xref: /aosp_15_r20/external/skia/include/gpu/ganesh/GrDriverBugWorkarounds.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDriverBugWorkarounds_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDriverBugWorkarounds_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker // External embedders of Skia can override this to use their own list
12*c8dee2aaSAndroid Build Coastguard Worker // of workaround names.
13*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GPU_WORKAROUNDS_HEADER
14*c8dee2aaSAndroid Build Coastguard Worker #include SK_GPU_WORKAROUNDS_HEADER
15*c8dee2aaSAndroid Build Coastguard Worker #else
16*c8dee2aaSAndroid Build Coastguard Worker // To regenerate this file, set gn arg "skia_generate_workarounds = true"
17*c8dee2aaSAndroid Build Coastguard Worker // or invoke `bazel run //tools:generate_workarounds`
18*c8dee2aaSAndroid Build Coastguard Worker // This is not rebuilt by default to avoid embedders having to have extra
19*c8dee2aaSAndroid Build Coastguard Worker // build steps.
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h"
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
26*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker enum GrDriverBugWorkaroundType {
29*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) type,
30*c8dee2aaSAndroid Build Coastguard Worker   GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
31*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP
32*c8dee2aaSAndroid Build Coastguard Worker   NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
33*c8dee2aaSAndroid Build Coastguard Worker };
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker class SK_API GrDriverBugWorkarounds {
36*c8dee2aaSAndroid Build Coastguard Worker  public:
37*c8dee2aaSAndroid Build Coastguard Worker   GrDriverBugWorkarounds() = default;
38*c8dee2aaSAndroid Build Coastguard Worker   GrDriverBugWorkarounds(const GrDriverBugWorkarounds&) = default;
39*c8dee2aaSAndroid Build Coastguard Worker   ~GrDriverBugWorkarounds() = default;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker   explicit GrDriverBugWorkarounds(const std::vector<int32_t>& workarounds);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker   GrDriverBugWorkarounds& operator=(const GrDriverBugWorkarounds&) = default;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker   // Turn on any workarounds listed in |workarounds| (but don't turn any off).
46*c8dee2aaSAndroid Build Coastguard Worker   void applyOverrides(const GrDriverBugWorkarounds& workarounds);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) bool name = false;
49*c8dee2aaSAndroid Build Coastguard Worker   GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
50*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP
51*c8dee2aaSAndroid Build Coastguard Worker };
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker #endif
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