xref: /aosp_15_r20/external/skia/include/gpu/ganesh/GrBackendSemaphore.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrBackendSemaphore_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrBackendSemaphore_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"  // IWYU pragma: keep
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAnySubclass.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrD3DTypesMinimal.h"
17*c8dee2aaSAndroid Build Coastguard Worker #endif
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrBackendSemaphoreData;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker /**
24*c8dee2aaSAndroid Build Coastguard Worker  * Wrapper class for passing into and receiving data from Ganesh about a backend semaphore object.
25*c8dee2aaSAndroid Build Coastguard Worker  */
26*c8dee2aaSAndroid Build Coastguard Worker class SK_API GrBackendSemaphore {
27*c8dee2aaSAndroid Build Coastguard Worker public:
28*c8dee2aaSAndroid Build Coastguard Worker     // The GrBackendSemaphore cannot be used until either init* is called, which will set the
29*c8dee2aaSAndroid Build Coastguard Worker     // appropriate GrBackend.
30*c8dee2aaSAndroid Build Coastguard Worker     GrBackendSemaphore();
31*c8dee2aaSAndroid Build Coastguard Worker     ~GrBackendSemaphore();
32*c8dee2aaSAndroid Build Coastguard Worker     GrBackendSemaphore(const GrBackendSemaphore&);
33*c8dee2aaSAndroid Build Coastguard Worker     GrBackendSemaphore& operator=(const GrBackendSemaphore&);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
initDirect3D(const GrD3DFenceInfo & info)36*c8dee2aaSAndroid Build Coastguard Worker     void initDirect3D(const GrD3DFenceInfo& info) {
37*c8dee2aaSAndroid Build Coastguard Worker         fBackend = GrBackendApi::kDirect3D;
38*c8dee2aaSAndroid Build Coastguard Worker         this->assignD3DFenceInfo(info);
39*c8dee2aaSAndroid Build Coastguard Worker         fIsInitialized = true;
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker #endif
42*c8dee2aaSAndroid Build Coastguard Worker 
isInitialized()43*c8dee2aaSAndroid Build Coastguard Worker     bool isInitialized() const { return fIsInitialized; }
backend()44*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi backend() const { return fBackend; }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
47*c8dee2aaSAndroid Build Coastguard Worker     bool getD3DFenceInfo(GrD3DFenceInfo* outInfo) const;
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker private:
51*c8dee2aaSAndroid Build Coastguard Worker     friend class GrBackendSemaphorePriv;
52*c8dee2aaSAndroid Build Coastguard Worker     friend class GrBackendSemaphoreData;
53*c8dee2aaSAndroid Build Coastguard Worker     // Size determined by looking at the GrBackendSemaphoreData subclasses, then
54*c8dee2aaSAndroid Build Coastguard Worker     // guessing-and-checking. Compiler will complain if this is too small - in that case,
55*c8dee2aaSAndroid Build Coastguard Worker     // just increase the number.
56*c8dee2aaSAndroid Build Coastguard Worker     inline constexpr static size_t kMaxSubclassSize = 24;
57*c8dee2aaSAndroid Build Coastguard Worker     using AnySemaphoreData = SkAnySubclass<GrBackendSemaphoreData, kMaxSubclassSize>;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     template <typename SemaphoreData>
GrBackendSemaphore(GrBackendApi api,SemaphoreData data)60*c8dee2aaSAndroid Build Coastguard Worker     GrBackendSemaphore(GrBackendApi api, SemaphoreData data) : fBackend(api), fIsInitialized(true) {
61*c8dee2aaSAndroid Build Coastguard Worker         fSemaphoreData.emplace<SemaphoreData>(data);
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
65*c8dee2aaSAndroid Build Coastguard Worker     void assignD3DFenceInfo(const GrD3DFenceInfo& info);
66*c8dee2aaSAndroid Build Coastguard Worker #endif
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi fBackend;
69*c8dee2aaSAndroid Build Coastguard Worker     AnySemaphoreData fSemaphoreData;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     union {
72*c8dee2aaSAndroid Build Coastguard Worker         void* fPlaceholder;  // TODO(293490566)
73*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DIRECT3D
74*c8dee2aaSAndroid Build Coastguard Worker         GrD3DFenceInfo* fD3DFenceInfo;
75*c8dee2aaSAndroid Build Coastguard Worker #endif
76*c8dee2aaSAndroid Build Coastguard Worker     };
77*c8dee2aaSAndroid Build Coastguard Worker     bool fIsInitialized;
78*c8dee2aaSAndroid Build Coastguard Worker };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker #endif
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