xref: /aosp_15_r20/external/skia/include/gpu/ganesh/SkMeshGanesh.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkMeshGanesh_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkMeshGanesh_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMesh.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace SkMeshes {
20*c8dee2aaSAndroid Build Coastguard Worker /**
21*c8dee2aaSAndroid Build Coastguard Worker  * Makes a GPU-backed index buffer to be used with SkMeshes.
22*c8dee2aaSAndroid Build Coastguard Worker  *
23*c8dee2aaSAndroid Build Coastguard Worker  * @param  GrDirectContext*  If non-null, the data will be uploaded to the corresponding GPU and the
24*c8dee2aaSAndroid Build Coastguard Worker  *                           returned buffer will only be compatible with surfaces using the same
25*c8dee2aaSAndroid Build Coastguard Worker  *                           context. If null, the data will be uploaded to a CPU buffer.
26*c8dee2aaSAndroid Build Coastguard Worker  * @param  data              The data used to populate the buffer, or nullptr to create a zero-
27*c8dee2aaSAndroid Build Coastguard Worker  *                           initialized buffer.
28*c8dee2aaSAndroid Build Coastguard Worker  * @param  size              Both the size of the data in 'data' and the size of the resulting
29*c8dee2aaSAndroid Build Coastguard Worker  *                           buffer.
30*c8dee2aaSAndroid Build Coastguard Worker  */
31*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkMesh::IndexBuffer> MakeIndexBuffer(GrDirectContext*, const void* data, size_t size);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker /**
34*c8dee2aaSAndroid Build Coastguard Worker  * Makes a copy of an index buffer. The copy will be GPU backed if the context is non-null.
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkMesh::IndexBuffer> CopyIndexBuffer(GrDirectContext*, sk_sp<SkMesh::IndexBuffer>);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /**
39*c8dee2aaSAndroid Build Coastguard Worker  * Makes a GPU-backed vertex buffer to be used with SkMeshes.
40*c8dee2aaSAndroid Build Coastguard Worker  *
41*c8dee2aaSAndroid Build Coastguard Worker  * @param  GrDirectContext*  If non-null, the data will be uploaded to the corresponding GPU and the
42*c8dee2aaSAndroid Build Coastguard Worker  *                           returned buffer will only be compatible with surfaces using the same
43*c8dee2aaSAndroid Build Coastguard Worker  *                           context. If null, the data will be uploaded to a CPU buffer.
44*c8dee2aaSAndroid Build Coastguard Worker  * @param  data              The data used to populate the buffer, or nullptr to create a zero-
45*c8dee2aaSAndroid Build Coastguard Worker  *                           initialized buffer.
46*c8dee2aaSAndroid Build Coastguard Worker  * @param  size              Both the size of the data in 'data' and the size of the resulting
47*c8dee2aaSAndroid Build Coastguard Worker  *                           buffer.
48*c8dee2aaSAndroid Build Coastguard Worker  */
49*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkMesh::VertexBuffer> MakeVertexBuffer(GrDirectContext*, const void*, size_t size);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker /**
52*c8dee2aaSAndroid Build Coastguard Worker  * Makes a copy of a vertex buffer. The copy will be GPU backed if the context is non-null.
53*c8dee2aaSAndroid Build Coastguard Worker  */
54*c8dee2aaSAndroid Build Coastguard Worker SK_API sk_sp<SkMesh::VertexBuffer> CopyVertexBuffer(GrDirectContext*, sk_sp<SkMesh::VertexBuffer>);
55*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkMeshes
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker #endif
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