Worker      dirtyWidth = dirtyWidth + dirtyX;
824*c8dee2aaSAndroid Build Coastguard Worker      dirtyX = 0;
825*c8dee2aaSAndroid Build Coastguard Worker    }
826*c8dee2aaSAndroid Build Coastguard Worker    if (dirtyY < 0) {
827*c8dee2aaSAndroid Build Coastguard Worker      dirtyHeight = dirtyHeight + dirtyY;
828*c8dee2aaSAndroid Build Coastguard Worker      dirtyY = 0;
829*c8dee2aaSAndroid Build Coastguard Worker    }
830*c8dee2aaSAndroid Build Coastguard Worker    if (dirtyWidth <= 0 || dirtyHeight <= 0) {
831*c8dee2aaSAndroid Build Coastguard Worker      return;
832*c8dee2aaSAndroid Build Coastguard Worker    }
833*c8dee2aaSAndroid Build Coastguard Worker    var img = CanvasKit.MakeImage({
834*c8dee2aaSAndroid Build Coastguard Worker      'width': imageData.width,
835*c8dee2aaSAndroid Build Coastguard Worker      'height': imageData.height,
836*c8dee2aaSAndroid Build Coastguard Worker      'alphaType': CanvasKit.AlphaType.Unpremul,
837*c8dee2aaSAndroid Build Coastguard Worker      'colorType': CanvasKit.ColorType.RGBA_8888,
838*c8dee2aaSAndroid Build Coastguard Worker      'colorSpace': CanvasKit.ColorSpace.SRGB
839*c8dee2aaSAndroid Build Coastguard Worker    }, imageData.data, 4 * imageData.width);
840*c8dee2aaSAndroid Build Coastguard Worker    var src = CanvasKit.XYWHRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight);
841*c8dee2aaSAndroid Build Coastguard Worker    var dst = CanvasKit.XYWHRect(x+dirtyX, y+dirtyY, dirtyWidth, dirtyHeight);
842*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.invert(this._currentTransform);
843*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.save();
844*c8dee2aaSAndroid Build Coastguard Worker    // putImageData() operates in device space.
845*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.concat(inverted);
846*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawImageRect(img, src, dst, null, false);
847*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.restore();
848*c8dee2aaSAndroid Build Coastguard Worker    img.delete();
849*c8dee2aaSAndroid Build Coastguard Worker  };
850*c8dee2aaSAndroid Build Coastguard Worker
851*c8dee2aaSAndroid Build Coastguard Worker  this.quadraticCurveTo = function(cpx, cpy, x, y) {
852*c8dee2aaSAndroid Build Coastguard Worker    quadraticCurveTo(this._currentPath, cpx, cpy, x, y);
853*c8dee2aaSAndroid Build Coastguard Worker  };
854*c8dee2aaSAndroid Build Coastguard Worker
855*c8dee2aaSAndroid Build Coastguard Worker  this.rect = function(x, y, width, height) {
856*c8dee2aaSAndroid Build Coastguard Worker    rect(this._currentPath, x, y, width, height);
857*c8dee2aaSAndroid Build Coastguard Worker  };
858*c8dee2aaSAndroid Build Coastguard Worker
859*c8dee2aaSAndroid Build Coastguard Worker  this.resetTransform = function() {
860*c8dee2aaSAndroid Build Coastguard Worker    // Apply the current transform to the path and then reset
861*c8dee2aaSAndroid Build Coastguard Worker    // to the identity. Essentially "commit" the transform.
862*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.transform(this._currentTransform);
863*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.invert(this._currentTransform);
864*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.concat(inverted);
865*c8dee2aaSAndroid Build Coastguard Worker    // This should be identity, modulo floating point drift.
866*c8dee2aaSAndroid Build Coastguard Worker    this._currentTransform = this._canvas.getTotalMatrix();
867*c8dee2aaSAndroid Build Coastguard Worker  };
868*c8dee2aaSAndroid Build Coastguard Worker
869*c8dee2aaSAndroid Build Coastguard Worker  this.restore = function() {
870*c8dee2aaSAndroid Build Coastguard Worker    var newState = this._canvasStateStack.pop();
871*c8dee2aaSAndroid Build Coastguard Worker    if (!newState) {
872*c8dee2aaSAndroid Build Coastguard Worker      return;
873*c8dee2aaSAndroid Build Coastguard Worker    }
874*c8dee2aaSAndroid Build Coastguard Worker    // "commit" the current transform. We pop, then apply the inverse of the
875*c8dee2aaSAndroid Build Coastguard Worker    // popped state, which has the effect of applying just the delta of
876*c8dee2aaSAndroid Build Coastguard Worker    // transforms between old and new.
