xref: /aosp_15_r20/external/skia/modules/audioplayer/SkAudioPlayer_mac.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker* Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker*
4*c8dee2aaSAndroid Build Coastguard Worker* Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker* found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker*/
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkData.h"
9*c8dee2aaSAndroid Build Coastguard Worker#include "modules/audioplayer/SkAudioPlayer.h"
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_MAC
14*c8dee2aaSAndroid Build Coastguard Worker#include <AVFoundation/AVFoundation.h>
15*c8dee2aaSAndroid Build Coastguard Worker#endif
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_IOS
18*c8dee2aaSAndroid Build Coastguard Worker// ???
19*c8dee2aaSAndroid Build Coastguard Worker#endif
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workerclass SkAudioPlayer_Mac : public SkAudioPlayer {
22*c8dee2aaSAndroid Build Coastguard Workerpublic:
23*c8dee2aaSAndroid Build Coastguard Worker    SkAudioPlayer_Mac(AVAudioPlayer* player, sk_sp<SkData> data)
24*c8dee2aaSAndroid Build Coastguard Worker        : fPlayer(player)
25*c8dee2aaSAndroid Build Coastguard Worker        , fData(std::move(data))
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker        fPlayer.enableRate = YES;
28*c8dee2aaSAndroid Build Coastguard Worker        [fPlayer prepareToPlay];
29*c8dee2aaSAndroid Build Coastguard Worker    }
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker    ~SkAudioPlayer_Mac() override {
32*c8dee2aaSAndroid Build Coastguard Worker     //   [fPlayer release];
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker    double onGetDuration() const override { return [fPlayer duration]; }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker    double onGetTime() const override { return fPlayer.currentTime; }
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker    double onSetTime(double t) override {
40*c8dee2aaSAndroid Build Coastguard Worker        bool wasPlaying = this->isPlaying();
41*c8dee2aaSAndroid Build Coastguard Worker        if (wasPlaying) {
42*c8dee2aaSAndroid Build Coastguard Worker            [fPlayer pause];
43*c8dee2aaSAndroid Build Coastguard Worker        }
44*c8dee2aaSAndroid Build Coastguard Worker        fPlayer.currentTime = t;
45*c8dee2aaSAndroid Build Coastguard Worker        if (wasPlaying) {
46*c8dee2aaSAndroid Build Coastguard Worker            [fPlayer play];
47*c8dee2aaSAndroid Build Coastguard Worker        }
48*c8dee2aaSAndroid Build Coastguard Worker        return fPlayer.currentTime;
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker    State onSetState(State state) override {
53*c8dee2aaSAndroid Build Coastguard Worker        switch (state) {
54*c8dee2aaSAndroid Build Coastguard Worker            case State::kPlaying: [fPlayer play];  break;
55*c8dee2aaSAndroid Build Coastguard Worker            case State::kStopped: [fPlayer stop];  break;
56*c8dee2aaSAndroid Build Coastguard Worker            case State::kPaused:  [fPlayer pause]; break;
57*c8dee2aaSAndroid Build Coastguard Worker        }
58*c8dee2aaSAndroid Build Coastguard Worker        return state;
59*c8dee2aaSAndroid Build Coastguard Worker    }
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker    float onSetRate(float r) override { fPlayer.rate = r; return r; }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker    float onSetVolume(float v) override { fPlayer.volume = v; return v; }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Workerprivate:
66*c8dee2aaSAndroid Build Coastguard Worker    AVAudioPlayer*  fPlayer;
67*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<SkData>   fData;  // we hold this onbehalf of the player's NSData
68*c8dee2aaSAndroid Build Coastguard Worker};
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<SkAudioPlayer> SkAudioPlayer::Make(sk_sp<SkData> src) {
71*c8dee2aaSAndroid Build Coastguard Worker    // The NSData does not own the actual buffer (src), but our subclass will
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker    NSData* data = [[NSData alloc] initWithBytesNoCopy:(void*)src->data() length:src->size()];
74*c8dee2aaSAndroid Build Coastguard Worker    AVAudioPlayer* player = [[AVAudioPlayer alloc] initWithData:data error:nil];
75*c8dee2aaSAndroid Build Coastguard Worker    [data release];
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker    if (player) {
78*c8dee2aaSAndroid Build Coastguard Worker        return std::unique_ptr<SkAudioPlayer>(new SkAudioPlayer_Mac(player, std::move(src)));
79*c8dee2aaSAndroid Build Coastguard Worker    }
80*c8dee2aaSAndroid Build Coastguard Worker    return nullptr;
81*c8dee2aaSAndroid Build Coastguard Worker}
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker#endif
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