1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_ShaderErrorHandler_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_ShaderErrorHandler_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 14*c8dee2aaSAndroid Build Coastguard Worker /** 15*c8dee2aaSAndroid Build Coastguard Worker * Abstract class to report errors when compiling shaders. 16*c8dee2aaSAndroid Build Coastguard Worker */ 17*c8dee2aaSAndroid Build Coastguard Worker class SK_API ShaderErrorHandler { 18*c8dee2aaSAndroid Build Coastguard Worker public: 19*c8dee2aaSAndroid Build Coastguard Worker virtual ~ShaderErrorHandler() = default; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker /** 22*c8dee2aaSAndroid Build Coastguard Worker * compileError(shader, errors) is kept for backward compatibility with older clients. 23*c8dee2aaSAndroid Build Coastguard Worker */ compileError(const char * shader,const char * errors)24*c8dee2aaSAndroid Build Coastguard Worker virtual void compileError([[maybe_unused]] const char* shader, 25*c8dee2aaSAndroid Build Coastguard Worker [[maybe_unused]] const char* errors) {} compileError(const char * shader,const char * errors,bool shaderWasCached)26*c8dee2aaSAndroid Build Coastguard Worker virtual void compileError(const char* shader, 27*c8dee2aaSAndroid Build Coastguard Worker const char* errors, 28*c8dee2aaSAndroid Build Coastguard Worker [[maybe_unused]] bool shaderWasCached) { 29*c8dee2aaSAndroid Build Coastguard Worker // Default implementation. Ignore shaderWasCached. 30*c8dee2aaSAndroid Build Coastguard Worker this->compileError(shader, errors); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker protected: 34*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler() = default; 35*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler(const ShaderErrorHandler&) = delete; 36*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete; 37*c8dee2aaSAndroid Build Coastguard Worker }; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker /** 40*c8dee2aaSAndroid Build Coastguard Worker * Used when no error handler is set. Will report failures via SkDebugf and asserts. 41*c8dee2aaSAndroid Build Coastguard Worker */ 42*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler* DefaultShaderErrorHandler(); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_ShaderErrorHandler_DEFINED 47