877*c8dee2aaSAndroid Build Coastguard Worker    var combined = CanvasKit.Matrix.multiply(
878*c8dee2aaSAndroid Build Coastguard Worker      this._currentTransform,
879*c8dee2aaSAndroid Build Coastguard Worker      CanvasKit.Matrix.invert(newState.ctm)
880*c8dee2aaSAndroid Build Coastguard Worker    );
881*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.transform(combined);
882*c8dee2aaSAndroid Build Coastguard Worker    this._paint.delete();
883*c8dee2aaSAndroid Build Coastguard Worker    this._paint = newState.paint;
884*c8dee2aaSAndroid Build Coastguard Worker
885*c8dee2aaSAndroid Build Coastguard Worker    this._lineDashList = newState.ldl;
886*c8dee2aaSAndroid Build Coastguard Worker    this._strokeWidth = newState.sw;
887*c8dee2aaSAndroid Build Coastguard Worker    this._strokeStyle = newState.ss;
888*c8dee2aaSAndroid Build Coastguard Worker    this._fillStyle = newState.fs;
889*c8dee2aaSAndroid Build Coastguard Worker    this._shadowOffsetX = newState.sox;
890*c8dee2aaSAndroid Build Coastguard Worker    this._shadowOffsetY = newState.soy;
891*c8dee2aaSAndroid Build Coastguard Worker    this._shadowBlur = newState.sb;
892*c8dee2aaSAndroid Build Coastguard Worker    this._shadowColor = newState.shc;
893*c8dee2aaSAndroid Build Coastguard Worker    this._globalAlpha = newState.ga;
894*c8dee2aaSAndroid Build Coastguard Worker    this._globalCompositeOperation = newState.gco;
895*c8dee2aaSAndroid Build Coastguard Worker    this._lineDashOffset = newState.ldo;
896*c8dee2aaSAndroid Build Coastguard Worker    this._fontString = newState.fontstr;
897*c8dee2aaSAndroid Build Coastguard Worker
898*c8dee2aaSAndroid Build Coastguard Worker    //TODO: textAlign, textBaseline
899*c8dee2aaSAndroid Build Coastguard Worker
900*c8dee2aaSAndroid Build Coastguard Worker    // restores the clip and ctm
901*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.restore();
902*c8dee2aaSAndroid Build Coastguard Worker    this._currentTransform = this._canvas.getTotalMatrix();
903*c8dee2aaSAndroid Build Coastguard Worker  };
904*c8dee2aaSAndroid Build Coastguard Worker
905*c8dee2aaSAndroid Build Coastguard Worker  this.rotate = function(radians) {
906*c8dee2aaSAndroid Build Coastguard Worker    if (!isFinite(radians)) {
907*c8dee2aaSAndroid Build Coastguard Worker      return;
908*c8dee2aaSAndroid Build Coastguard Worker    }
909*c8dee2aaSAndroid Build Coastguard Worker    // retroactively apply the inverse of this transform to the previous
910*c8dee2aaSAndroid Build Coastguard Worker    // path so it cancels out when we apply the transform at draw time.
