1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DBackendContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DBackendContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker // GrD3DTypes.h includes d3d12.h, which in turn includes windows.h, which redefines many 12*c8dee2aaSAndroid Build Coastguard Worker // common identifiers such as: 13*c8dee2aaSAndroid Build Coastguard Worker // * interface 14*c8dee2aaSAndroid Build Coastguard Worker // * small 15*c8dee2aaSAndroid Build Coastguard Worker // * near 16*c8dee2aaSAndroid Build Coastguard Worker // * far 17*c8dee2aaSAndroid Build Coastguard Worker // * CreateSemaphore 18*c8dee2aaSAndroid Build Coastguard Worker // * MemoryBarrier 19*c8dee2aaSAndroid Build Coastguard Worker // 20*c8dee2aaSAndroid Build Coastguard Worker // You should only include GrD3DBackendContext.h if you are prepared to rename those identifiers. 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h" 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption 26*c8dee2aaSAndroid Build Coastguard Worker // is that the client will set these up and pass them to the GrD3DGpu constructor. 27*c8dee2aaSAndroid Build Coastguard Worker struct SK_API GrD3DBackendContext { 28*c8dee2aaSAndroid Build Coastguard Worker gr_cp<IDXGIAdapter1> fAdapter; 29*c8dee2aaSAndroid Build Coastguard Worker gr_cp<ID3D12Device> fDevice; 30*c8dee2aaSAndroid Build Coastguard Worker gr_cp<ID3D12CommandQueue> fQueue; 31*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrD3DMemoryAllocator> fMemoryAllocator; 32*c8dee2aaSAndroid Build Coastguard Worker GrProtected fProtectedContext = GrProtected::kNo; 33*c8dee2aaSAndroid Build Coastguard Worker }; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker #endif 36