xref: /aosp_15_r20/external/skia/include/gpu/graphite/precompile/PrecompileRuntimeEffect.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class SkRuntimeEffect;
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBase;
19*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlender;
20*c8dee2aaSAndroid Build Coastguard Worker class PrecompileColorFilter;
21*c8dee2aaSAndroid Build Coastguard Worker class PrecompileShader;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker using PrecompileChildOptions = SkSpan<const sk_sp<PrecompileBase>>;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
26*c8dee2aaSAndroid Build Coastguard Worker // These factory functions correspond to the main API's SkRuntimeEffect makeShader, makeColorFilter,
27*c8dee2aaSAndroid Build Coastguard Worker // and makeBlender functions. The uniform values found in the main API are abstracted away since
28*c8dee2aaSAndroid Build Coastguard Worker // they do not alter the generated code.
29*c8dee2aaSAndroid Build Coastguard Worker namespace PrecompileRuntimeEffects {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileShader> MakePrecompileShader(
32*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkRuntimeEffect> effect,
33*c8dee2aaSAndroid Build Coastguard Worker         SkSpan<const PrecompileChildOptions> childOptions = {});
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
36*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkRuntimeEffect> effect,
37*c8dee2aaSAndroid Build Coastguard Worker         SkSpan<const PrecompileChildOptions> childOptions = {});
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileBlender> MakePrecompileBlender(
40*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkRuntimeEffect> effect,
41*c8dee2aaSAndroid Build Coastguard Worker         SkSpan<const PrecompileChildOptions> childOptions = {});
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker } // namespace PrecompileRuntimeEffects
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
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