911*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.rotated(-radians);
912*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.transform(inverted);
913*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.rotate(radiansToDegrees(radians), 0, 0);
914*c8dee2aaSAndroid Build Coastguard Worker    this._currentTransform = this._canvas.getTotalMatrix();
915*c8dee2aaSAndroid Build Coastguard Worker  };
916*c8dee2aaSAndroid Build Coastguard Worker
917*c8dee2aaSAndroid Build Coastguard Worker  this.save = function() {
918*c8dee2aaSAndroid Build Coastguard Worker    if (this._fillStyle._copy) {
919*c8dee2aaSAndroid Build Coastguard Worker      var fs = this._fillStyle._copy();
920*c8dee2aaSAndroid Build Coastguard Worker      this._toCleanUp.push(fs);
921*c8dee2aaSAndroid Build Coastguard Worker    } else {
922*c8dee2aaSAndroid Build Coastguard Worker      var fs = this._fillStyle;
923*c8dee2aaSAndroid Build Coastguard Worker    }
924*c8dee2aaSAndroid Build Coastguard Worker
925*c8dee2aaSAndroid Build Coastguard Worker    if (this._strokeStyle._copy) {
926*c8dee2aaSAndroid Build Coastguard Worker      var ss = this._strokeStyle._copy();
927*c8dee2aaSAndroid Build Coastguard Worker      this._toCleanUp.push(ss);
928*c8dee2aaSAndroid Build Coastguard Worker    } else {
929*c8dee2aaSAndroid Build Coastguard Worker      var ss = this._strokeStyle;
930*c8dee2aaSAndroid Build Coastguard Worker    }
931*c8dee2aaSAndroid Build Coastguard Worker
932*c8dee2aaSAndroid Build Coastguard Worker    this._canvasStateStack.push({
933*c8dee2aaSAndroid Build Coastguard Worker      ctm:     this._currentTransform.slice(),
934*c8dee2aaSAndroid Build Coastguard Worker      ldl:     this._lineDashList.slice(),
935*c8dee2aaSAndroid Build Coastguard Worker      sw:      this._strokeWidth,
936*c8dee2aaSAndroid Build Coastguard Worker      ss:      ss,
937*c8dee2aaSAndroid Build Coastguard Worker      fs:      fs,
938*c8dee2aaSAndroid Build Coastguard Worker      sox:     this._shadowOffsetX,
939*c8dee2aaSAndroid Build Coastguard Worker      soy:     this._shadowOffsetY,
940*c8dee2aaSAndroid Build Coastguard Worker      sb:      this._shadowBlur,
941*c8dee2aaSAndroid Build Coastguard Worker      shc:     this._shadowColor,
942*c8dee2aaSAndroid Build Coastguard Worker      ga:      this._globalAlpha,
943*c8dee2aaSAndroid Build Coastguard Worker      ldo:     this._lineDashOffset,
944*c8dee2aaSAndroid Build Coastguard Worker      gco:     this._globalCompositeOperation,
945*c8dee2aaSAndroid Build Coastguard Worker      paint:   this._paint.copy(),
946*c8dee2aaSAndroid Build Coastguard Worker      fontstr: this._fontString,
947*c8dee2aaSAndroid Build Coastguard Worker      //TODO: textAlign, textBaseline
948*c8dee2aaSAndroid Build Coastguard Worker    });
949*c8dee2aaSAndroid Build Coastguard Worker    // Saves the clip
950*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.save();
951*c8dee2aaSAndroid Build Coastguard Worker  };
952*c8dee2aaSAndroid Build Coastguard Worker
953*c8dee2aaSAndroid Build Coastguard Worker  this.scale = function(sx, sy) {
954*c8dee2aaSAndroid Build Coastguard Worker    if (!allAreFinite(arguments)) {
955*c8dee2aaSAndroid Build Coastguard Worker      return;
956*c8dee2aaSAndroid Build Coastguard Worker    }
957*c8dee2aaSAndroid Build Coastguard Worker    // retroactively apply the inverse of this transform to the previous
958*c8dee2aaSAndroid Build Coastguard Worker    // path so it cancels out when we apply the transform at draw time.
959*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.scaled(1/sx, 1/sy);
960*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.transform(inverted);
961*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.scale(sx, sy);
962*c8dee2aaSAndroid Build Coastguard Worker    this._currentTransform = this._canvas.getTotalMatrix();
963*c8dee2aaSAndroid Build Coastguard Worker  };
964*c8dee2aaSAndroid Build Coastguard Worker
965*c8dee2aaSAndroid Build Coastguard Worker  this.setLineDash = function(dashes) {
966*c8dee2aaSAndroid Build Coastguard Worker    for (var i = 0; i < dashes.length; i++) {
967*c8dee2aaSAndroid Build Coastguard Worker      if (!isFinite(dashes[i]) || dashes[i] < 0) {
968*c8dee2aaSAndroid Build Coastguard Worker        Debug('dash list must have positive, finite values');
969*c8dee2aaSAndroid Build Coastguard Worker        return;
970*c8dee2aaSAndroid Build Coastguard Worker      }
971*c8dee2aaSAndroid Build Coastguard Worker    }
972*c8dee2aaSAndroid Build Coastguard Worker    if (dashes.length % 2 === 1) {
973*c8dee2aaSAndroid Build Coastguard Worker      // as per the spec, concatenate 2 copies of dashes
974*c8dee2aaSAndroid Build Coastguard Worker      // to give it an even number of elements.
