xref: /aosp_15_r20/external/skia/include/private/base/SkLoadUserConfig.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_USER_CONFIG_WAS_LOADED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker // Include this to set reasonable defaults (e.g. for SK_CPU_LENDIAN)
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFeatures.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker // Allows embedders that want to disable macros that take arguments to just
14*c8dee2aaSAndroid Build Coastguard Worker // define that symbol to be one of these
15*c8dee2aaSAndroid Build Coastguard Worker #define SK_NOTHING_ARG1(arg1)
16*c8dee2aaSAndroid Build Coastguard Worker #define SK_NOTHING_ARG2(arg1, arg2)
17*c8dee2aaSAndroid Build Coastguard Worker #define SK_NOTHING_ARG3(arg1, arg2, arg3)
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // IWYU pragma: begin_exports
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // Note: SK_USER_CONFIG_HEADER will not work with Bazel builds and some C++ compilers.
22*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_USER_CONFIG_HEADER)
23*c8dee2aaSAndroid Build Coastguard Worker     #include SK_USER_CONFIG_HEADER
24*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_USE_BAZEL_CONFIG_HEADER)
25*c8dee2aaSAndroid Build Coastguard Worker     // The Bazel config file is presumed to be in the root directory of its Bazel Workspace.
26*c8dee2aaSAndroid Build Coastguard Worker     // This is achieved in Skia by having a nested WORKSPACE in include/config and a cc_library
27*c8dee2aaSAndroid Build Coastguard Worker     // defined in that folder. As a result, we do not try to include SkUserConfig.h from the
28*c8dee2aaSAndroid Build Coastguard Worker     // top of Skia because Bazel sandboxing will move it to a different location.
29*c8dee2aaSAndroid Build Coastguard Worker     #include "SkUserConfig.h"  // NO_G3_REWRITE
30*c8dee2aaSAndroid Build Coastguard Worker #else
31*c8dee2aaSAndroid Build Coastguard Worker     #include "include/config/SkUserConfig.h"
32*c8dee2aaSAndroid Build Coastguard Worker #endif
33*c8dee2aaSAndroid Build Coastguard Worker // IWYU pragma: end_exports
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker // Checks to make sure the SkUserConfig options do not conflict.
36*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DEBUG) && !defined(SK_RELEASE)
37*c8dee2aaSAndroid Build Coastguard Worker     #ifdef NDEBUG
38*c8dee2aaSAndroid Build Coastguard Worker         #define SK_RELEASE
39*c8dee2aaSAndroid Build Coastguard Worker     #else
40*c8dee2aaSAndroid Build Coastguard Worker         #define SK_DEBUG
41*c8dee2aaSAndroid Build Coastguard Worker     #endif
42*c8dee2aaSAndroid Build Coastguard Worker #endif
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG) && defined(SK_RELEASE)
45*c8dee2aaSAndroid Build Coastguard Worker #  error "cannot define both SK_DEBUG and SK_RELEASE"
46*c8dee2aaSAndroid Build Coastguard Worker #elif !defined(SK_DEBUG) && !defined(SK_RELEASE)
47*c8dee2aaSAndroid Build Coastguard Worker #  error "must define either SK_DEBUG or SK_RELEASE"
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CPU_LENDIAN) && defined(SK_CPU_BENDIAN)
51*c8dee2aaSAndroid Build Coastguard Worker #  error "cannot define both SK_CPU_LENDIAN and SK_CPU_BENDIAN"
52*c8dee2aaSAndroid Build Coastguard Worker #elif !defined(SK_CPU_LENDIAN) && !defined(SK_CPU_BENDIAN)
53*c8dee2aaSAndroid Build Coastguard Worker #  error "must define either SK_CPU_LENDIAN or SK_CPU_BENDIAN"
54*c8dee2aaSAndroid Build Coastguard Worker #endif
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_CPU_BENDIAN) && !defined(I_ACKNOWLEDGE_SKIA_DOES_NOT_SUPPORT_BIG_ENDIAN)
57*c8dee2aaSAndroid Build Coastguard Worker     #error "The Skia team is not endian-savvy enough to support big-endian CPUs."
58*c8dee2aaSAndroid Build Coastguard Worker     #error "If you still want to use Skia,"
59*c8dee2aaSAndroid Build Coastguard Worker     #error "please define I_ACKNOWLEDGE_SKIA_DOES_NOT_SUPPORT_BIG_ENDIAN."
60*c8dee2aaSAndroid Build Coastguard Worker #endif
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #define SK_USER_CONFIG_WAS_LOADED
63*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_USER_CONFIG_WAS_LOADED
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