xref: /aosp_15_r20/external/skia/modules/canvaskit/debugger.js (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2(function(CanvasKit){
3    CanvasKit.SkpFilePlayer = function(file_arraybuf) {
4    // Create the instance of SkpDebugPlayer
5    var player = new this.SkpDebugPlayer();
6    // Convert file (an ArrayBuffer) into a typedarray,
7    // otherwise fileMem.set() below seems to have no effect.
8    var fileContents = new Uint8Array(file_arraybuf);
9    var size = fileContents.byteLength;
10    // Allocate memory in wasm to hold the skp file selected by the user.
11    var fileMemPtr = this._malloc(size);
12    // Make a typed array view of that memory
13    var fileMem = new Uint8Array(CanvasKit.HEAPU8.buffer, fileMemPtr, size);
14    // Copy the file into it
15    fileMem.set(fileContents);
16    // Hand off pointer to wasm
17    var error = player.loadSkp(fileMemPtr, size);
18    // Free the memory that was used to hold the file, since it is now represented as an SkPicture
19    this._free(fileMemPtr)
20    return {
21        'error': error,
22        'player': player
23    };
24  }
25
26}(Module)); // When this file is loaded in, the high level object is "Module";
27