975*c8dee2aaSAndroid Build Coastguard Worker      Array.prototype.push.apply(dashes, dashes);
976*c8dee2aaSAndroid Build Coastguard Worker    }
977*c8dee2aaSAndroid Build Coastguard Worker    this._lineDashList = dashes;
978*c8dee2aaSAndroid Build Coastguard Worker  };
979*c8dee2aaSAndroid Build Coastguard Worker
980*c8dee2aaSAndroid Build Coastguard Worker  this.setTransform = function(a, b, c, d, e, f) {
981*c8dee2aaSAndroid Build Coastguard Worker    if (!(allAreFinite(arguments))) {
982*c8dee2aaSAndroid Build Coastguard Worker      return;
983*c8dee2aaSAndroid Build Coastguard Worker    }
984*c8dee2aaSAndroid Build Coastguard Worker    this.resetTransform();
985*c8dee2aaSAndroid Build Coastguard Worker    this.transform(a, b, c, d, e, f);
986*c8dee2aaSAndroid Build Coastguard Worker  };
987*c8dee2aaSAndroid Build Coastguard Worker
988*c8dee2aaSAndroid Build Coastguard Worker  // We need to apply the shadowOffsets on the device coordinates, so we undo
989*c8dee2aaSAndroid Build Coastguard Worker  // the CTM, apply the offsets, then re-apply the CTM.
990*c8dee2aaSAndroid Build Coastguard Worker  this._applyShadowOffsetMatrix = function() {
991*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.invert(this._currentTransform);
992*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.concat(inverted);
993*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.concat(CanvasKit.Matrix.translated(this._shadowOffsetX, this._shadowOffsetY));
994*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.concat(this._currentTransform);
995*c8dee2aaSAndroid Build Coastguard Worker  };
996*c8dee2aaSAndroid Build Coastguard Worker
997*c8dee2aaSAndroid Build Coastguard Worker  // Returns the shadow paint for the current settings or null if there
998*c8dee2aaSAndroid Build Coastguard Worker  // should be no shadow. This ends up being a copy of the given
999*c8dee2aaSAndroid Build Coastguard Worker  // paint with a blur maskfilter and the correct color.
1000*c8dee2aaSAndroid Build Coastguard Worker  this._shadowPaint = function(basePaint) {
1001*c8dee2aaSAndroid Build Coastguard Worker    // multiply first to see if the alpha channel goes to 0 after multiplication.
1002*c8dee2aaSAndroid Build Coastguard Worker    var alphaColor = CanvasKit.multiplyByAlpha(this._shadowColor, this._globalAlpha);
1003*c8dee2aaSAndroid Build Coastguard Worker    // if alpha is zero, no shadows
1004*c8dee2aaSAndroid Build Coastguard Worker    if (!CanvasKit.getColorComponents(alphaColor)[3]) {
1005*c8dee2aaSAndroid Build Coastguard Worker      return null;
1006*c8dee2aaSAndroid Build Coastguard Worker    }
1007*c8dee2aaSAndroid Build Coastguard Worker    // one of these must also be non-zero (otherwise the shadow is
1008*c8dee2aaSAndroid Build Coastguard Worker    // completely hidden.  And the spec says so).
