xref: /aosp_15_r20/external/skia/include/gpu/ShaderErrorHandler.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_ShaderErrorHandler_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_ShaderErrorHandler_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
14*c8dee2aaSAndroid Build Coastguard Worker /**
15*c8dee2aaSAndroid Build Coastguard Worker  * Abstract class to report errors when compiling shaders.
16*c8dee2aaSAndroid Build Coastguard Worker  */
17*c8dee2aaSAndroid Build Coastguard Worker class SK_API ShaderErrorHandler {
18*c8dee2aaSAndroid Build Coastguard Worker public:
19*c8dee2aaSAndroid Build Coastguard Worker     virtual ~ShaderErrorHandler() = default;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker     /**
22*c8dee2aaSAndroid Build Coastguard Worker      * compileError(shader, errors) is kept for backward compatibility with older clients.
23*c8dee2aaSAndroid Build Coastguard Worker      */
compileError(const char * shader,const char * errors)24*c8dee2aaSAndroid Build Coastguard Worker     virtual void compileError([[maybe_unused]] const char* shader,
25*c8dee2aaSAndroid Build Coastguard Worker                               [[maybe_unused]] const char* errors) {}
compileError(const char * shader,const char * errors,bool shaderWasCached)26*c8dee2aaSAndroid Build Coastguard Worker     virtual void compileError(const char* shader,
27*c8dee2aaSAndroid Build Coastguard Worker                               const char* errors,
28*c8dee2aaSAndroid Build Coastguard Worker                               [[maybe_unused]] bool shaderWasCached) {
29*c8dee2aaSAndroid Build Coastguard Worker         // Default implementation. Ignore shaderWasCached.
30*c8dee2aaSAndroid Build Coastguard Worker         this->compileError(shader, errors);
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker protected:
34*c8dee2aaSAndroid Build Coastguard Worker     ShaderErrorHandler() = default;
35*c8dee2aaSAndroid Build Coastguard Worker     ShaderErrorHandler(const ShaderErrorHandler&) = delete;
36*c8dee2aaSAndroid Build Coastguard Worker     ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete;
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker /**
40*c8dee2aaSAndroid Build Coastguard Worker  * Used when no error handler is set. Will report failures via SkDebugf and asserts.
41*c8dee2aaSAndroid Build Coastguard Worker  */
42*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler* DefaultShaderErrorHandler();
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_ShaderErrorHandler_DEFINED
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