xref: /aosp_15_r20/external/skia/include/gpu/graphite/precompile/Precompile.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_Precompile_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_Precompile_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class Context;
17*c8dee2aaSAndroid Build Coastguard Worker class PaintOptions;
18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileContext;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /**
21*c8dee2aaSAndroid Build Coastguard Worker  *  Describes the required properties of a RenderPass that will be combined with the
22*c8dee2aaSAndroid Build Coastguard Worker  *  other portions of the Precompilation API (i.e., paintOptions and drawTypes) to yield
23*c8dee2aaSAndroid Build Coastguard Worker  *  a pipeline.
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker struct SK_API RenderPassProperties {
26*c8dee2aaSAndroid Build Coastguard Worker     DepthStencilFlags fDSFlags      = DepthStencilFlags::kNone;
27*c8dee2aaSAndroid Build Coastguard Worker     SkColorType       fDstCT        = kRGBA_8888_SkColorType;
28*c8dee2aaSAndroid Build Coastguard Worker     bool              fRequiresMSAA = false;
29*c8dee2aaSAndroid Build Coastguard Worker };
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker /**
32*c8dee2aaSAndroid Build Coastguard Worker  * Precompilation allows clients to create pipelines ahead of time based on what they expect
33*c8dee2aaSAndroid Build Coastguard Worker  * to draw. This can reduce performance hitches, due to inline compilation, during the actual
34*c8dee2aaSAndroid Build Coastguard Worker  * drawing. Graphite will always be able to perform an inline compilation if some SkPaint
35*c8dee2aaSAndroid Build Coastguard Worker  * combination was omitted from precompilation.
36*c8dee2aaSAndroid Build Coastguard Worker  *
37*c8dee2aaSAndroid Build Coastguard Worker  *   @param precompileContext    thread-safe helper holding required portions of the Context
38*c8dee2aaSAndroid Build Coastguard Worker  *   @param paintOptions         captures a set of SkPaints that will be drawn
39*c8dee2aaSAndroid Build Coastguard Worker  *   @param drawTypes            communicates which primitives those paints will be drawn with
40*c8dee2aaSAndroid Build Coastguard Worker  *   @param renderPassProperties describes the RenderPasses needed for the desired Pipelines
41*c8dee2aaSAndroid Build Coastguard Worker  */
42*c8dee2aaSAndroid Build Coastguard Worker void SK_API Precompile(PrecompileContext* precompileContext,
43*c8dee2aaSAndroid Build Coastguard Worker                        const PaintOptions& paintOptions,
44*c8dee2aaSAndroid Build Coastguard Worker                        DrawTypeFlags drawTypes,
45*c8dee2aaSAndroid Build Coastguard Worker                        SkSpan<const RenderPassProperties> renderPassProperties);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_Precompile_DEFINED
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