1009*c8dee2aaSAndroid Build Coastguard Worker    if (!(this._shadowBlur || this._shadowOffsetY || this._shadowOffsetX)) {
1010*c8dee2aaSAndroid Build Coastguard Worker      return null;
1011*c8dee2aaSAndroid Build Coastguard Worker    }
1012*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = basePaint.copy();
1013*c8dee2aaSAndroid Build Coastguard Worker    shadowPaint.setColor(alphaColor);
1014*c8dee2aaSAndroid Build Coastguard Worker    var blurEffect = CanvasKit.MaskFilter.MakeBlur(CanvasKit.BlurStyle.Normal,
1015*c8dee2aaSAndroid Build Coastguard Worker      BlurRadiusToSigma(this._shadowBlur),
1016*c8dee2aaSAndroid Build Coastguard Worker      false);
1017*c8dee2aaSAndroid Build Coastguard Worker    shadowPaint.setMaskFilter(blurEffect);
1018*c8dee2aaSAndroid Build Coastguard Worker
1019*c8dee2aaSAndroid Build Coastguard Worker    // hack up a "destructor" which also cleans up the blurEffect. Otherwise,
1020*c8dee2aaSAndroid Build Coastguard Worker    // we leak the blurEffect (since smart pointers don't help us in JS land).
1021*c8dee2aaSAndroid Build Coastguard Worker    shadowPaint.dispose = function() {
1022*c8dee2aaSAndroid Build Coastguard Worker      blurEffect.delete();
1023*c8dee2aaSAndroid Build Coastguard Worker      this.delete();
1024*c8dee2aaSAndroid Build Coastguard Worker    };
1025*c8dee2aaSAndroid Build Coastguard Worker    return shadowPaint;
1026*c8dee2aaSAndroid Build Coastguard Worker  };
1027*c8dee2aaSAndroid Build Coastguard Worker
1028*c8dee2aaSAndroid Build Coastguard Worker  // A helper to get a copy of the current paint, ready for stroking.
1029*c8dee2aaSAndroid Build Coastguard Worker  // This applies the global alpha and the dashedness.
1030*c8dee2aaSAndroid Build Coastguard Worker  // Call dispose() after to clean up.
1031*c8dee2aaSAndroid Build Coastguard Worker  this._strokePaint = function() {
1032*c8dee2aaSAndroid Build Coastguard Worker    var paint = this._paint.copy();
1033*c8dee2aaSAndroid Build Coastguard Worker    paint.setStyle(CanvasKit.PaintStyle.Stroke);
1034*c8dee2aaSAndroid Build Coastguard Worker    if (isCanvasKitColor(this._strokeStyle)) {
1035*c8dee2aaSAndroid Build Coastguard Worker      var alphaColor = CanvasKit.multiplyByAlpha(this._strokeStyle, this._globalAlpha);
1036*c8dee2aaSAndroid Build Coastguard Worker      paint.setColor(alphaColor);
1037*c8dee2aaSAndroid Build Coastguard Worker    } else {
1038*c8dee2aaSAndroid Build Coastguard Worker      var shader = this._strokeStyle._getShader(this._currentTransform);
1039*c8dee2aaSAndroid Build Coastguard Worker      paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha));
1040*c8dee2aaSAndroid Build Coastguard Worker      paint.setShader(shader);
1041*c8dee2aaSAndroid Build Coastguard Worker    }
1042*c8dee2aaSAndroid Build Coastguard Worker
1043*c8dee2aaSAndroid Build Coastguard Worker    paint.setStrokeWidth(this._strokeWidth);
1044*c8dee2aaSAndroid Build Coastguard Worker
1045*c8dee2aaSAndroid Build Coastguard Worker    if (this._lineDashList.length) {
1046*c8dee2aaSAndroid Build Coastguard Worker      var dashedEffect = CanvasKit.PathEffect.MakeDash(this._lineDashList, this._lineDashOffset);
1047*c8dee2aaSAndroid Build Coastguard Worker      paint.setPathEffect(dashedEffect);
1048*c8dee2aaSAndroid Build Coastguard Worker    }
1049*c8dee2aaSAndroid Build Coastguard Worker
1050*c8dee2aaSAndroid Build Coastguard Worker    paint.dispose = function() {
1051*c8dee2aaSAndroid Build Coastguard Worker      dashedEffect && dashedEffect.delete();
1052*c8dee2aaSAndroid Build Coastguard Worker      this.delete();
1053*c8dee2aaSAndroid Build Coastguard Worker    };
1054*c8dee2aaSAndroid Build Coastguard Worker    return paint;
1055*c8dee2aaSAndroid Build Coastguard Worker  };
1056*c8dee2aaSAndroid Build Coastguard Worker
1057*c8dee2aaSAndroid Build Coastguard Worker  this.stroke = function(path) {
1058*c8dee2aaSAndroid Build Coastguard Worker    path = path ? path._getPath() : this._currentPath;
