1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 10*c8dee2aaSAndroid Build Coastguard Worker name = "public_hdrs", 11*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 12*c8dee2aaSAndroid Build Coastguard Worker "BackendSemaphore.h", 13*c8dee2aaSAndroid Build Coastguard Worker "BackendTexture.h", 14*c8dee2aaSAndroid Build Coastguard Worker "Context.h", 15*c8dee2aaSAndroid Build Coastguard Worker "ContextOptions.h", 16*c8dee2aaSAndroid Build Coastguard Worker "GraphiteTypes.h", 17*c8dee2aaSAndroid Build Coastguard Worker "Image.h", 18*c8dee2aaSAndroid Build Coastguard Worker "ImageProvider.h", 19*c8dee2aaSAndroid Build Coastguard Worker "LogPriority.h", 20*c8dee2aaSAndroid Build Coastguard Worker "PrecompileContext.h", 21*c8dee2aaSAndroid Build Coastguard Worker "Recorder.h", 22*c8dee2aaSAndroid Build Coastguard Worker "Recording.h", 23*c8dee2aaSAndroid Build Coastguard Worker "Surface.h", 24*c8dee2aaSAndroid Build Coastguard Worker "TextureInfo.h", 25*c8dee2aaSAndroid Build Coastguard Worker "YUVABackendTextures.h", 26*c8dee2aaSAndroid Build Coastguard Worker ], 27*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/gpu/graphite:__subpackages__"], 28*c8dee2aaSAndroid Build Coastguard Worker) 29