xref: /aosp_15_r20/external/skia/include/gpu/ganesh/mtl/SkSurfaceMetal.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSurfaceMetal_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSurfaceMetal_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/mtl/GrMtlTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace SkSurfaces {
18*c8dee2aaSAndroid Build Coastguard Worker /** Creates SkSurface from CAMetalLayer.
19*c8dee2aaSAndroid Build Coastguard Worker     Returned SkSurface takes a reference on the CAMetalLayer. The ref on the layer will be
20*c8dee2aaSAndroid Build Coastguard Worker     released when the SkSurface is destroyed.
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker     Only available when Metal API is enabled.
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     Will grab the current drawable from the layer and use its texture as a backendRT to
25*c8dee2aaSAndroid Build Coastguard Worker     create a renderable surface.
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     @param context         GPU context
28*c8dee2aaSAndroid Build Coastguard Worker     @param layer           GrMTLHandle (expected to be a CAMetalLayer*)
29*c8dee2aaSAndroid Build Coastguard Worker     @param sampleCnt       samples per pixel, or 0 to disable full scene anti-aliasing
30*c8dee2aaSAndroid Build Coastguard Worker     @param colorSpace      range of colors; may be nullptr
31*c8dee2aaSAndroid Build Coastguard Worker     @param surfaceProps    LCD striping orientation and setting for device independent
32*c8dee2aaSAndroid Build Coastguard Worker                            fonts; may be nullptr
33*c8dee2aaSAndroid Build Coastguard Worker     @param drawable        Pointer to drawable to be filled in when this surface is
34*c8dee2aaSAndroid Build Coastguard Worker                            instantiated; may not be nullptr
35*c8dee2aaSAndroid Build Coastguard Worker     @return                created SkSurface, or nullptr
36*c8dee2aaSAndroid Build Coastguard Worker  */
37*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkSurface> WrapCAMetalLayer(GrRecordingContext* context,
38*c8dee2aaSAndroid Build Coastguard Worker                                          GrMTLHandle layer,
39*c8dee2aaSAndroid Build Coastguard Worker                                          GrSurfaceOrigin origin,
40*c8dee2aaSAndroid Build Coastguard Worker                                          int sampleCnt,
41*c8dee2aaSAndroid Build Coastguard Worker                                          SkColorType colorType,
42*c8dee2aaSAndroid Build Coastguard Worker                                          sk_sp<SkColorSpace> colorSpace,
43*c8dee2aaSAndroid Build Coastguard Worker                                          const SkSurfaceProps* surfaceProps,
44*c8dee2aaSAndroid Build Coastguard Worker                                          GrMTLHandle* drawable) SK_API_AVAILABLE_CA_METAL_LAYER;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker /** Creates SkSurface from MTKView.
47*c8dee2aaSAndroid Build Coastguard Worker     Returned SkSurface takes a reference on the MTKView. The ref on the layer will be
48*c8dee2aaSAndroid Build Coastguard Worker     released when the SkSurface is destroyed.
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     Only available when Metal API is enabled.
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     Will grab the current drawable from the layer and use its texture as a backendRT to
53*c8dee2aaSAndroid Build Coastguard Worker     create a renderable surface.
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     @param context         GPU context
56*c8dee2aaSAndroid Build Coastguard Worker     @param layer           GrMTLHandle (expected to be a MTKView*)
57*c8dee2aaSAndroid Build Coastguard Worker     @param sampleCnt       samples per pixel, or 0 to disable full scene anti-aliasing
58*c8dee2aaSAndroid Build Coastguard Worker     @param colorSpace      range of colors; may be nullptr
59*c8dee2aaSAndroid Build Coastguard Worker     @param surfaceProps    LCD striping orientation and setting for device independent
60*c8dee2aaSAndroid Build Coastguard Worker                            fonts; may be nullptr
61*c8dee2aaSAndroid Build Coastguard Worker     @return                created SkSurface, or nullptr
62*c8dee2aaSAndroid Build Coastguard Worker  */
63*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkSurface> WrapMTKView(GrRecordingContext* context,
64*c8dee2aaSAndroid Build Coastguard Worker                                     GrMTLHandle mtkView,
65*c8dee2aaSAndroid Build Coastguard Worker                                     GrSurfaceOrigin origin,
66*c8dee2aaSAndroid Build Coastguard Worker                                     int sampleCnt,
67*c8dee2aaSAndroid Build Coastguard Worker                                     SkColorType colorType,
68*c8dee2aaSAndroid Build Coastguard Worker                                     sk_sp<SkColorSpace> colorSpace,
69*c8dee2aaSAndroid Build Coastguard Worker                                     const SkSurfaceProps* surfaceProps)
70*c8dee2aaSAndroid Build Coastguard Worker         SK_API_AVAILABLE(macos(10.11), ios(9.0), tvos(9.0));
71*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSurfaces
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker #endif
74