1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDriverBugWorkarounds_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrDriverBugWorkarounds_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker // External embedders of Skia can override this to use their own list 12*c8dee2aaSAndroid Build Coastguard Worker // of workaround names. 13*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GPU_WORKAROUNDS_HEADER 14*c8dee2aaSAndroid Build Coastguard Worker #include SK_GPU_WORKAROUNDS_HEADER 15*c8dee2aaSAndroid Build Coastguard Worker #else 16*c8dee2aaSAndroid Build Coastguard Worker // To regenerate this file, set gn arg "skia_generate_workarounds = true" 17*c8dee2aaSAndroid Build Coastguard Worker // or invoke `bazel run //tools:generate_workarounds` 18*c8dee2aaSAndroid Build Coastguard Worker // This is not rebuilt by default to avoid embedders having to have extra 19*c8dee2aaSAndroid Build Coastguard Worker // build steps. 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h" 21*c8dee2aaSAndroid Build Coastguard Worker #endif 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 26*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker enum GrDriverBugWorkaroundType { 29*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) type, 30*c8dee2aaSAndroid Build Coastguard Worker GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 31*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP 32*c8dee2aaSAndroid Build Coastguard Worker NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES 33*c8dee2aaSAndroid Build Coastguard Worker }; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker class SK_API GrDriverBugWorkarounds { 36*c8dee2aaSAndroid Build Coastguard Worker public: 37*c8dee2aaSAndroid Build Coastguard Worker GrDriverBugWorkarounds() = default; 38*c8dee2aaSAndroid Build Coastguard Worker GrDriverBugWorkarounds(const GrDriverBugWorkarounds&) = default; 39*c8dee2aaSAndroid Build Coastguard Worker ~GrDriverBugWorkarounds() = default; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker explicit GrDriverBugWorkarounds(const std::vector<int32_t>& workarounds); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker GrDriverBugWorkarounds& operator=(const GrDriverBugWorkarounds&) = default; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker // Turn on any workarounds listed in |workarounds| (but don't turn any off). 46*c8dee2aaSAndroid Build Coastguard Worker void applyOverrides(const GrDriverBugWorkarounds& workarounds); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) bool name = false; 49*c8dee2aaSAndroid Build Coastguard Worker GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 50*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP 51*c8dee2aaSAndroid Build Coastguard Worker }; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker #endif 54