xref: /aosp_15_r20/external/skia/modules/audioplayer/SkAudioPlayer_oboe.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/audioplayer/SkAudioPlayer.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "oboe/Oboe.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "stream/MemInputStream.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "wav/WavStreamReader.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class OboeAudioPlayer final : public SkAudioPlayer, oboe::AudioStreamCallback {
18*c8dee2aaSAndroid Build Coastguard Worker public:
OboeAudioPlayer(sk_sp<SkData> data)19*c8dee2aaSAndroid Build Coastguard Worker     explicit OboeAudioPlayer(sk_sp<SkData> data)
20*c8dee2aaSAndroid Build Coastguard Worker         : fData(std::move(data))
21*c8dee2aaSAndroid Build Coastguard Worker         , fMemInputStream(const_cast<unsigned char *>
22*c8dee2aaSAndroid Build Coastguard Worker           (static_cast<const unsigned char *>(fData->data())), static_cast<int32_t>(fData->size()))
23*c8dee2aaSAndroid Build Coastguard Worker     {
24*c8dee2aaSAndroid Build Coastguard Worker       // wrap data in MemInputStream to parse WAV header
25*c8dee2aaSAndroid Build Coastguard Worker       fReader = std::make_unique<parselib::WavStreamReader>(&fMemInputStream);
26*c8dee2aaSAndroid Build Coastguard Worker       fReader->parse();
27*c8dee2aaSAndroid Build Coastguard Worker       // set member variables and builder properties using reader
28*c8dee2aaSAndroid Build Coastguard Worker       fNumSampleFrames = fReader->getNumSampleFrames();
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker       oboe::AudioStreamBuilder builder;
31*c8dee2aaSAndroid Build Coastguard Worker       builder.setPerformanceMode(oboe::PerformanceMode::LowLatency);
32*c8dee2aaSAndroid Build Coastguard Worker       builder.setSharingMode(oboe::SharingMode::Exclusive);
33*c8dee2aaSAndroid Build Coastguard Worker       builder.setSampleRate(fReader->getSampleRate());
34*c8dee2aaSAndroid Build Coastguard Worker       builder.setChannelCount(fReader->getNumChannels());
35*c8dee2aaSAndroid Build Coastguard Worker       builder.setCallback(this);
36*c8dee2aaSAndroid Build Coastguard Worker       builder.setFormat(oboe::AudioFormat::Float);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker       // open the stream (must manually close it when done)
39*c8dee2aaSAndroid Build Coastguard Worker       fStream = nullptr;
40*c8dee2aaSAndroid Build Coastguard Worker       builder.openStream(fStream);
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker private:
44*c8dee2aaSAndroid Build Coastguard Worker     oboe::DataCallbackResult
onAudioReady(oboe::AudioStream * oboeStream,void * audioData,int32_t numFrames)45*c8dee2aaSAndroid Build Coastguard Worker     onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override {
46*c8dee2aaSAndroid Build Coastguard Worker         // we assume float samples here
47*c8dee2aaSAndroid Build Coastguard Worker         float *outBuffer = static_cast<float *>(audioData);
48*c8dee2aaSAndroid Build Coastguard Worker             int framesRead = fReader->getDataFloat(outBuffer, numFrames);
49*c8dee2aaSAndroid Build Coastguard Worker             fReadFrameIndex += framesRead;
50*c8dee2aaSAndroid Build Coastguard Worker             int remainingFrames = numFrames - framesRead;
51*c8dee2aaSAndroid Build Coastguard Worker             if (remainingFrames > 0) {
52*c8dee2aaSAndroid Build Coastguard Worker                 if (fIsLooping) {
53*c8dee2aaSAndroid Build Coastguard Worker                     // handle wrap around
54*c8dee2aaSAndroid Build Coastguard Worker                     fReader->positionToAudio();
55*c8dee2aaSAndroid Build Coastguard Worker                     fReader->getDataFloat(&outBuffer[framesRead * fReader->getNumChannels()],
56*c8dee2aaSAndroid Build Coastguard Worker                                          remainingFrames);
57*c8dee2aaSAndroid Build Coastguard Worker                     fReadFrameIndex += remainingFrames;
58*c8dee2aaSAndroid Build Coastguard Worker                 } else {
59*c8dee2aaSAndroid Build Coastguard Worker                     // render silence for rest
60*c8dee2aaSAndroid Build Coastguard Worker                     renderSilence(&outBuffer[framesRead * fReader->getNumChannels()], remainingFrames);
