1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_VulkanMutableTextureState_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_VulkanMutableTextureState_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::MutableTextureStates { 18*c8dee2aaSAndroid Build Coastguard Worker SK_API MutableTextureState MakeVulkan(VkImageLayout layout, uint32_t queueFamilyIndex); 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker SK_API VkImageLayout GetVkImageLayout(const MutableTextureState& state); 21*c8dee2aaSAndroid Build Coastguard Worker SK_API VkImageLayout GetVkImageLayout(const MutableTextureState* state); 22*c8dee2aaSAndroid Build Coastguard Worker SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState& state); 23*c8dee2aaSAndroid Build Coastguard Worker SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState* state); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker #endif 27