xref: /aosp_15_r20/external/skia/include/gpu/ganesh/mtl/GrMtlBackendContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlBackendContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlBackendContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/mtl/GrMtlTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker // The BackendContext contains all of the base Metal objects needed by the GrMtlGpu. The assumption
15*c8dee2aaSAndroid Build Coastguard Worker // is that the client will set these up and pass them to the GrMtlGpu constructor.
16*c8dee2aaSAndroid Build Coastguard Worker struct SK_API GrMtlBackendContext {
17*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<GrMTLHandle> fDevice;
18*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<GrMTLHandle> fQueue;
19*c8dee2aaSAndroid Build Coastguard Worker };
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22