1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker# Not yet referenced by Bazel target. 10*c8dee2aaSAndroid Build Coastguard Worker# Exported to //gn/gpu.gni:skia_direct3d_sources. 11*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 12*c8dee2aaSAndroid Build Coastguard Worker name = "public_hdrs", 13*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 14*c8dee2aaSAndroid Build Coastguard Worker "GrD3DBackendContext.h", 15*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTypes.h", 16*c8dee2aaSAndroid Build Coastguard Worker ], 17*c8dee2aaSAndroid Build Coastguard Worker) 18