xref: /aosp_15_r20/external/skia/include/utils/SkCamera.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2006 The Android Open Source Project
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker //  Inspired by Rob Johnson's most excellent QuickDraw GX sample code
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkCamera_DEFINED
11*c8dee2aaSAndroid Build Coastguard Worker #define SkCamera_DEFINED
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // NOTE -- This entire header / impl is deprecated, and will be removed from Skia soon.
20*c8dee2aaSAndroid Build Coastguard Worker //
21*c8dee2aaSAndroid Build Coastguard Worker // Skia now has support for a 4x matrix (SkM44) in SkCanvas.
22*c8dee2aaSAndroid Build Coastguard Worker //
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker // DEPRECATED
27*c8dee2aaSAndroid Build Coastguard Worker class SkPatch3D {
28*c8dee2aaSAndroid Build Coastguard Worker public:
29*c8dee2aaSAndroid Build Coastguard Worker     SkPatch3D();
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     void    reset();
32*c8dee2aaSAndroid Build Coastguard Worker     void    transform(const SkM44&, SkPatch3D* dst = nullptr) const;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     // dot a unit vector with the patch's normal
35*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
dotWith(const SkV3 & v)36*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dotWith(const SkV3& v) const {
37*c8dee2aaSAndroid Build Coastguard Worker         return this->dotWith(v.x, v.y, v.z);
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     // deprecated, but still here for animator (for now)
rotate(SkScalar,SkScalar,SkScalar)41*c8dee2aaSAndroid Build Coastguard Worker     void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {}
rotateDegrees(SkScalar,SkScalar,SkScalar)42*c8dee2aaSAndroid Build Coastguard Worker     void rotateDegrees(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {}
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker private:
45*c8dee2aaSAndroid Build Coastguard Worker public: // make public for SkDraw3D for now
46*c8dee2aaSAndroid Build Coastguard Worker     SkV3  fU, fV;
47*c8dee2aaSAndroid Build Coastguard Worker     SkV3  fOrigin;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     friend class SkCamera3D;
50*c8dee2aaSAndroid Build Coastguard Worker };
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker // DEPRECATED
53*c8dee2aaSAndroid Build Coastguard Worker class SkCamera3D {
54*c8dee2aaSAndroid Build Coastguard Worker public:
55*c8dee2aaSAndroid Build Coastguard Worker     SkCamera3D();
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     void reset();
58*c8dee2aaSAndroid Build Coastguard Worker     void update();
59*c8dee2aaSAndroid Build Coastguard Worker     void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     SkV3   fLocation;   // origin of the camera's space
62*c8dee2aaSAndroid Build Coastguard Worker     SkV3   fAxis;       // view direction
63*c8dee2aaSAndroid Build Coastguard Worker     SkV3   fZenith;     // up direction
64*c8dee2aaSAndroid Build Coastguard Worker     SkV3   fObserver;   // eye position (may not be the same as the origin)
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker private:
67*c8dee2aaSAndroid Build Coastguard Worker     mutable SkMatrix    fOrientation;
68*c8dee2aaSAndroid Build Coastguard Worker     mutable bool        fNeedToUpdate;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     void doUpdate() const;
71*c8dee2aaSAndroid Build Coastguard Worker };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker // DEPRECATED
74*c8dee2aaSAndroid Build Coastguard Worker class SK_API Sk3DView : SkNoncopyable {
75*c8dee2aaSAndroid Build Coastguard Worker public:
76*c8dee2aaSAndroid Build Coastguard Worker     Sk3DView();
77*c8dee2aaSAndroid Build Coastguard Worker     ~Sk3DView();
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     void save();
80*c8dee2aaSAndroid Build Coastguard Worker     void restore();
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     void translate(SkScalar x, SkScalar y, SkScalar z);
83*c8dee2aaSAndroid Build Coastguard Worker     void rotateX(SkScalar deg);
84*c8dee2aaSAndroid Build Coastguard Worker     void rotateY(SkScalar deg);
85*c8dee2aaSAndroid Build Coastguard Worker     void rotateZ(SkScalar deg);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
88*c8dee2aaSAndroid Build Coastguard Worker     void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
89*c8dee2aaSAndroid Build Coastguard Worker     SkScalar getCameraLocationX() const;
90*c8dee2aaSAndroid Build Coastguard Worker     SkScalar getCameraLocationY() const;
91*c8dee2aaSAndroid Build Coastguard Worker     SkScalar getCameraLocationZ() const;
92*c8dee2aaSAndroid Build Coastguard Worker #endif
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     void getMatrix(SkMatrix*) const;
95*c8dee2aaSAndroid Build Coastguard Worker     void applyToCanvas(SkCanvas*) const;
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker private:
100*c8dee2aaSAndroid Build Coastguard Worker     struct Rec {
101*c8dee2aaSAndroid Build Coastguard Worker         Rec*    fNext;
102*c8dee2aaSAndroid Build Coastguard Worker         SkM44   fMatrix;
103*c8dee2aaSAndroid Build Coastguard Worker     };
104*c8dee2aaSAndroid Build Coastguard Worker     Rec*        fRec;
105*c8dee2aaSAndroid Build Coastguard Worker     Rec         fInitialRec;
106*c8dee2aaSAndroid Build Coastguard Worker     SkCamera3D  fCamera;
107*c8dee2aaSAndroid Build Coastguard Worker };
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker #endif
110