1059*c8dee2aaSAndroid Build Coastguard Worker    var strokePaint = this._strokePaint();
1060*c8dee2aaSAndroid Build Coastguard Worker
1061*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = this._shadowPaint(strokePaint);
1062*c8dee2aaSAndroid Build Coastguard Worker    if (shadowPaint) {
1063*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.save();
1064*c8dee2aaSAndroid Build Coastguard Worker      this._applyShadowOffsetMatrix();
1065*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.drawPath(path, shadowPaint);
1066*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.restore();
1067*c8dee2aaSAndroid Build Coastguard Worker      shadowPaint.dispose();
1068*c8dee2aaSAndroid Build Coastguard Worker    }
1069*c8dee2aaSAndroid Build Coastguard Worker
1070*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawPath(path, strokePaint);
1071*c8dee2aaSAndroid Build Coastguard Worker    strokePaint.dispose();
1072*c8dee2aaSAndroid Build Coastguard Worker  };
1073*c8dee2aaSAndroid Build Coastguard Worker
1074*c8dee2aaSAndroid Build Coastguard Worker  this.strokeRect = function(x, y, width, height) {
1075*c8dee2aaSAndroid Build Coastguard Worker    var strokePaint = this._strokePaint();
1076*c8dee2aaSAndroid Build Coastguard Worker
1077*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = this._shadowPaint(strokePaint);
1078*c8dee2aaSAndroid Build Coastguard Worker    if (shadowPaint) {
1079*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.save();
1080*c8dee2aaSAndroid Build Coastguard Worker      this._applyShadowOffsetMatrix();
1081*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), shadowPaint);
1082*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.restore();
1083*c8dee2aaSAndroid Build Coastguard Worker      shadowPaint.dispose();
1084*c8dee2aaSAndroid Build Coastguard Worker    }
1085*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), strokePaint);
1086*c8dee2aaSAndroid Build Coastguard Worker    strokePaint.dispose();
1087*c8dee2aaSAndroid Build Coastguard Worker  };
1088*c8dee2aaSAndroid Build Coastguard Worker
1089*c8dee2aaSAndroid Build Coastguard Worker  this.strokeText = function(text, x, y, maxWidth) {
1090*c8dee2aaSAndroid Build Coastguard Worker    // TODO do something with maxWidth, probably involving measure
1091*c8dee2aaSAndroid Build Coastguard Worker    var strokePaint = this._strokePaint();
1092*c8dee2aaSAndroid Build Coastguard Worker    var blob = CanvasKit.TextBlob.MakeFromText(text, this._font);
1093*c8dee2aaSAndroid Build Coastguard Worker
1094*c8dee2aaSAndroid Build Coastguard Worker    var shadowPaint = this._shadowPaint(strokePaint);
1095*c8dee2aaSAndroid Build Coastguard Worker    if (shadowPaint) {
1096*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.save();
1097*c8dee2aaSAndroid Build Coastguard Worker      this._applyShadowOffsetMatrix();
1098*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.drawTextBlob(blob, x, y, shadowPaint);
1099*c8dee2aaSAndroid Build Coastguard Worker      this._canvas.restore();
1100*c8dee2aaSAndroid Build Coastguard Worker      shadowPaint.dispose();
1101*c8dee2aaSAndroid Build Coastguard Worker    }
1102*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.drawTextBlob(blob, x, y, strokePaint);
1103*c8dee2aaSAndroid Build Coastguard Worker    blob.delete();
1104*c8dee2aaSAndroid Build Coastguard Worker    strokePaint.dispose();
1105*c8dee2aaSAndroid Build Coastguard Worker  };
1106*c8dee2aaSAndroid Build Coastguard Worker
1107*c8dee2aaSAndroid Build Coastguard Worker  this.translate = function(dx, dy) {
1108*c8dee2aaSAndroid Build Coastguard Worker    if (!allAreFinite(arguments)) {
1109*c8dee2aaSAndroid Build Coastguard Worker      return;
1110*c8dee2aaSAndroid Build Coastguard Worker    }
1111*c8dee2aaSAndroid Build Coastguard Worker    // retroactively apply the inverse of this transform to the previous
1112*c8dee2aaSAndroid Build Coastguard Worker    // path so it cancels out when we apply the transform at draw time.
