xref: /aosp_15_r20/external/skia/include/gpu/graphite/precompile/PrecompileBlender.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileBlender_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileBlender_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBase.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlenderPriv;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /** \class PrecompileBlender
21*c8dee2aaSAndroid Build Coastguard Worker     This class corresponds to the SkBlender class in the main API.
22*c8dee2aaSAndroid Build Coastguard Worker */
23*c8dee2aaSAndroid Build Coastguard Worker class SK_API PrecompileBlender : public PrecompileBase {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     // Provides access to functions that aren't part of the public API.
26*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlenderPriv priv();
27*c8dee2aaSAndroid Build Coastguard Worker     const PrecompileBlenderPriv priv() const;  // NOLINT(readability-const-return-type)
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker protected:
30*c8dee2aaSAndroid Build Coastguard Worker     friend class PrecompileBlenderPriv;
31*c8dee2aaSAndroid Build Coastguard Worker 
asBlendMode()32*c8dee2aaSAndroid Build Coastguard Worker     virtual std::optional<SkBlendMode> asBlendMode() const { return {}; }
33*c8dee2aaSAndroid Build Coastguard Worker 
PrecompileBlender()34*c8dee2aaSAndroid Build Coastguard Worker     PrecompileBlender() : PrecompileBase(Type::kBlender) {}
35*c8dee2aaSAndroid Build Coastguard Worker     ~PrecompileBlender() override;
36*c8dee2aaSAndroid Build Coastguard Worker };
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
39*c8dee2aaSAndroid Build Coastguard Worker // This is the Precompile correlate to the SkBlenders namespace in the main API
40*c8dee2aaSAndroid Build Coastguard Worker namespace PrecompileBlenders {
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     // This factory creates a Precompilation object that represents the Arithmetic SkBlender from
43*c8dee2aaSAndroid Build Coastguard Worker     // the main API. Note that the actual Arithmetic parameters (i.e., k1, k2, k3 and k4) are
44*c8dee2aaSAndroid Build Coastguard Worker     // abstracted away since they do not impact the generated shader.
45*c8dee2aaSAndroid Build Coastguard Worker     SK_API sk_sp<PrecompileBlender> Arithmetic();
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     // This is the Precompilation correlate to the SkBlender::Mode factory in the main API. It
48*c8dee2aaSAndroid Build Coastguard Worker     // creates an object that represents SkBlendMode-based blending.
49*c8dee2aaSAndroid Build Coastguard Worker     SK_API sk_sp<PrecompileBlender> Mode(SkBlendMode);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker } // namespace PrecompileBlenders
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileBlender_DEFINED
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