xref: /aosp_15_r20/external/skia/include/gpu/graphite/precompile/PaintOptions.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_precompile_PaintOptions_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_precompile_PaintOptions_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class PrecompileBlender;
22*c8dee2aaSAndroid Build Coastguard Worker class PrecompileColorFilter;
23*c8dee2aaSAndroid Build Coastguard Worker class PrecompileImageFilter;
24*c8dee2aaSAndroid Build Coastguard Worker class PrecompileMaskFilter;
25*c8dee2aaSAndroid Build Coastguard Worker class PrecompileShader;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker enum class Coverage;
28*c8dee2aaSAndroid Build Coastguard Worker enum DrawTypeFlags : uint16_t;
29*c8dee2aaSAndroid Build Coastguard Worker enum class PrecompileImageFilterFlags : uint32_t;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class KeyContext;
32*c8dee2aaSAndroid Build Coastguard Worker class PaintOptionsPriv;
33*c8dee2aaSAndroid Build Coastguard Worker class PaintParamsKeyBuilder;
34*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer;
35*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc;
36*c8dee2aaSAndroid Build Coastguard Worker class UniquePaintParamsID;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /** \class PaintOptions
39*c8dee2aaSAndroid Build Coastguard Worker     This is the Precompilation analog to SkPaint. It encapsulates a set of options for each
40*c8dee2aaSAndroid Build Coastguard Worker     field of the SkPaint (e.g., colorFilters, imageFilters, etc). Many of the specific details
41*c8dee2aaSAndroid Build Coastguard Worker     of an SkPaint that are irrelevant to the final compiled Pipelines are abstracted away
42*c8dee2aaSAndroid Build Coastguard Worker     (e.g., the SkPaint's color field).
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     How Precompilation works in practice is a PaintOptions object is created and a set of options
45*c8dee2aaSAndroid Build Coastguard Worker     for each slot (e.g., shader, blender) are added. When passed to the Precompile() function,
46*c8dee2aaSAndroid Build Coastguard Worker     all the combinations specified by the PaintOptions will be created and precompiled.
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     To be concrete, if a PaintOptions object had two shader options and two blender options,
49*c8dee2aaSAndroid Build Coastguard Worker     four combinations would be precompiled.
50*c8dee2aaSAndroid Build Coastguard Worker */
51*c8dee2aaSAndroid Build Coastguard Worker class SK_API PaintOptions {
52*c8dee2aaSAndroid Build Coastguard Worker public:
53*c8dee2aaSAndroid Build Coastguard Worker     /** Constructs a PaintOptions object with default values. It is equivalent to a default
54*c8dee2aaSAndroid Build Coastguard Worker      *  initialized SkPaint.
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         @return  default initialized PaintOptions
57*c8dee2aaSAndroid Build Coastguard Worker     */
58*c8dee2aaSAndroid Build Coastguard Worker     PaintOptions();
59*c8dee2aaSAndroid Build Coastguard Worker     PaintOptions(const PaintOptions&);
60*c8dee2aaSAndroid Build Coastguard Worker     ~PaintOptions();
61*c8dee2aaSAndroid Build Coastguard Worker     PaintOptions& operator=(const PaintOptions&);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the shader options used when generating precompilation combinations.
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setShader() method
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         @param shaders  The options used for shading when generating precompilation combinations.
68*c8dee2aaSAndroid Build Coastguard Worker     */
69*c8dee2aaSAndroid Build Coastguard Worker     void setShaders(SkSpan<const sk_sp<PrecompileShader>> shaders);
getShaders()70*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const sk_sp<PrecompileShader>> getShaders() const {
71*c8dee2aaSAndroid Build Coastguard Worker         return SkSpan<const sk_sp<PrecompileShader>>(fShaderOptions);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the image filter options used when generating precompilation combinations.
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setImageFilter() method
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker         @param imageFilters  The options used for image filtering when generating precompilation
79*c8dee2aaSAndroid Build Coastguard Worker                              combinations.
