xref: /aosp_15_r20/external/skia/include/private/base/SkOnce.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkOnce_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkOnce_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkThreadAnnotations.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // SkOnce provides call-once guarantees for Skia, much like std::once_flag/std::call_once().
18*c8dee2aaSAndroid Build Coastguard Worker //
19*c8dee2aaSAndroid Build Coastguard Worker // There should be no particularly error-prone gotcha use cases when using SkOnce.
20*c8dee2aaSAndroid Build Coastguard Worker // It works correctly as a class member, a local, a global, a function-scoped static, whatever.
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkOnce {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkOnce() = default;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     template <typename Fn, typename... Args>
operator()27*c8dee2aaSAndroid Build Coastguard Worker     void operator()(Fn&& fn, Args&&... args) {
28*c8dee2aaSAndroid Build Coastguard Worker         auto state = fState.load(std::memory_order_acquire);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker         if (state == Done) {
31*c8dee2aaSAndroid Build Coastguard Worker             return;
32*c8dee2aaSAndroid Build Coastguard Worker         }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker         // If it looks like no one has started calling fn(), try to claim that job.
35*c8dee2aaSAndroid Build Coastguard Worker         if (state == NotStarted && fState.compare_exchange_strong(state, Claimed,
36*c8dee2aaSAndroid Build Coastguard Worker                                                                   std::memory_order_relaxed,
37*c8dee2aaSAndroid Build Coastguard Worker                                                                   std::memory_order_relaxed)) {
38*c8dee2aaSAndroid Build Coastguard Worker             // Great!  We'll run fn() then notify the other threads by releasing Done into fState.
39*c8dee2aaSAndroid Build Coastguard Worker             fn(std::forward<Args>(args)...);
40*c8dee2aaSAndroid Build Coastguard Worker             return fState.store(Done, std::memory_order_release);
41*c8dee2aaSAndroid Build Coastguard Worker         }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker         // Some other thread is calling fn().
44*c8dee2aaSAndroid Build Coastguard Worker         // We'll just spin here acquiring until it releases Done into fState.
45*c8dee2aaSAndroid Build Coastguard Worker         SK_POTENTIALLY_BLOCKING_REGION_BEGIN;
46*c8dee2aaSAndroid Build Coastguard Worker         while (fState.load(std::memory_order_acquire) != Done) { /*spin*/ }
47*c8dee2aaSAndroid Build Coastguard Worker         SK_POTENTIALLY_BLOCKING_REGION_END;
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker private:
51*c8dee2aaSAndroid Build Coastguard Worker     enum State : uint8_t { NotStarted, Claimed, Done};
52*c8dee2aaSAndroid Build Coastguard Worker     std::atomic<uint8_t> fState{NotStarted};
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker #endif  // SkOnce_DEFINED
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