xref: /aosp_15_r20/external/skia/include/gpu/ganesh/vk/GrVkBackendSurface.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkBackendSurface_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkBackendSurface_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
17*c8dee2aaSAndroid Build Coastguard Worker class GrBackendTexture;
18*c8dee2aaSAndroid Build Coastguard Worker class GrBackendRenderTarget;
19*c8dee2aaSAndroid Build Coastguard Worker struct GrVkImageInfo;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
22*c8dee2aaSAndroid Build Coastguard Worker struct VulkanYcbcrConversionInfo;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendFormats {
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendFormat MakeVk(VkFormat format, bool willUseDRMFormatModifiers = false);
28*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendFormat MakeVk(const skgpu::VulkanYcbcrConversionInfo& ycbcrInfo,
29*c8dee2aaSAndroid Build Coastguard Worker                               bool willUseDRMFormatModifiers = false);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker SK_API bool AsVkFormat(const GrBackendFormat&, VkFormat*);
32*c8dee2aaSAndroid Build Coastguard Worker SK_API const skgpu::VulkanYcbcrConversionInfo* GetVkYcbcrConversionInfo(const GrBackendFormat&);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendFormats
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendTextures {
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendTexture MakeVk(int width,
40*c8dee2aaSAndroid Build Coastguard Worker                                int height,
41*c8dee2aaSAndroid Build Coastguard Worker                                const GrVkImageInfo&,
42*c8dee2aaSAndroid Build Coastguard Worker                                std::string_view label = {});
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
45*c8dee2aaSAndroid Build Coastguard Worker // in pointer and returns true. This snapshot will set the fImageLayout to the current layout
46*c8dee2aaSAndroid Build Coastguard Worker // state. Otherwise returns false if the backend API is not Vulkan.
47*c8dee2aaSAndroid Build Coastguard Worker SK_API bool GetVkImageInfo(const GrBackendTexture&, GrVkImageInfo*);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker // Anytime the client changes the VkImageLayout of the VkImage captured by this
50*c8dee2aaSAndroid Build Coastguard Worker // GrBackendTexture, they must call this function to notify Skia of the changed layout.
51*c8dee2aaSAndroid Build Coastguard Worker SK_API void SetVkImageLayout(GrBackendTexture*, VkImageLayout);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendTextures
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendRenderTargets {
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendRenderTarget MakeVk(int width, int height, const GrVkImageInfo&);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
61*c8dee2aaSAndroid Build Coastguard Worker // in pointer and returns true. This snapshot will set the fImageLayout to the current layout
62*c8dee2aaSAndroid Build Coastguard Worker // state. Otherwise returns false if the backend API is not Vulkan.
63*c8dee2aaSAndroid Build Coastguard Worker SK_API bool GetVkImageInfo(const GrBackendRenderTarget&, GrVkImageInfo*);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker // Anytime the client changes the VkImageLayout of the VkImage captured by this
66*c8dee2aaSAndroid Build Coastguard Worker // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
67*c8dee2aaSAndroid Build Coastguard Worker SK_API void SetVkImageLayout(GrBackendRenderTarget*, VkImageLayout);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendRenderTargets
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker #endif
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