80*c8dee2aaSAndroid Build Coastguard Worker     */
81*c8dee2aaSAndroid Build Coastguard Worker     void setImageFilters(SkSpan<const sk_sp<PrecompileImageFilter>> imageFilters);
getImageFilters()82*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const sk_sp<PrecompileImageFilter>> getImageFilters() const {
83*c8dee2aaSAndroid Build Coastguard Worker         return SkSpan<const sk_sp<PrecompileImageFilter>>(fImageFilterOptions);
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the mask filter options used when generating precompilation combinations.
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setMaskFilter() method
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         @param maskFilters  The options used for mask filtering when generating precompilation
91*c8dee2aaSAndroid Build Coastguard Worker                             combinations.
92*c8dee2aaSAndroid Build Coastguard Worker     */
93*c8dee2aaSAndroid Build Coastguard Worker     void setMaskFilters(SkSpan<const sk_sp<PrecompileMaskFilter>> maskFilters);
getMaskFilters()94*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const sk_sp<PrecompileMaskFilter>> getMaskFilters() const {
95*c8dee2aaSAndroid Build Coastguard Worker         return SkSpan<const sk_sp<PrecompileMaskFilter>>(fMaskFilterOptions);
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the color filter options used when generating precompilation combinations.
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setColorFilter() method
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker         @param colorFilters  The options used for color filtering when generating precompilation
103*c8dee2aaSAndroid Build Coastguard Worker                              combinations.
104*c8dee2aaSAndroid Build Coastguard Worker     */
105*c8dee2aaSAndroid Build Coastguard Worker     void setColorFilters(SkSpan<const sk_sp<PrecompileColorFilter>> colorFilters);
getColorFilters()106*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const sk_sp<PrecompileColorFilter>> getColorFilters() const {
107*c8dee2aaSAndroid Build Coastguard Worker         return SkSpan<const sk_sp<PrecompileColorFilter>>(fColorFilterOptions);
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the blend mode options used when generating precompilation combinations.
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setBlendMode() method
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker         @param blendModes  The options used for blending when generating precompilation
115*c8dee2aaSAndroid Build Coastguard Worker                            combinations.
116*c8dee2aaSAndroid Build Coastguard Worker     */
117*c8dee2aaSAndroid Build Coastguard Worker     void setBlendModes(SkSpan<const SkBlendMode> blendModes);
getBlendModes()118*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const SkBlendMode> getBlendModes() const {
119*c8dee2aaSAndroid Build Coastguard Worker         return SkSpan<const SkBlendMode>(fBlendModeOptions.data(), fBlendModeOptions.size());
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the blender options used when generating precompilation combinations.
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setBlender() method
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker         @param blenders  The options used for blending when generating precompilation combinations.
127*c8dee2aaSAndroid Build Coastguard Worker     */
128*c8dee2aaSAndroid Build Coastguard Worker     void setBlenders(SkSpan<const sk_sp<PrecompileBlender>> blenders);
getBlenders()129*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const sk_sp<PrecompileBlender>> getBlenders() const {
130*c8dee2aaSAndroid Build Coastguard Worker         return SkSpan<const sk_sp<PrecompileBlender>>(fBlenderOptions);
131*c8dee2aaSAndroid Build Coastguard Worker     }
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker     /** Sets the dither setting used when generating precompilation combinations
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker         This corresponds to SkPaint's setDither() method
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker         @param dither  the dither setting used when generating precompilation combinations.
138*c8dee2aaSAndroid Build Coastguard Worker     */
setDither(bool dither)139*c8dee2aaSAndroid Build Coastguard Worker     void setDither(bool dither) { fDither = dither; }
isDither()140*c8dee2aaSAndroid Build Coastguard Worker     bool isDither() const { return fDither; }
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     // Provides access to functions that aren't part of the public API.
