xref: /aosp_15_r20/external/skia/include/gpu/graphite/dawn/DawnBackendContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnBackendContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnBackendContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h"  // NO_G3_REWRITE
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * WebGPU needs to allow the main thread loop to run to detect GPU progress. Dawn native has a
18*c8dee2aaSAndroid Build Coastguard Worker  * function wgpu::Instance::ProcessEvents, not (currently) present in WebGPU, that can be used to
19*c8dee2aaSAndroid Build Coastguard Worker  * detect GPU progress.
20*c8dee2aaSAndroid Build Coastguard Worker  *
21*c8dee2aaSAndroid Build Coastguard Worker  * When compiling using Emscripten/WASM the -s ASYNCIFY option can be used to yield. E.g.:
22*c8dee2aaSAndroid Build Coastguard Worker  *
23*c8dee2aaSAndroid Build Coastguard Worker  * EM_ASYNC_JS(void, asyncSleep, (), {
24*c8dee2aaSAndroid Build Coastguard Worker  *                 await new Promise((resolve, _) = > {
25*c8dee2aaSAndroid Build Coastguard Worker  *                     setTimeout(resolve, 0);
26*c8dee2aaSAndroid Build Coastguard Worker  *                 })
27*c8dee2aaSAndroid Build Coastguard Worker  *             });
28*c8dee2aaSAndroid Build Coastguard Worker  *
29*c8dee2aaSAndroid Build Coastguard Worker  * WebGPUTickFunction(wgpu::Device&) { asyncSleep(); }
30*c8dee2aaSAndroid Build Coastguard Worker  *
31*c8dee2aaSAndroid Build Coastguard Worker  * If no DawnTickFunction is provided then the graphite::Context will be "non-yielding". This
32*c8dee2aaSAndroid Build Coastguard Worker  * implies the following restrictions on the Context:
33*c8dee2aaSAndroid Build Coastguard Worker  *
34*c8dee2aaSAndroid Build Coastguard Worker  * 1) SyncToCpu::kYes is disallowed as a parameter to Context::submit.
35*c8dee2aaSAndroid Build Coastguard Worker  * 2) The client must guarantee that GPU work has completed before destroying Context as Context
36*c8dee2aaSAndroid Build Coastguard Worker  *    cannot await the work completion in its destructor. Context reports whether it is awaiting
37*c8dee2aaSAndroid Build Coastguard Worker  *    GPU work completion via Context::hasUnfinishedGpuWork().
38*c8dee2aaSAndroid Build Coastguard Worker  *
39*c8dee2aaSAndroid Build Coastguard Worker  * Using a non-yielding Context makes it possible to build and run Graphite/Dawn on WebGPU without
40*c8dee2aaSAndroid Build Coastguard Worker  * -s ASYNCIFY.
41*c8dee2aaSAndroid Build Coastguard Worker  */
42*c8dee2aaSAndroid Build Coastguard Worker using DawnTickFunction = void(const wgpu::Instance& device);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker #if !defined(__EMSCRIPTEN__)
DawnNativeProcessEventsFunction(const wgpu::Instance & instance)45*c8dee2aaSAndroid Build Coastguard Worker SK_API inline void DawnNativeProcessEventsFunction(const wgpu::Instance& instance) {
46*c8dee2aaSAndroid Build Coastguard Worker     instance.ProcessEvents();
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker // The DawnBackendContext contains all of the base Dawn objects needed by the graphite Dawn
51*c8dee2aaSAndroid Build Coastguard Worker // backend. The client will create this object and pass it into the Context::MakeDawn factory call
52*c8dee2aaSAndroid Build Coastguard Worker // when setting up Skia.
53*c8dee2aaSAndroid Build Coastguard Worker struct SK_API DawnBackendContext {
54*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Instance fInstance;
55*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Device fDevice;
56*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Queue fQueue;
57*c8dee2aaSAndroid Build Coastguard Worker     // See comment on DawnTickFunction.
58*c8dee2aaSAndroid Build Coastguard Worker     DawnTickFunction* fTick =
59*c8dee2aaSAndroid Build Coastguard Worker #if defined(__EMSCRIPTEN__)
60*c8dee2aaSAndroid Build Coastguard Worker             nullptr;
61*c8dee2aaSAndroid Build Coastguard Worker #else
62*c8dee2aaSAndroid Build Coastguard Worker             DawnNativeProcessEventsFunction;
63*c8dee2aaSAndroid Build Coastguard Worker #endif
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnBackendContext_DEFINED
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