1113*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.translated(-dx, -dy);
1114*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.transform(inverted);
1115*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.translate(dx, dy);
1116*c8dee2aaSAndroid Build Coastguard Worker    this._currentTransform = this._canvas.getTotalMatrix();
1117*c8dee2aaSAndroid Build Coastguard Worker  };
1118*c8dee2aaSAndroid Build Coastguard Worker
1119*c8dee2aaSAndroid Build Coastguard Worker  this.transform = function(a, b, c, d, e, f) {
1120*c8dee2aaSAndroid Build Coastguard Worker    var newTransform = [a, c, e,
1121*c8dee2aaSAndroid Build Coastguard Worker                        b, d, f,
1122*c8dee2aaSAndroid Build Coastguard Worker                        0, 0, 1];
1123*c8dee2aaSAndroid Build Coastguard Worker    // retroactively apply the inverse of this transform to the previous
1124*c8dee2aaSAndroid Build Coastguard Worker    // path so it cancels out when we apply the transform at draw time.
1125*c8dee2aaSAndroid Build Coastguard Worker    var inverted = CanvasKit.Matrix.invert(newTransform);
1126*c8dee2aaSAndroid Build Coastguard Worker    this._currentPath.transform(inverted);
1127*c8dee2aaSAndroid Build Coastguard Worker    this._canvas.concat(newTransform);
1128*c8dee2aaSAndroid Build Coastguard Worker    this._currentTransform = this._canvas.getTotalMatrix();
1129*c8dee2aaSAndroid Build Coastguard Worker  };
1130*c8dee2aaSAndroid Build Coastguard Worker
1131*c8dee2aaSAndroid Build Coastguard Worker  // Not supported operations (e.g. for Web only)
1132*c8dee2aaSAndroid Build Coastguard Worker  this.addHitRegion = function() {};
1133*c8dee2aaSAndroid Build Coastguard Worker  this.clearHitRegions = function() {};
1134*c8dee2aaSAndroid Build Coastguard Worker  this.drawFocusIfNeeded = function() {};
1135*c8dee2aaSAndroid Build Coastguard Worker  this.removeHitRegion = function() {};
1136*c8dee2aaSAndroid Build Coastguard Worker  this.scrollPathIntoView = function() {};
1137*c8dee2aaSAndroid Build Coastguard Worker
1138*c8dee2aaSAndroid Build Coastguard Worker  Object.defineProperty(this, 'canvas', {
1139*c8dee2aaSAndroid Build Coastguard Worker    value: null,
1140*c8dee2aaSAndroid Build Coastguard Worker    writable: false
1141*c8dee2aaSAndroid Build Coastguard Worker  });
1142*c8dee2aaSAndroid Build Coastguard Worker}
1143*c8dee2aaSAndroid Build Coastguard Worker
1144*c8dee2aaSAndroid Build Coastguard Workerfunction BlurRadiusToSigma(radius) {
1145*c8dee2aaSAndroid Build Coastguard Worker  // Blink (Chrome) does the following, for legacy reasons, even though it
1146*c8dee2aaSAndroid Build Coastguard Worker  // is against the spec. https://bugs.chromium.org/p/chromium/issues/detail?id=179006
1147*c8dee2aaSAndroid Build Coastguard Worker  // This may change in future releases.
1148*c8dee2aaSAndroid Build Coastguard Worker  // This code is staying here in case any clients are interested in using it
1149*c8dee2aaSAndroid Build Coastguard Worker  // to match Blink "exactly".
1150*c8dee2aaSAndroid Build Coastguard Worker  // if (radius <= 0)
1151*c8dee2aaSAndroid Build Coastguard Worker  //   return 0;
1152*c8dee2aaSAndroid Build Coastguard Worker  // return 0.288675 * radius + 0.5;
1153*c8dee2aaSAndroid Build Coastguard Worker  //
1154*c8dee2aaSAndroid Build Coastguard Worker  // This is what the spec says, which is how Firefox and others operate.
1155*c8dee2aaSAndroid Build Coastguard Worker  return radius/2;
1156*c8dee2aaSAndroid Build Coastguard Worker}
1157