143*c8dee2aaSAndroid Build Coastguard Worker     PaintOptionsPriv priv();
144*c8dee2aaSAndroid Build Coastguard Worker     const PaintOptionsPriv priv() const;  // NOLINT(readability-const-return-type)
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker private:
147*c8dee2aaSAndroid Build Coastguard Worker     friend class PaintOptionsPriv;
148*c8dee2aaSAndroid Build Coastguard Worker     friend class PrecompileImageFilter; // for ProcessCombination access
149*c8dee2aaSAndroid Build Coastguard Worker     friend class PrecompileMaskFilter;  // for ProcessCombination access
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     void addColorFilter(sk_sp<PrecompileColorFilter> cf);
addBlendMode(SkBlendMode bm)152*c8dee2aaSAndroid Build Coastguard Worker     void addBlendMode(SkBlendMode bm) {
153*c8dee2aaSAndroid Build Coastguard Worker         fBlendModeOptions.push_back(bm);
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker     void setClipShaders(SkSpan<const sk_sp<PrecompileShader>> clipShaders);
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker     int numShaderCombinations() const;
159*c8dee2aaSAndroid Build Coastguard Worker     int numColorFilterCombinations() const;
160*c8dee2aaSAndroid Build Coastguard Worker     int numBlendCombinations() const;
161*c8dee2aaSAndroid Build Coastguard Worker     int numClipShaderCombinations() const;
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     int numCombinations() const;
164*c8dee2aaSAndroid Build Coastguard Worker     // 'desiredCombination' must be less than the result of the numCombinations call
165*c8dee2aaSAndroid Build Coastguard Worker     void createKey(const KeyContext&,
166*c8dee2aaSAndroid Build Coastguard Worker                    PaintParamsKeyBuilder*,
167*c8dee2aaSAndroid Build Coastguard Worker                    PipelineDataGatherer*,
168*c8dee2aaSAndroid Build Coastguard Worker                    int desiredCombination,
169*c8dee2aaSAndroid Build Coastguard Worker                    bool addPrimitiveBlender,
170*c8dee2aaSAndroid Build Coastguard Worker                    Coverage coverage) const;
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     typedef std::function<void(UniquePaintParamsID id,
173*c8dee2aaSAndroid Build Coastguard Worker                                DrawTypeFlags,
174*c8dee2aaSAndroid Build Coastguard Worker                                bool withPrimitiveBlender,
175*c8dee2aaSAndroid Build Coastguard Worker                                Coverage,
176*c8dee2aaSAndroid Build Coastguard Worker                                const RenderPassDesc&)> ProcessCombination;
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker     void buildCombinations(const KeyContext&,
179*c8dee2aaSAndroid Build Coastguard Worker                            PipelineDataGatherer*,
180*c8dee2aaSAndroid Build Coastguard Worker                            DrawTypeFlags,
181*c8dee2aaSAndroid Build Coastguard Worker                            bool addPrimitiveBlender,
182*c8dee2aaSAndroid Build Coastguard Worker                            Coverage,
183*c8dee2aaSAndroid Build Coastguard Worker                            const RenderPassDesc&,
184*c8dee2aaSAndroid Build Coastguard Worker                            const ProcessCombination&) const;
185*c8dee2aaSAndroid Build Coastguard Worker 
186*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<PrecompileShader>> fShaderOptions;
187*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<PrecompileColorFilter>> fColorFilterOptions;
188*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<SkBlendMode> fBlendModeOptions;
189*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<PrecompileBlender>> fBlenderOptions;
190*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<PrecompileShader>> fClipShaderOptions;
191*c8dee2aaSAndroid Build Coastguard Worker 
192*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<PrecompileImageFilter>> fImageFilterOptions;
193*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<sk_sp<PrecompileMaskFilter>> fMaskFilterOptions;
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     bool fDither = false;
196*c8dee2aaSAndroid Build Coastguard Worker };
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_precompile_PaintOptions_DEFINED
201