xref: /aosp_15_r20/external/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLBackendSurface_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLBackendSurface_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
17*c8dee2aaSAndroid Build Coastguard Worker class GrBackendTexture;
18*c8dee2aaSAndroid Build Coastguard Worker class GrBackendRenderTarget;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { enum class Mipmapped : bool; }
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendFormats {
23*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendFormat MakeGL(GrGLenum format, GrGLenum target);
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker SK_API GrGLFormat AsGLFormat(const GrBackendFormat&);
26*c8dee2aaSAndroid Build Coastguard Worker SK_API GrGLenum AsGLFormatEnum(const GrBackendFormat&);
27*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendFormats
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendTextures {
30*c8dee2aaSAndroid Build Coastguard Worker // The GrGLTextureInfo must have a valid fFormat.
31*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendTexture MakeGL(int width,
32*c8dee2aaSAndroid Build Coastguard Worker                                int height,
33*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Mipmapped,
34*c8dee2aaSAndroid Build Coastguard Worker                                const GrGLTextureInfo& glInfo,
35*c8dee2aaSAndroid Build Coastguard Worker                                std::string_view label = {});
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
38*c8dee2aaSAndroid Build Coastguard Worker // pointer and returns true. Otherwise returns false if the backend API is not GL.
39*c8dee2aaSAndroid Build Coastguard Worker SK_API bool GetGLTextureInfo(const GrBackendTexture&, GrGLTextureInfo*);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker // Call this to indicate that the texture parameters have been modified in the GL context
42*c8dee2aaSAndroid Build Coastguard Worker // externally to GrContext.
43*c8dee2aaSAndroid Build Coastguard Worker SK_API void GLTextureParametersModified(GrBackendTexture*);
44*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendTextures
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendRenderTargets {
47*c8dee2aaSAndroid Build Coastguard Worker // The GrGLTextureInfo must have a valid fFormat. If wrapping in an SkSurface we require the
48*c8dee2aaSAndroid Build Coastguard Worker // stencil bits to be either 0, 8 or 16.
49*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendRenderTarget MakeGL(int width,
50*c8dee2aaSAndroid Build Coastguard Worker                                     int height,
51*c8dee2aaSAndroid Build Coastguard Worker                                     int sampleCnt,
52*c8dee2aaSAndroid Build Coastguard Worker                                     int stencilBits,
53*c8dee2aaSAndroid Build Coastguard Worker                                     const GrGLFramebufferInfo& glInfo);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker SK_API bool GetGLFramebufferInfo(const GrBackendRenderTarget&, GrGLFramebufferInfo*);
56*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendRenderTargets
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #endif
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