1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlBackendContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlBackendContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/mtl/GrMtlTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker // The BackendContext contains all of the base Metal objects needed by the GrMtlGpu. The assumption 15*c8dee2aaSAndroid Build Coastguard Worker // is that the client will set these up and pass them to the GrMtlGpu constructor. 16*c8dee2aaSAndroid Build Coastguard Worker struct SK_API GrMtlBackendContext { 17*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<GrMTLHandle> fDevice; 18*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<GrMTLHandle> fQueue; 19*c8dee2aaSAndroid Build Coastguard Worker }; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker #endif 22