1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PrecompileBlender_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PrecompileBlender_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileBase.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <optional> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlenderPriv; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /** \class PrecompileBlender 21*c8dee2aaSAndroid Build Coastguard Worker This class corresponds to the SkBlender class in the main API. 22*c8dee2aaSAndroid Build Coastguard Worker */ 23*c8dee2aaSAndroid Build Coastguard Worker class SK_API PrecompileBlender : public PrecompileBase { 24*c8dee2aaSAndroid Build Coastguard Worker public: 25*c8dee2aaSAndroid Build Coastguard Worker // Provides access to functions that aren't part of the public API. 26*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlenderPriv priv(); 27*c8dee2aaSAndroid Build Coastguard Worker const PrecompileBlenderPriv priv() const; // NOLINT(readability-const-return-type) 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker protected: 30*c8dee2aaSAndroid Build Coastguard Worker friend class PrecompileBlenderPriv; 31*c8dee2aaSAndroid Build Coastguard Worker asBlendMode()32*c8dee2aaSAndroid Build Coastguard Worker virtual std::optional<SkBlendMode> asBlendMode() const { return {}; } 33*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlender()34*c8dee2aaSAndroid Build Coastguard Worker PrecompileBlender() : PrecompileBase(Type::kBlender) {} 35*c8dee2aaSAndroid Build Coastguard Worker ~PrecompileBlender() override; 36*c8dee2aaSAndroid Build Coastguard Worker }; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 39*c8dee2aaSAndroid Build Coastguard Worker // This is the Precompile correlate to the SkBlenders namespace in the main API 40*c8dee2aaSAndroid Build Coastguard Worker namespace PrecompileBlenders { 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker // This factory creates a Precompilation object that represents the Arithmetic SkBlender from 43*c8dee2aaSAndroid Build Coastguard Worker // the main API. Note that the actual Arithmetic parameters (i.e., k1, k2, k3 and k4) are 44*c8dee2aaSAndroid Build Coastguard Worker // abstracted away since they do not impact the generated shader. 45*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileBlender> Arithmetic(); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker // This is the Precompilation correlate to the SkBlender::Mode factory in the main API. It 48*c8dee2aaSAndroid Build Coastguard Worker // creates an object that represents SkBlendMode-based blending. 49*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<PrecompileBlender> Mode(SkBlendMode); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker } // namespace PrecompileBlenders 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PrecompileBlender_DEFINED 57