1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker class SkRuntimeEffect; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBase; 19*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlender; 20*c8dee2aaSAndroid Build Coastguard Worker class PrecompileColorFilter; 21*c8dee2aaSAndroid Build Coastguard Worker class PrecompileShader; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker using PrecompileChildOptions = SkSpan<const sk_sp<PrecompileBase>>; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 26*c8dee2aaSAndroid Build Coastguard Worker // These factory functions correspond to the main API's SkRuntimeEffect makeShader, makeColorFilter, 27*c8dee2aaSAndroid Build Coastguard Worker // and makeBlender functions. The uniform values found in the main API are abstracted away since 28*c8dee2aaSAndroid Build Coastguard Worker // they do not alter the generated code. 29*c8dee2aaSAndroid Build Coastguard Worker namespace PrecompileRuntimeEffects { 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileShader> MakePrecompileShader( 32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkRuntimeEffect> effect, 33*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const PrecompileChildOptions> childOptions = {}); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileColorFilter> MakePrecompileColorFilter( 36*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkRuntimeEffect> effect, 37*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const PrecompileChildOptions> childOptions = {}); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileBlender> MakePrecompileBlender( 40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkRuntimeEffect> effect, 41*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const PrecompileChildOptions> childOptions = {}); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker } // namespace PrecompileRuntimeEffects 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED 48