61*c8dee2aaSAndroid Build Coastguard Worker                     return oboe::DataCallbackResult::Stop;
62*c8dee2aaSAndroid Build Coastguard Worker                 }
63*c8dee2aaSAndroid Build Coastguard Worker             }
64*c8dee2aaSAndroid Build Coastguard Worker         return oboe::DataCallbackResult::Continue;
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
renderSilence(float * start,int numFrames)67*c8dee2aaSAndroid Build Coastguard Worker     void renderSilence(float *start, int numFrames) {
68*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < numFrames * fReader->getNumChannels(); ++i) {
69*c8dee2aaSAndroid Build Coastguard Worker             start[i] = 0;
70*c8dee2aaSAndroid Build Coastguard Worker         }
71*c8dee2aaSAndroid Build Coastguard Worker     }
onGetDuration() const72*c8dee2aaSAndroid Build Coastguard Worker     double onGetDuration() const override {
73*c8dee2aaSAndroid Build Coastguard Worker         return fNumSampleFrames * fStream->getChannelCount() / fStream->getSampleRate();
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
onGetTime() const76*c8dee2aaSAndroid Build Coastguard Worker     double onGetTime() const override {
77*c8dee2aaSAndroid Build Coastguard Worker         return (fReadFrameIndex * fStream->getChannelCount()) / fStream->getSampleRate();
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
onSetTime(double t)80*c8dee2aaSAndroid Build Coastguard Worker     double onSetTime(double t) override {
81*c8dee2aaSAndroid Build Coastguard Worker         fReadFrameIndex = (t * fStream->getSampleRate()) / fStream->getChannelCount();
82*c8dee2aaSAndroid Build Coastguard Worker         return onGetTime();
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker 
onSetState(State state)85*c8dee2aaSAndroid Build Coastguard Worker     State onSetState(State state) override {
86*c8dee2aaSAndroid Build Coastguard Worker         switch (state) {
87*c8dee2aaSAndroid Build Coastguard Worker             case State::kPlaying: fStream->start();  break;
88*c8dee2aaSAndroid Build Coastguard Worker             case State::kStopped: fStream->close();  break;
89*c8dee2aaSAndroid Build Coastguard Worker             case State::kPaused : fStream->pause(); break;
90*c8dee2aaSAndroid Build Coastguard Worker         }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         return state;
93*c8dee2aaSAndroid Build Coastguard Worker     }
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     // TODO: implement rate function (change sample rate of AudioStream)
onSetRate(float r)97*c8dee2aaSAndroid Build Coastguard Worker     float onSetRate(float r) override {
98*c8dee2aaSAndroid Build Coastguard Worker         return r;
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     // TODO: implement volume function (multiply each sample by desired amplitude)
onSetVolume(float v)102*c8dee2aaSAndroid Build Coastguard Worker     float onSetVolume(float v) override {
103*c8dee2aaSAndroid Build Coastguard Worker         return v;
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<SkData>                         fData;
107*c8dee2aaSAndroid Build Coastguard Worker     std::shared_ptr<oboe::AudioStream>          fStream;
108*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<parselib::WavStreamReader>  fReader;
109*c8dee2aaSAndroid Build Coastguard Worker     parselib::MemInputStream                    fMemInputStream;
110*c8dee2aaSAndroid Build Coastguard Worker     int32_t                                     fReadFrameIndex {0};
111*c8dee2aaSAndroid Build Coastguard Worker     int                                         fNumSampleFrames;
112*c8dee2aaSAndroid Build Coastguard Worker     bool                                        fIsLooping {false};
113*c8dee2aaSAndroid Build Coastguard Worker };
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker } // namespace
116*c8dee2aaSAndroid Build Coastguard Worker 
Make(sk_sp<SkData> src)117*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkAudioPlayer> SkAudioPlayer::Make(sk_sp<SkData> src) {
118*c8dee2aaSAndroid Build Coastguard Worker     return std::unique_ptr<SkAudioPlayer>(new OboeAudioPlayer(std::move(src)));
119*c8dee2aaSAndroid Build Coastguard Worker }
120